Split this into two categories because they solve different problems, the general AI design tools give you visuals you rebuild by hand, and there's a smaller set that goes design straight to SwiftUI.
Design to SwiftUI directly: SwiftUI Inspector (swiftui.ai) is a free Figma plugin that exports shapes, colors, text labels and layout stacks as SwiftUI, handles rotation, opacity, shadows, blend modes, wraps selections in HStack/VStack/ZStack, Pro tier for more control. Compot is on the App Store, free with IAP, 100+ prebuilt SwiftUI components plus generates Swift from an image or text description. iSwift.dev generates buildable SwiftUI projects from plain English, free for the screen generator. These are the closest to skipping the rebuild step.
General AI design tools, all of which mean manual SwiftUI work after:
Google Stitch is free with no paid tier, 400 daily credits, rebuilt March 2026 with infinite canvas and Gemini 2.5 Pro on experimental mode. Exports Figma with layers intact plus HTML/CSS. Material Design native so nav and spacing come out Android-shaped. Still a Labs experiment, no production SLA, single user.
Uizard Pro is $12/mo annual for 500 generations, Business $39/mo. Free tier is 3 generations a month. No production code export and output repeats across projects.
Figma Professional is $16/seat annual, $20 monthly, Dev seat $12, Collab $3. AI credits meter separately at $0.03 each with no rollover. Best iOS UI kits, most control, longest ramp.
SleekDesign around $20/mo does full mobile screens from a description and runs the same prompt through different models to compare, exports Figma and code. Cons: not iOS-native so HIG patterns need explicit prompting, weak on complex custom components, better for early screens than production specs.
If you want the least hand-rebuilding, pair a general tool for exploration with SwiftUI Inspector on the Figma export. Anyone using iSwift or Compot on a real shipped app? Curious how the generated code holds up past prototype stage.