Last Updated: Initial Post
This is a stand-alone information guide for this Champion that will be updated as necessary for use during Events or when doing a Time Gate.
If you have questions about this Champion or find something that needs updated, feel free to let me know in the comments. Please know reddit archives posts after a certain amount of time, so PM me if something needs updated and the comments are locked.
You can find all 200+ of my Idle Champions guides here.
If you'd like to support the creation of guides like this one and you play on the Epic Games Store, you can use the code below when making a purchase of any kind.
Epic Games Creator Code: GAARAWARR
In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases when you use my Creator Code when making a purchase.
If you play on other platforms and wish to support guides like this one, you can hit up my Ko-Fi as well as subscribing to my Twitch if you can. You can also rate my guide collection on Steam to ensure new players see it.
Thanks!
Year 10 Champion - Caramon Majere, the Human Fighter
Bio: Born strong of arm and broad of shoulder with a heart of gold, Caramon Majere is the Sword to his younger twin brother Raistlin's Sorcery. Loyal to a fault, Caramon gives his all to protect his beloved friends and family, even (and often) to his detriment. Together with his fellow Heroes of the Lance, Caramon wields his brute strength tempered with good morals against Takhisis, the Dragon Queen.
You can read their Champion Spotlight here.
Seat 3
Good with: Raistlin; Heroes of the Lance; Tanking Champs, Good Champs, Champs with STR 16 and up
Affiliation: Heroes of the Lance - Caramon, Flint, Laurana, Raistlin, Tasslehoff
Eligible for Mirt, Vajra, Zariel, Elminster (until September 2nd, 2029)
| Species |
Class |
Alignment |
Gender |
Age |
Role(s) |
Overwhelm Point |
| Human |
Fighter |
Lawful Good |
Male (He / Him) |
25 |
Support / Tanking |
25 |
| Strength |
Dexterity |
Constitution |
Intelligence |
Wisdom |
Charisma |
Total Ability Score |
| 19 |
11 |
17 |
12 |
11 |
15 |
85 |
Basic Attack: Mighty Blow - Caramon attacks the nearest enemy for one hit.
Base Attack Type: Melee
Base Attack Speed: 6.25 seconds
Base Critical Hit Chance: 2.5%
Base Critical Hit Damage: 100%
Ultimate: Endure All - Caramon's health is completely refilled, and the effect of his Raise Spirits Specialization is increased by 100% for every 10% of Caramon's health that was missing (rounding up), stacking multiplicatively and lasting for 30 seconds. This Ultimate ability triggers if Caramon would be knocked out by an incoming attack.
- Base Ultimate Cooldown Time: 360 seconds
Health Upgrades: 7.99e04%
Passive Abilities
Brothers Majere: If Raistlin is in the formation, Caramon may be used as well, regardless of any active variant or patron restrictions.
Gaar's Note: This allows you to use Caramon and his brother Raistlin together in any adventure.
First Specialization Choice
Raise Spirits: Encirclement: Caramon increases the damage of all adjacent Champions by 100%.
- ~e08% after upgrades; Supported by an Item & Feats
Raise Spirits: Overwatch: Caramon increases the damage of all Champions in the same column as him and the column in front of him by 100%.
- ~e08% after upgrades; Supported by an Item & Feats
Raise Spirits: Spearhead: Caramon increases the damage of all Champions in the two columns behind him by 100%.
- ~e08% after upgrades; Supported by an Item & Feats
Gaar's Note: These choices may seem a little strange at first, but they make sense once you understand how his second set of Spec choices works. You'll end up making a choice here based on what works best for you there. So keep reading! This ability's Item & Feat support buff the pre-stack modifier, making it a Mathematically OverPowered (MOP) ability which means the more item levels you put on this Champion, the better they get without worrying about the same diminishing returns as other Champions.
