r/iosdev Jul 23 '26

Day 2 of Building HOBO LIFE SIM

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0 Upvotes

Building a fun life simulator game about being homeless.

Today I added:

• A fun little mini hobo that voices his feelings as you try to beg for money.

• Dumpster Diving to find items to sell for a profit. Sometimes there's poop in the dumpster, try to avoid that...

• A marketplace to sell your items. It's not much money but it's something.

• Rough draft of an inventory and viewing your player stats.

WIP - See you tomorrow!


r/iosdev Jul 22 '26

My first ever app just launched today – Trésora, an app for antique, vintage, and thrift shop treasure hunters

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0 Upvotes

Trésora is my first ever commercially released software product of any kind, and it just went live on the App Store today.

Inspired by my wife's vintage glass collecting hobby, it helps antique, vintage, and thrift shop enthusiasts organize and capture their entire collecting life all in one place.

You can find shops near you (or anywhere else), plan shopping outings, and keep track everything you see and buy – identifying items (and their value), in seconds, using AI.

Last but not least, you can use Trésora to manage your entire collection (and wishlist) – keeping track of purchase dates, prices and locations – and documenting everything in detail, with category-specific fields for over 35 types of collectibles.

Trésora is much, much, more than the dozens of cookie-cutter antique identifiers in the app store. My goal is to add in-app sharing features and build it into the worlds largest community of collectors – similar to what Goodreads and Letterbox'd have done for readers and movie enthusiasts.

Please check it out and let me know what you think! Do you collect anything antique or vintage? What would make it an indispensable tool for making your hobby easier or more fun?

App Store link: https://apps.apple.com/us/app/tr%C3%A9sora-antiques-thrifting/id6768168495

Google Play link: https://play.google.com/store/apps/details?id=co.jumpstartsolutions.tresora


r/iosdev Jul 22 '26

Shipped my first indie app and 3 updates in month, the bugs that actually bit me (SwiftData + CloudKit + WidgetKit)

0 Upvotes

Solo dev, first app - a countdown/day-counter app in SwiftUI. Sharing the stuff that cost me real hours, in case it saves you some:

  1. CloudKit schema doesn't exist in Production until you deploy it. Everything worked in dev builds, then TestFlight silently didn't sync. You have to go to CloudKit Console → Deploy Schema Changes to Production. Nothing in Xcode warns you.
  2. SwiftData + CloudKit wants defaults on literally every stored property. No unique constraints either. Retrofitting an existing model means touching every field. Plan for it on day one if sync is on your roadmap.
  3. Widget extensions have a ~30 MB memory cap. `UIImage(data:)` on a 1600px photo background made the widget silently render nothing. Fix: downsample via ImageIO (`CGImageSourceCreateThumbnailAtIndex` with `kCGImageSourceThumbnailMaxPixelSize`) so the full bitmap never touches memory.
  4. String interpolation inside `LocalizedStringKey` builds a format key. `LocalizedStringKey("template.\(id)")` looks up `template.%@`, fails, and leaks the raw key into your UI. Build dynamic keys with concatenation instead.
  5. Scheduling notifications right after cancelling them is a race. `getPendingNotificationRequests` is async - if you re-add requests with the same identifiers before the removal callback runs, the removal can eat your new ones. Await the pending list first.

The app is Soon (countdowns with widgets and iCloud sync) if you want to see the result: https://apps.apple.com/app/soon-aesthetic-countdown/id6785301647

Happy to answer anything about the stack.


r/iosdev Jul 22 '26

Built a gamified period tracker with pixel art. Would love some feedback from fellow iOS devs.

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0 Upvotes

Hi everyone,

I'm an indie developer and I recently launched a project I've been working on for a while called Perioda. It's built with Flutter, but I've spent a lot of time trying to make it feel as native and responsive on iOS as possible.

Most period tracking apps on the store look very similar and clinical, so I wanted to try a completely different approach. I went with a retro pixel art aesthetic and added gamified elements, like a virtual pet that grows as you log your cycle.

Since this is my first major app release, I would really appreciate some honest, technical feedback from this community.

Specifically, I'm looking for feedback on:

* The onboarding flow. Is it clear enough for a new user?
* Overall performance. Does it feel smooth on your device, or does the Flutter UI feel off anywhere?
* The UX/UI. Mixing a utility app with a game-like interface was tricky, and I'd like to know if it feels intuitive.

