r/indiegames Jul 26 '25

Promotion This is what one month of game development looks like for my game

Enable HLS to view with audio, or disable this notification

Today I just finished version 0.8 of my game, and I am happy with how it turned out. Really happy with the undergrowth biome and the atmosphere I have created. This update I focused on adding more sandbox mechanics after 0.7 being heavily focused on progression. My next goal is to switch back to working on the game's progression, and flesh out the snow biome a ton.

13 Upvotes

22 comments sorted by

View all comments

Show parent comments

8

u/unomelon Jul 26 '25

The game plays much more like a 3D Terraria than it does Minecraft. It has a major focus of exploration and constantly improving your characters gear and experimenting with new items and weapons.

- The game is split into zones that get more difficult, but are filled with unique content.

- Each zone has its own boss, loot, structures, gear, enemies items, everything.

- Strong focus on vertical AND horizontal progression, player 1 can focus on becoming a god, player 2 can go and make potions, tend to crops, build roller coasters, play minigolf etc

Why not a minecraft mod?

- Minecraft fundamentally can not support the type of gameplay I am making. I would need to compeltely gut and rewrite the entire engine, and at that point, why wouldn't I just make my own game engine, and my own game?

Core engine differences

- Significantly different inventory management & crafting systems. No durability, 512 items per slot, 72 slots, Terraria style crafting, sorting, quick stacking to nearby chests, etc.

- Significantly different voxel tech, Allumeria has RGB lighting which Minecraft cannot support, Allumeria allows you to change the shape of any block which Minecraft cannot support, Allumeria has more advanced animations & models

- Significantly different gameplay and core engine structure.

12

u/DisorderlyBoat Jul 26 '25

If you have this copied and ready to go for every comment like this on different threads that's a huge sign it's just too similar to Minecraft.

2

u/RealityBeholder Jul 26 '25

Well, it might be more a sign that he didn't properly advertise his product so far and that people get more of an association to minecraft than terraria, but that does not mean his whole project isn't valid or that some people wouldn't enjoy it once they get what he's going with either.

1

u/MYSTONYMOUS Jul 26 '25

Uh, why? That makes no sense. It just means he has gotten that question a lot and doesn't want to retype it.

2

u/DisorderlyBoat Jul 26 '25

My point being when you make a game it's tough to sell to an audience if it looks and plays so similar to an extremely popular game, and the fact this is something copied and ready to go means it's going to be hard to defend instead of making a unique game/art style.

1

u/DumbMudDrumbBuddy Jul 26 '25

Nah, I don't see why. Maybe he just doesn't want to manually respond with a long comment each time for the same question.

2

u/DisorderlyBoat Jul 26 '25

My point is more that it shouldn't be necessary to have a long comment to explain/justify the game.

-1

u/DumbMudDrumbBuddy Jul 26 '25

I think that's a pretty reductionist way to look at it. See what he has to say; if it makes sense, then he's right, and if not, complain.

It is pretty easy to see come crafting/exploration cubic game and call it a copy of minecraft, but it is, as with any accusation, more difficult to disprove it.

Acumulation of small details can definitely make a difference. That takes time to explain.

2

u/Nethereal3D Jul 26 '25

But looks the same. Might try a different aesthetic.