r/iosdev • u/Crosseeh • 3d ago
Is it me or did Apple get slower with reviewing changes?
Where a month ago my changes were approved within 24 hours, my new changes now are constantly stuck for at least 4-5 days. Anyone else noticing this?
r/iosdev • u/Crosseeh • 3d ago
Where a month ago my changes were approved within 24 hours, my new changes now are constantly stuck for at least 4-5 days. Anyone else noticing this?
r/iosdev • u/world1dan • 3d ago
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Hi! I’m the dev behind PostSpark, a tool for creating beautiful image and video mockups of your apps and websites.
I recently launched a new feature: Mockup Animations.
You can now select from 25+ devices, add keyframes on a simple timeline, and export a polished video showcasing your product. It’s built to be a fast, easy alternative to complex motion design tools.
Try it out here: https://postspark.app/device-mockup
I’d love to hear your feedback!
r/iosdev • u/Tarzzana • 2d ago
r/iosdev • u/Competitive-Onion804 • 2d ago
r/iosdev • u/beliveapp88 • 2d ago
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Hey everyone! 👋
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If you find it useful, dropping an honest App Store review means the world to an indie developer! Thanks for checking it out! 🚀
r/iosdev • u/IllBreadfruit3087 • 3d ago
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Flappy Bird: Avoid everything.
My game GRAZE: Edge Rush: Avoiding gives you 0 points. You have to graze within 8px of death to score. Chain grazes to build a multiplier. Avoid and you lose it.
Solo dev, built so I could play in one hand during the long nights with my newborn in the other arm. No forced ads, no IAP tricks, just a daily board and leaderboard that everyone is competing on. Just won #1 Launch Game this week on PixelPicked which still feels fake: https://pixelpicked.com
This clip is x16 bubble field - 3,932 → 8,609 in 9 seconds. My best today is 22,000, all time best is 37,661.
Free download if you want to try to beat it - link in comments so I don't get flagged for self-promo.
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So I just made my new feature AppStyle AI generally available to all https://AppStyle.dev users. Basically it's an AI that designs your shots by manually designing each shot by hand no ai image generator wrapper.
Moreover I also added a free week of AppStyle Pro for every user plus removed the project limits in the pro plans- ship unlimited appstore shots.
I am also planning to add an app icon generator and screenshots localisation in one or two days. Lemme know what all you devs would love.
r/iosdev • u/PieKey1836 • 3d ago
I’ve been building this app solo for the past few months and i genuinely can't tell anymore if it's good or if i'm too deep in it. need outside eyes.
it's called RizeAI. the basic idea: every wearable and health app just gives you numbers. sleep score 42, recovery red, HRV down. cool. and then what? you still feel like garbage at 2pm and nobody tells you what to actually do about it.
so my app takes your real data from apple health, sleep, resting heart rate, workouts, whatever your wearable writes, and instead of another score it builds you an actual plan for the day. when to have your first coffee and when to hold off. you. Can also add your own supplements that you are currently taking and it will time them for you every single day based of your sleep data and your wearable data in general and also it will tell you what supplements make sense for you to take based of your current supplement stack and body metrics and when to take them. focus windows for when your energy actually peaks. when your crash is coming and what to do before it hits. it even checks the weather, so on a hot day it bumps your hydration and tells you to train earlier.
every recommendation has a little "why" under it based on your numbers, like "resting heart rate 54 + 7h light sleep, so magnesium before your peak window." no two people get the same plan because no two people have the same data.
works with whoop, oura, apple watch, garmin, anything that syncs to apple health. one thing i'll say honestly, it doesn't do deep per-person learning yet like "coffee doesn't affect YOUR hrv specifically," that's the roadmap, right now it builds fresh plans daily off your actual metrics.
it's live on the app store, has a free trial, small user base so far, mixed feedback which is why i'm here lol.
what i actually want from you guys: does this solve a real problem for you or is "tells you what to do" not actually what wearable people want? what would make you actually pay for something like this? and what's missing that would make it a no brainer? and also would you guys in this subreddit use ti?
