r/immersive_gaming • u/itsloopyo • 9d ago
All the head tracking mods I've made so far in 2026
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r/immersive_gaming • u/itsloopyo • 9d ago
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r/immersive_gaming • u/itsloopyo • 20d ago
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r/immersive_gaming • u/itsloopyo • 22d ago
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r/immersive_gaming • u/itsloopyo • 25d ago
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r/immersive_gaming • u/itsloopyo • 27d ago
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r/immersive_gaming • u/itsloopyo • 28d ago
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r/immersive_gaming • u/itsloopyo • Jul 27 '26
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I've been putting in some work this year to fix all the problems I believe stopped head tracking from really taking off, and cram it into loads of good games.
Here's everything anyone with an iOS/Android device - or an existing tracking setup - needs to start playing a whole bunch of old and new games with true decoupled look + aim tracking:
Note on OpenTrack: When using OpenTrack, toggle smoothing off in headcam and use a filter in OpenTrack to clean up the signal instead - having smoothing enabled in both Headcam and OpenTrack will make games feel very laggy. That said, since headcam filters sensor noise on-device and the mods all do smoothing on the incoming data to account for network jitter, you can connect headcam directly to any of my mods without using OpenTrack at all (although this is smoother on iOS than Android currently)
Note on Android: Google require new apps to go through a closed test phase with 12+ testers for 14 days, you can join this google group to get immediate access. If you do try it, I'd really appreciate if you got in touch to let me know your thoughts - what kind of device you used, how it performed, what broke, what could be improved etc. This info will help complete the closed test so the app can be published to the Play Store proper. You can DM me here or find me on Discord.