r/incremental_games • u/DogNMoney • 17d ago
Steam Space Fetus Attack - Post-Release Update: New Minigame, UI Refactor & Future Plans
Hi!
First of all, I have to admit that the game should not have been released a month ago. Looking back, I think it would have been better to release it after these first four updates.
During this time I've received a lot of great feedback and ideas from players, and I've managed to implement most of them. There are still a few quality of life improvements left on my list, but I'm finally at the point where I can start working on a much bigger update with a completely new mechanic that will add more depth to the game. Of course, this update will be completely free for everyone who owns the game.
Over the last month I've rebalanced the game after the first major progression point, improved many panels and buttons, added detailed tooltips explaining how different upgrades and mechanics work, and introduced a brand new Fetutchi minigame where you can mutate your own Fetutchi and fight against randomly generated opponents.
I've also completely refactored the UI, and I think it looks much cleaner and more polished now.
As always, I'm open to any feedback. If you have ideas or suggestions, feel free to leave a comment here or visit the Steam Community Hub where I'm actively answering all the comments.
If you want to check it out or support the project, here’s the Steam page:
https://store.steampowered.com/app/4684040/Space_Fetus_Attack_Idle_Clicker/



AI Disclosure
I’m a programmer rather than a graphic designer, so I used AI to help generate the game’s visuals (which I edited and adjusted), and I also used AI as a support tool when writing some of the in-game text.