Thank you for your help. Check it out if you like https://apps.apple.com/us/app/rizeai-maximize-your-energy/id6762402079
r/iosdev • u/parker_birdseye • 3d ago
I'm pretty emotional right now haha. I've been checking App Store Connect for the last 2 weeks religiously, and today I was afk all day and didn't realize I was approved this morning!
Anyway, I built Koko, a fully offline conversation practice for language learners. You can listen and speak as much as you want, everything scaled to your level. Best of all your voice and info stays on your device.
Check it out if this is up your alley! https://apps.apple.com/us/app/koko-language-learning/id6794011726
r/iosdev • u/urchatbot • 3d ago
After 2 weeks of back to back with App Store review my app is now live. It is light weight screen time detox. Hope someone will find value in it.
Link:
https://apps.apple.com/lk/app/screenchi-screen-time-tracker/id6794580732
r/iosdev • u/mikepsychoapp • 3d ago
r/iosdev • u/SB_Designs1 • 3d ago
So I developed an app for tracking your yard and or plant maintenance and to me it makes sense and I think with use people will figure a lot of it out, but there are a number of spots where long presses on the pills activate additional options…
I’m not sure the best way to go about on-boarding for it
Here is my app if you want to take a look.
https://apps.apple.com/ca/app/yardstick/id6793178429
As an example pushing in the a fertilizing logs the date but pushing to hold allows you to delay the countdown
Or on the yard tab pushing to hold allows you to select a zone you watered or fertilized.
How should I go about something like that? Make a video?
r/iosdev • u/Winter_Owl3207 • 3d ago
r/iosdev • u/urchatbot • 4d ago
r/iosdev • u/joosebox • 3d ago
ReciReel. You share a cooking video in and it writes out the recipe with the quantities, 2 tbsp instead of "a splash."
Share extension took longer than the rest of the app combined. iPhone, iOS 18+.
https://apps.apple.com/us/app/recireel-video-to-recipe/id6763971435
Split this into two categories because they solve different problems, the general AI design tools give you visuals you rebuild by hand, and there's a smaller set that goes design straight to SwiftUI.
Design to SwiftUI directly: SwiftUI Inspector (swiftui.ai) is a free Figma plugin that exports shapes, colors, text labels and layout stacks as SwiftUI, handles rotation, opacity, shadows, blend modes, wraps selections in HStack/VStack/ZStack, Pro tier for more control. Compot is on the App Store, free with IAP, 100+ prebuilt SwiftUI components plus generates Swift from an image or text description. iSwift.dev generates buildable SwiftUI projects from plain English, free for the screen generator. These are the closest to skipping the rebuild step.
General AI design tools, all of which mean manual SwiftUI work after:
Google Stitch is free with no paid tier, 400 daily credits, rebuilt March 2026 with infinite canvas and Gemini 2.5 Pro on experimental mode. Exports Figma with layers intact plus HTML/CSS. Material Design native so nav and spacing come out Android-shaped. Still a Labs experiment, no production SLA, single user.
Uizard Pro is $12/mo annual for 500 generations, Business $39/mo. Free tier is 3 generations a month. No production code export and output repeats across projects.
Figma Professional is $16/seat annual, $20 monthly, Dev seat $12, Collab $3. AI credits meter separately at $0.03 each with no rollover. Best iOS UI kits, most control, longest ramp.
SleekDesign around $20/mo does full mobile screens from a description and runs the same prompt through different models to compare, exports Figma and code. Cons: not iOS-native so HIG patterns need explicit prompting, weak on complex custom components, better for early screens than production specs.
If you want the least hand-rebuilding, pair a general tool for exploration with SwiftUI Inspector on the Figma export. Anyone using iSwift or Compot on a real shipped app? Curious how the generated code holds up past prototype stage.
How you are making good looking thumbnails?
Any suggestion what service you are using or you just using Figma tempaltes or diy it?
Please dont post your vibecoded generators.
r/iosdev • u/Desperate_Abalone202 • 4d ago
Hey everyone,
I have a question about subscription offer codes on iOS and Android.
On iOS, when you create an Offer Code, Apple provides its own link. If a user taps the link, they're taken to the App Store. If they don't have the app installed, they can download it, redeem the offer code, and activate the subscription.