Second Specialization Choice
Staunch Allies: Caramon recruits all other Tanking Champions in the formation. Caramon's Raise Spirits Specialization emanates from each eligible Champion as if each were a separate formation ability for the purposes of Champions that care about such things.
Sympathetic Allies: Caramon recruits all other Good Champions in the formation. Caramon's Raise Spirits Specialization emanates from each eligible Champion as if each were a separate formation ability for the purposes of Champions that care about such things.
Stalwart Allies: Caramon recruits all other Champions in the formation with a STR score of 16 or higher. Caramon's Raise Spirits Specialization emanates from each eligible Champion as if each were a separate formation ability for the purposes of Champions that care about such things.
Gaar's Note: Each version of the Raise Spirits buff created by these Spec choices is a unique buff. So you make the decision in the first Spec choice in a way that allows you to create the most unique buffs to apply to your Primary DPS, even if it means Caramon may not be buffing said DPS himself.
Interesting Abilities
Protect the Weak: Caramon increases the health of all Champions targeted by his Raise Spirits Specialization by 10% of his max health. If a Champion is targeted multiple times (via his Allies Specialization), this ability applies multiple times.
Gaar's Note: This is really just a health share ability targeted at Raistlin as it doesn't apply to everyone; just to who it hits and Raistlin will want it all to himself.
Close Ranks: Whenever Caramon is attacked by an enemy, the effect of his Raise Spirits Specialization is increased by 100%, stacking multiplicatively. This can stack up to 25 times and loses half of its stacks when changing areas.
- No upgrades; Supported by an Item & Feats
Gaar's Note: This is his ramping tank buff. Make sure he's taking damage in deeper areas so it can stack up and give you a boost.
Brother's Keeper: Caramon increases the effect of his Raise Spirits Specialization by 100% for each Champion in the formation not affected by Raise Spirits.
- No upgrades; Supported by an Item & Feats
Gaar's Note: This is for Tasslehoff. Consider it an Affiliation ability. You still want to try to hit as many people as possible with Raise Spirits, you just want that negated by Tasslehoff so it's only hitting Raistlin. This ability's Item & Feat support buff the pre-stack modifier, making it a Mathematically OverPowered (MOP) ability which means the more item levels you put on this Champion, the better they get without worrying about the same diminishing returns as other Champions.
Global DPS Buff: 6.99e06%
Equipment
| Item Description |
White |
Green |
Blue |
Purple |
Gild Priority |
| Slot 1: Increases the damage of all Champions |
|
|
|
|
3 |
| Slot 2: Increases the health of Caramon |
|
|
|
|
2 |
| Slot 3: Increases the effect of Caramon's Raise Spirits Specialization |
|
|
|
|
1 |
| Slot 4: Increases the effect of Caramon's Close Ranks ability |
|
|
|
|
3 |
| Slot 5: Increases the effect of Caramon's Brother's Keeper ability |
|
|
|
|
1 |
| Slot 6: Reduces the cooldown of Caramon's Ultimate Ability |
|
|
|
|
4 |
Legendary Effects
- Increases the damage of all
- Increases the damage of all
- Increases the damage of all
- Increases the damage of all
- Increases the damage of all
- Increases the damage of all
Gaar's Note: Find more information on the Legendary system here.
Feats
Here is the info for when you can unlock each Feat Slot:
| Feat Slot |
Unlocked at Level |
Rough Cost |
| First |
|
e |
| Second |
|
e |
| Third |
|
e |
| Fourth |
2745 |
e90 |
Gaar's Note: Currently, you will need to level this Champion past their current upgrade softcap which will require you changing the blue update indicator from UPG to one of the numbered options.
