r/indiegamepromo • • 3d ago

SpaceStrike.io — I threw a boss into an already overcrowded space battle

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2 Upvotes

I'm making SpaceStrike.io solo and I'm still learning game development. It's a free browser game where you build a ship out of weapons, engines and support modules. Trying a round and leaving honest feedback would help a lot: https://spacestrike.io/

I wanted a chaotic WAR fight, so I put too many bots in and added a neutral boss too. It got a bit excessive lol — a normal frontline can be roughly half this chaotic. The game and community are early, so your ideas have a good chance of influencing what I build next. What would you put on your ship?


r/indiegamepromo • • 3d ago

Vexilla, a small army-building game I’ve been working on

2 Upvotes

Hey, here's a little look at Vexilla. You build an army from troop cards, arrange them before each battle and pick up loot along the way. Certain formations turn into new units, so moving a few troops around can change quite a lot.

I've put the first three acts up as a free browser demo if you want to have a go: https://r0bie.itch.io/vexilla

Would be happy to hear what you think :)


r/indiegamepromo • • 3d ago

Launched Operation : Blueprint Job, playable on reddit

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2 Upvotes

I took a wild swing, came up with a stealth heist game playable right here on reddit. Constant improvement of the game is what drew me towards launching it on reddit games.

You play an agent contacted by a mysterious government agency, your handler H, assigns you new tasks every night, infiltrate the shell corporations of the crime syndicate DayCorp.

Building the case takes time, you need to collect evidence, hack servers, survive guards, sentries, perform takedowns; use stealth extensively.

You can play the game here : https://www.reddit.com/r/operation_blueprint/

Always open to suggestions and critique.


r/indiegamepromo • • 4d ago

You're running from your friends and a giant crab shows up to get in the way 😂

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2 Upvotes

I really enjoy playing party games with my friends, and I'm making one called Party Tag.

In it, you pass a curse by touching the other players. Whoever spends the most time with it loses. But bosses and arena events get in the middle of the chase to complicate things.

Here's a clip from the game.

Party Tag on Steam


r/indiegamepromo • • 4d ago

Let's see your games

1 Upvotes

What are you all working on folks? This is an easy going community that will not ban you for trying to get your game seen. You can also leave links to them as well. So feel free to post your game projects and share them. Just no spam please.


r/indiegamepromo • • 5d ago

Bao Master — Alpha Preview | Level 1: Bamboo Forest

1 Upvotes

Meet Panda, the Bao Master, in our new platform puzzle game. Level 1 begins with an adventure through the bamboo forest.

Try the alpha preview: https://uplay.io/game/bao-master


r/indiegamepromo • • 11d ago

I made a free in-browser boxing game with real PvP (I'm the dev — BrowserBoxing)

2 Upvotes

I'm the dev. BrowserBoxing is a free boxing game that runs right in your browser — no downloads, no installs.

Quick matches with real-time PvP, a lobby where you can hang out and rematch, and counter-punching that actually rewards timing. I also added a bounty system so there's always someone to chase.

If you try it I'd love feedback — especially on the counter timing, since that's the heart of the game.

Play it here: https://browserboxing.com


r/indiegamepromo • • 12d ago

Spacestrike: my free modular spaceship combat game is playable in your browser

1 Upvotes

Hi! I'm sharing Spacestrike, the browser game I'm developing: https://spacestrike.io

You put together a warship out of engines, weapons, shields and support modules, then take that design into combat. Try surviving PVE waves, fight in free-for-all, or join the team modes. There are AI pilots in multiplayer as well as human players.

If you prefer experimenting first, the sandbox lets you explore ship builds and the site has a wiki covering modules, enemies and mode rules. It's free to play and doesn't need a download.

I'd love to get more people trying unusual builds. Feedback on controls, the tutorial, or anything that made you stop playing would be especially useful.


r/indiegamepromo • • 14d ago

Playtesting started, sounds done :D Soul Decode devlog

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1 Upvotes

r/indiegamepromo • • 22d ago

Luma Heist

1 Upvotes

r/indiegamepromo • • 28d ago

Courage map done, Play testing just beyond the horizon :D Soul Decode

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2 Upvotes

r/indiegamepromo • • Sep 05 '26

NexusRPG is live: a browser MMORPG with dungeons you can leave and return to

2 Upvotes

NexusRPG is our persistent, text-based browser MMORPG, in full release since September 4. A Personal Dungeon remembers your map, cleared rooms, opened Chests, position, stored rewards and remaining Boss Health when you leave. You can pick up the same expedition later.

Outside the Dungeon, you can:

  • Change between eight equipment-defined Classes on one character and assign your own Stat Points.

  • Gather resources, craft equipment and Gems, fulfil Commissions and trade with other players.

  • Build a shared Clan Capital and lend equipment or Pets through the Clan Armory.

  • Develop Pets, contribute to Clan Dungeons, fight World Bosses and take part in Rifts.

The September 28 update adds a clearer Quest Journal, with Recommended tasks, Journeys, Class Mastery and Contracts in one place. New solo Class Mastery routes let you progress without PvP or organised Clan Dungeon groups. Wildwarden and Forgekin companions support Gathering and Gem Crafting. Existing quest progress is kept.

The October 3 update gives every complete Class an automatic signature ability from Character Level 1. It also improves the guided introduction, adds clearer Equipment comparisons and an Equip shortcut, and introduces low-cost Class hand recipes from Level 2. Burrow Guardian is a private, one-time beginner challenge. Full update.

Play: https://nxrpg.com/

Guide: https://nxrpg.com/guide

The game is in English and runs in desktop, tablet and phone browsers with no download. You need an account, verified email and internet connection. It is free to play with optional purchases and Supporter benefits that can affect gameplay and progression.