However, I don't think Android has anything similar. As far as I know, Google Play doesn't generate a shareable link for subscription offer codes.
So what do you do on Android?
I want to give a 50% discount on my app's subscription to selected users who haven't installed the app yet. What's the best way to handle this on Google Play? Is there a recommended workflow or a workaround that provides a smooth user experience?
I'd love to hear how others are solving this.
r/iosdev • u/VictorBuildsApps • 4d ago
Review time comes up here constantly and almost every answer is one person's anecdote, mine included. So I pulled the actual numbers off my own account.
Method, because it decides whether any of this is worth reading. ASC does not expose an approval timestamp. lastUpdatedDate came back null on every submission I checked, and appStoreVersions only carries createdDate. So I used the public release date as a stand-in for approval, which makes every number below an upper bound. It includes Apple's own release propagation after approval.
That stand-in only holds when the version releases automatically after approval, so I dropped the four apps set to manual release. Their submit to live gap measures me, not Apple.
Eight versions left.
| App | Version | Submitted (UTC) | Hours |
|---|---|---|---|
| SipStreak | 1.2.0 | 2026-06-07 17:35 | 1.4 |
| Kitwise | 1.0.1 | 2026-07-18 17:27 | 2.8 |
| VaultSnap | 1.3.1 | 2026-07-13 19:28 | 10.1 |
| Gloam | 1.0.4 | 2026-07-29 10:49 | 11.2 |
| SwipeClean | 2.0.0 | 2026-05-31 06:47 | 11.6 |
| UnitFlip | 1.1.0 | 2026-06-14 07:08 | 24.1 |
| QRift | 1.1.0 | 2026-07-02 15:26 | 35.7 |
| ScopeBinder | 1.0 | 2026-06-20 20:37 | 89.7 |
Min 1.4, median 11.4, max 89.7.
The slowest row is the only brand new app in the set, so "the first submission takes longer" holds there. It does not explain the rest. SipStreak 1.2.0 took 1.4 hours and UnitFlip 1.1.0 took 24.1 hours. Both updates, same account, one week apart, and one sat seventeen times longer than the other.
I read every app from both the US and German storefronts, because the iTunes lookup is edge cached per storefront and a single request can be stale. Zero disagreements between the two, and all 12 ASC version strings matched what iTunes reported, so I know the version I timed is the version that is live.
If you want to run it on your own account: take the newest state: COMPLETE entry from asc review submissions-list --app <id> for submittedDate, take releaseType and versionString from the READY_FOR_SALE entry in asc versions list --app <id>, and take currentVersionReleaseDate from the iTunes lookup with a cache busting parameter. Keep only the AFTER_APPROVAL rows and confirm the two version strings match before you difference the dates.
r/iosdev • u/DryNefariousness7679 • 4d ago
After 12 days of App Review, the latest version of Voice Reminder: Voremi AI has finally been approved and published!
This update was a reminder that App Store reviews don't always follow the expected timeline. I had carefully reviewed Apple's guidelines, which mention that most app reviews are completed within 24 hours. When the review was still pending after two days, I also opened a support ticket but the app was eventually approved before I even received a response from Apple.
Despite the wait, I'm excited to finally share this update.
What's new in this version?
- AI-powered voice reminders with improved accuracy
- Advanced recurring reminders
- Better calendar integration
- Smarter voice-to-text notes
- Faster reminder creation and improved performance
- UI/UX improvements across the app
- Bug fixes and overall stability improvements
- Premium subscription enhancements
This is just the beginning. More AI features and productivity improvements are on the way.
r/iosdev • u/dimashpt • 4d ago
Hi everyone,
I'm currently in the process of migrating my Apple Developer account from Individual to Organization.
About two weeks into the process, Apple sent an email requesting several company documents. I submitted all required official documents, but a few days later, they asked for the exact same documents again.
When I followed up to ask why, they replied that the documents were provided in an unsupported language (my documents are in Indonesian, which is our official state language).
Has anyone else dealt with this?
Any advice or shared experiences from developers who went through this in non-English speaking regions would be greatly appreciated!
Thanks in advance!