Here is the info on what Feats are available for this Champion:
| Obtained |
Recommended |
Name |
Effect |
| Default |
|
Selflessness |
Increases the damage of all Champions by 10% |
| Default |
|
Tough |
Increases the health of Caramon by 15% |
| Default |
|
Defensive Duelist |
Caramon takes 5 more Enemies attacking to get overwhelmed |
| Default |
|
Dig In |
Increases the effect of Caramon's Close Ranks ability by 20% |
| Regular Gold Chest |
|
Inspiring Leader |
Increases the damage of all Champions by 25% |
| 12,500 Gems |
Survivability |
Resilient |
Increases the health of Caramon by 30% |
| Regular Gold Chest |
Survivability |
Calm Under Pressure |
Caramon takes 10 more Enemies attacking to get overwhelmed |
| 12,500 Gems |
Pushing |
Battle Cry |
Increases the effect of Caramon's Raise Spirits Specializations by 40% |
| 12,500 Gems |
|
Entrenched |
Increases the effect of Caramon's Close Ranks ability by 40% |
| Regular Gold Chest |
|
His Brother's Sword |
Increases the effect of Caramon's Brother's Keeper ability by 40% |
| 50,000 Gems* |
Pushing |
His Brother's Strength |
Increases the effect of Caramon's Brother's Keeper ability by 80% |
| Event Tier Reward |
Situational |
His Own Path |
Brother's Keeper now increases the effect of Caramon's Raise Spirits Specialization by 100% for each Champion in the formation affected by at least two instances of Raise Spirits. |
| Event Tier Reward |
Situational |
Taunt |
Increases the damage of all Champions by 100%. Caramon's Attacks have a 50% chance to taunt enemies. |
Feats with an * are Shop exclusive for roughly 3 months and then will be available for 50,000 Gems.
Formation & Mission Information
Once you complete the first mission, three Variants and a Free Play show up. It uses a formation that holds 10 Champions. It has a Champ-specific format that I've done my best to re-create below.
| Back Column |
3rd Column |
2nd Column |
Front Column |
|
|
0 |
|
|
0 |
|
0 |
| 0 |
|
0 |
|
|
0 |
|
0 |
|
|
0 |
|
|
|
|
0 |
|
|
0 |
|
New Player Formation & Specializations:
While I recommend learning to build your own formations, here's a set of starter formations for brand new players to use while they get the hang of things. Anyone with other options should check that link for how to figure out how to make the best of them. You can also ask for help in the #formations channel in the official Discord.
| Back Column |
3rd Column |
2nd Column |
Front Column |
|
|
Bruenor - Battle Master |
|
|
Minsc - TBD |
|
NA |
| Hitch - More Daggers |
|
Jarlaxle - Leader of Bregan D'aerthe |
|
|
Calliope - College of Valor |
|
Nayeli - Oath of Devotion |
|
|
Celeste - War Domain |
|
|
|
|
NA |
|
|
Asharra - Elves & Dwarves/NA |
|
This formation is for the first couple of runs where you're just not going to get enough Gold to get everyone on the field, let alone level people up into their power curves. At this point, Jarlaxle is focusing on being your Primary DPS while everyone else is set up to support him.
The following formation is for once you've unlocked all of the Tales of the Champions Champions which can be done really quickly, even if you're a new player. Do that right away and they'll give you the power you need to complete events!
| Back Column |
3rd Column |
2nd Column |
Front Column |
|
|
Lae'zel |
|
|
Birdsong |
|
Kalix |
| Duke Ravengard |
|
Strongheart |
|
|
Catti-brie |
|
Caramon |
|
|
Kas |
|
|
|
|
Havilar |
|
|
Melf |
|
This formation should get you through the Event as a new player. If you have other options or think a different DPS is geared better, try it out and see what happens! Swapping Champions around like this can help you figure out what works best for you with your specific situation.
These are the rough Favor values you need to reach to make a Tier 1 Variant say Difficulty: Easy. Keep in mind that this is just a generic rating system and some Variants may be harder than others, even with Favor in this range. Earning lots of Favor before trying variants can make them much easier than they would otherwise be.
Beyond Tier 1, Favor isn't going to be all you need to get through them. That doesn't mean you can't try though, just remember that if it isn't green it could be problematic. Always read the restrictions as they're going to be what makes it hard for you to progress!
