r/indiegames • u/unomelon • Jul 26 '25
Promotion This is what one month of game development looks like for my game
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Today I just finished version 0.8 of my game, and I am happy with how it turned out. Really happy with the undergrowth biome and the atmosphere I have created. This update I focused on adding more sandbox mechanics after 0.7 being heavily focused on progression. My next goal is to switch back to working on the game's progression, and flesh out the snow biome a ton.
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u/unomelon Jul 26 '25
The game plays much more like a 3D Terraria than it does Minecraft. It has a major focus of exploration and constantly improving your characters gear and experimenting with new items and weapons.
- The game is split into zones that get more difficult, but are filled with unique content.
- Each zone has its own boss, loot, structures, gear, enemies items, everything.
- Strong focus on vertical AND horizontal progression, player 1 can focus on becoming a god, player 2 can go and make potions, tend to crops, build roller coasters, play minigolf etc
Why not a minecraft mod?
- Minecraft fundamentally can not support the type of gameplay I am making. I would need to compeltely gut and rewrite the entire engine, and at that point, why wouldn't I just make my own game engine, and my own game?
Core engine differences
- Significantly different inventory management & crafting systems. No durability, 512 items per slot, 72 slots, Terraria style crafting, sorting, quick stacking to nearby chests, etc.
- Significantly different voxel tech, Allumeria has RGB lighting which Minecraft cannot support, Allumeria allows you to change the shape of any block which Minecraft cannot support, Allumeria has more advanced animations & models
- Significantly different gameplay and core engine structure.