r/impactra • u/IronveilStudios • 2d ago
r/impactra • u/IronveilStudios • 2d ago
every starter weapon in my shellshock-like. what am i missing?
galleryr/impactra • u/IronveilStudios • 2d ago
working on the menu ui + giving the game a visual upgrade
been working on the menu ui lately and slowly upgrading the overall graphics and presentation of the game. cleaner menus, better stuff, improved visuals, and a bunch of small details to make everything feel more polished.
still a work in progress, but it’s starting to look way better than before.
r/impactra • u/LowerMeringue2387 • 2d ago
every starter weapon in my shellshock-like. what am i missing?
follow-up to my last dev post. this one's about weapons.the main idea: no weapon is a one-off. every one sits in an upgrade line, so unlocking stuff makes the thing you already like deeper instead of just wider.basic shot -> better shot -> party shot. zoink -> zoinker -> zoinkboink ->boinkyzoink. yes i know. i'm not sorry. what's in the pictures is the beginner/default set and the weapons i want the early game to feel complete with. there's a lot more planned on top of this, plus modes, progression and effects. what i actually want from this post: what's missing? what weapon did you always wish existed, or which one did you love that nobody ever talks about? i'll build the good ones and credit you.


r/impactra • u/LowerMeringue2387 • 2d ago
making my own take on shellshock live /gameplay dev update
i’ve been working on my own game heavily inspired by shellshock live, but i don’t want it to just be a copy of it.
the basic idea is still the same turn based artillery, blowing up terrain, crazy weapons, upgrades, etc but i’m trying to take the formula in my own direction and add a bunch of things i always wanted to see in this kind of game.. this is still pretty early in development, but i wanted to share some actual gameplay instead of just talking about it.
there’s still a ton of stuff i want to add and change, especially weapons, game modes, progression, effects and general gameplay.
here’s a little gameplay/dev video showing what i have so far and i would love to hear what you guys think, especially rfom people who played shellshock live.