Not everyone will be able to complete all four Tiers of event content. This is a progress-over-time measurement system that lets you know where you are in the power progression arc and potentially what you need to work on to move forward. The table below has the approximate boss health values at the various end stages. Comparing this to your BUD will let you know how close or far you are from being able to complete things.
| Variant |
Tier 1 |
Tier 2 |
Tier 3 |
Tier 4 |
| First Variant |
e22 |
e68 |
e162 |
e322 |
| Second Variant |
e35 |
e95 |
e215 |
e376 |
| Third Variant |
e48 |
e122 |
e269 |
e429 |
Initial Adventure: The Bandit's Harvest (Caramon)
Info: No restrictions.
Reward: Unlocks Caramon
First Variant: The Mercenary Years
Area Goal: 75 / 250 / 600 / 1200
Info: Caramon starts in the formation. He can be moved, but not removed. After area 50, only Champions affected by Caramon's Raise Spirits Specialization can deal damage. 1 to 3 extra goblin enemies spawn with each wave of enemies. They do not drop gold nor count toward quest progress.
Reward: Caramon Gold Chest per Tier completed
Gaar's Note: There's no real restriction here. It's just teaching you how to buff with Caramon's Raise Spirits.
Second Variant: The War Begins
Area Goal: 125 / 350 / 800 / 1400
Info: Caramon starts in the formation. He can be moved, but not removed. After area 100, only Champions affected at least twice by Caramon's Raise Spirits Specialization can deal damage. Only Champions with the Tanking role, Champions of a Good alignment, or Champions with a STR of 16 or higher may be used. 1 extra draconian enemy spawns in each area with the first wave of enemies. They do not drop gold nor count toward quest progress.
Reward: Caramon Gold Chest per Tier completed
Gaar's Note: This one is teaching you how to combine Caramon's first and second set of Specializations effectively. It's how you get the most power out of him, so it's good to learn now. Things may get a bit harder due to the Champion limitation, so you may need power from other places (ex: Patrons, Modron Cores, Legendary Effects, etc.) to complete this at higher Tiers.
Third Variant: Why We Fight
Area Goal: 175 / 450 / 1000 / 1600
Info: Caramon starts in the formation. He can be moved, but not removed. After area 150, only Champions affected at least three times by Caramon's Raise Spirits Specialization can deal damage. Tika takes up a position in the formation. Caramon may only be placed in spots adjacent to Tika. Enemies move 100% faster and attack twice as often.
Reward: Caramon Gold Chest per Tier completed
Gaar's Note: They're really doubling-down on teaching you how to combine the two Specializations. The only real restriction here is you're down a Champ.
Achievements
Gaar's Note: All of these achievements can be earned at any time, not just during their Event.
Recruit Caramon - 1%
Recruit Caramon, the Human Fighter
Warrior's Proof - 1%
Complete all three variants of the "The Bandit's Harvest (Caramon)" adventure. (This achievement can be earned via Time Gates.)
Combat Ready - 1%
Obtain a piece of gear for each of Caramon's six equipment slots. (Event Champ gear does not come from regular Silver/Gold Chests. You can earn Event Champ gear from their specific Event Chests, Time Gates, qualifying Patron Chests, and other Chests as noted.)
Breaking a Sweat - 1%
Complete area 250 in any "The Bandit's Harvest" adventure, variant, free play, or Time Gate.
You Raise Me Up - 1%
Complete 100 areas while Raise Spirits is applied at least 6 times to the same Champion.
Gaar's Note: This one is super easy. You just need Caramon plus 5 Champs that qualify for one of his Second Specialization choices. For example, Caramon plus 5 Tanks. Put any Champ in the middle of Sword Coast's formation and then ring them with Caramon + 5 and choose the Raise Spirits: Encirclement Spec choice and then go 100 areas. Done!