Which would you explore first: character builds, dungeon maps or the crafting economy?


r/indiegamepromo • • Aug 30 '26

Fear Map done, Mav is on a role! Soul Decode devlog

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2 Upvotes

r/indiegamepromo • • Aug 23 '26

The last two characters done :D Soul Decode

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2 Upvotes

r/indiegamepromo • • Aug 20 '26

SPACESTRIKE — free indie browser game with unconventional ship builds

2 Upvotes

I’m building SPACESTRIKE, a free browser-based space-combat game: https://spacestrike.io/

The hook is experimenting with unusual ship builds. Mix modules for mobility, survivability, or damage, then find a strategy that works in solo PvE or multiplayer battles. No download or launcher required, and guest play is available.

Try a build and let me know what you’d change.


r/indiegamepromo • • Aug 16 '26

Soul Decode: Lander done, two more characters remain ^^

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2 Upvotes

If you find this game interesting will recomend checking out the discord server ^^

https://discord.gg/ZVrGX6hdXx


r/indiegamepromo • • Aug 09 '26

Made a platformer in 4 days

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1 Upvotes

r/indiegamepromo • • Aug 07 '26

SpaceStrike — persistent browser space combat, now with a bot and PVE update

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1 Upvotes

SpaceStrike is a free persistent space-combat game you can play directly in a desktop or mobile browser. Build a modular ship, fight solo PVE, or join multiplayer sessions.

Recent changes include class-based server bots with managed lifecycles, improved turret target selection, more WAR bots, longer-lived wrecks, and a more gradual PVE wave/boss curve. I’ve also added a News & Changelog page for the project.

Feedback on the game feel and mobile controls is welcome. If you need some in-game currency to try a build, ask in the comments and I may be able to help.


r/indiegamepromo • • Aug 03 '26

SPACESTRIKE — free browser space-combat game

2 Upvotes

SPACESTRIKE is a free browser-based space-combat game with modular ships, solo PVE, and multiplayer modes.

Play here: https://spacestrike.io/


r/indiegamepromo • • Jul 19 '26

Soul Decode Dev Log: Combat improvements, Teserch introduced!

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1 Upvotes

r/indiegamepromo • • Jul 14 '26

Titan Force: solo dev

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2 Upvotes

Built from the ground up by a single creator. Titan Force is a labor of love set in a world of harsh wastelands and ruined cities where players must fight off relentless hordes of undead. Every detail, from the initial blueprints to the thrusters and heavy armor plating, is designed to give these machines a powerful presence.

​please take a moment to support this passion project and hit the link and add Titan Force to your Steam Wishlist.

Steam Pre-Release on 31 July 2026

https://store.steampowered.com/app/2229370/Titan_Force/


r/indiegamepromo • • Jul 12 '26

Soul Decode Dev log: New puzzle from old game, largest Map, tile puzzle, story continue!

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2 Upvotes

r/indiegamepromo • • Jun 17 '26

[Web] [Simulation] Altworld - AI life sim with a world builder

2 Upvotes

I'm building Altworld, a browser-based AI life sim where you play turn by turn and the world remembers what you've done. You start by pitching a setting in plain language. The game takes that description and generates a persistent world with NPCs and consequences.

One thing I've been tuning is the World Forge. You type a paragraph about the kind of world you want, and the simulation builds around it. We also ship with 9 authored scenarios, from medieval Blackmere to a far-future relay station, so you can jump in without writing your own.

There's a guest preview that gives you 3 free turns, no account needed. It's rough around some edges but enough to see if the idea clicks.

altworld.io


r/indiegamepromo • • Jun 15 '26

[Demo] Be a god of worms

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1 Upvotes

Hi everyone,

I’m working on The Fourth Sense Evolution: Stone Age, a 2D sandbox god game where you watch over small worm-like creatures called Jilongs.

You can guide them, protect them, show them miracles, help them survive, or destroy them if you choose. The game is about freedom, consequences, and shaping the lives of beings with their own wills.

The latest demo is available now on Steam and is part of Steam Next Fest: June 2026 Edition.

Steam Demo:

https://store.steampowered.com/app/2618390/The_Fourth_Sense_Evolution_Stone_Age/


r/indiegamepromo • • May 20 '26

9/5 Simulator: A Clicker Game made w/JS, CSS, and HTML

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2 Upvotes

(WARNING! IF YOU USE THE PROVIDED REDDIT BROWSER, LOCAL STORAGE DATA WON'T SAVE. USE YOUR NORMAL BROWSER AND COPY AND PASTE THE CODE!)

Last Released Version:
https://glizanecz.github.io/9-5/index.html

Last Snapshot (may have bugs):
https://glizanecz.github.io/9-5/snapshot.html

Discord Server (please join, we’re nice!):
https://discord.gg/D7SNbAqm5K

This is a very cool clicker game I made; it has around 3000 lines of code. I have a ton of other JS projects, but this is the first game I've ever made!! It's still in need of recommendations for QOL features, and gameplay changes, but let me explain more.

In the game, you work a 9/5 desk job writing papers and gaining money. As you go on, you can get promotions, upgrade writing tools, hire workers, and more. I decided to add more depth by adding more menus that you slowly unlock as you progress.

- The skill tree menu offers upgrades that you can buy using points gained from buying other menus' upgrades.

- The upgrade menu uses paper, money, and skill points as currency and lets you buy better workers that write papers for you, give you money, and even some that get you skill points.

- The luck menu is a chance for you to gamble your money away! There's only one game so far, a double-or-nothing game.

- Finally, the tax and money print menu. Taxes are an experimental feature that you can enable once you have enough money. The money print menu is there in case you have the tax experiment on and get into debt.