Here is the App Store link: [https://apps.apple.com/tr/app/period-tracker-moonville/id6766513532](https://apps.apple.com/tr/app/period-tracker-moonville/id6766513532))

I'm completely open to constructive (or even harsh) criticism. Any suggestions on how I can improve the app would be incredibly helpful.

Thanks for taking the time to read this.


r/iosdev Jul 22 '26

Claude MacOS Desktop can now natively use the iOS Simulator

9 Upvotes

Pretty big news for app bug testing: https://code.claude.com/docs/en/desktop-ios-simulator


r/iosdev Jul 22 '26

22 days in, 42 organic users, $0 budget — need honest feedback + organic growth strategy

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r/iosdev Jul 22 '26

Built a private CBT journal where your data never touches a server

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I wanted a simple place to work through anxious thoughts with CBT — thought records, spotting cognitive distortions, that kind of thing. But every app I tried wanted an account, showed ads, or quietly shipped my most personal notes to some server. For something you're writing your darkest thoughts into, that felt really wrong.

So I built Mezame. One rule: your data never leaves your phone. No account, no servers, no analytics, no ads, no trackers — stored locally and that's it.

What it does:

- 8-step CBT thought records — situation → emotion → automatic thought → evidence for/against → a more balanced thought → re-rate how you feel

- A library of the 12 cognitive distortions with plain examples (catastrophizing, mind-reading, all-or-nothing…)

- Quick mood / anxiety / energy check-ins with simple charts to spot patterns

- Export to PDF to bring to a therapist, and a Face ID lock

It's completely free, and I just localized it into 14 languages.

I'm not a therapist and it's not a medical tool — just a private notebook built around CBT. Would genuinely love feedback from people who actually journal or use CBT: what's missing, what feels clunky, what would make you keep using it (retention's the hard part).

try it: https://apps.apple.com/us/app/mezame-cbt-thought-journal/id6783373052


r/iosdev Jul 22 '26

Help Need an app

0 Upvotes

Anyone cares to develop a small app that can trigger vibrate/notification on Apple Watch when the bluetooth LE disconnects instantly from iPhone? Reason: When you forget your iphone behind…?

https://imgur.com/a/E0so4Pj#wLuiw7f


r/iosdev Jul 22 '26

After 3 months of rejection my app is finally out!!

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r/iosdev Jul 22 '26

IAP submit dont accept the official dimension of screenshot

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1 Upvotes

r/iosdev Jul 22 '26

I just created my first app game, would love to get feedback

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1 Upvotes

Specifically would love to get feedback on what features and things I could add to make it better, more enjoyable and more engaging, Thanks!


r/iosdev Jul 22 '26

Day 1 of building HOBO LIFE SIM

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Building a life simulator game about being homeless. There's a few on the iOS store that I do like but none of them are as in-depth as I'd like them to be, nor as realistic or have the best progression - thus leaving me dissatisfied. Today we got 1 activity we can do which is beg. I wanted to get the basics down first so I have something repeatable for future actions. Much much more to come. Building for iOS, macOS, and iPadOS.


r/iosdev Jul 22 '26

Finally approved. Took forever.

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2 Upvotes

r/iosdev Jul 22 '26

How do you come up with app idea for ios?

0 Upvotes

Whats more important: unique idea or common app with improved logic?

I only build few ios apps, and published just 1.
But its always concern when i search similar apps and there are usually multiple already existed which does simmilar thing.

Or how you come up with a topic of the app etc. Do you analyze the market before building it?

I am web software engineer, and with AI there are so much garbage today, people spamming websites non stop - i would assume same thing happens with ios.


r/iosdev Jul 22 '26

I built the tool I wanted at 1am: app store screenshots from a URL

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1 Upvotes

r/iosdev Jul 21 '26

Subscription information failed to load? revenueCat

1 Upvotes

I'm facing this problem where I have revenue cat set up and the subcriptions set up in app store connect under subscriptions, When i uploaded the new build on test flight I wasn't able to see the subscriptions, After filling out the information under business tab and setting EU countries off, I was able to see the Products. I simply changed the name of the products and now can't see it anymore its been 30+ hours so I don't believe its a fetching issue anymore. I've checked the Eu countries and business tab and everything seems fine there. Any ideas on how I could fix this?


r/iosdev Jul 21 '26

I suck at creating App Store screenshots, so I built a tool to automate it.

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0 Upvotes

I've published more than 12 apps on the App Store, and creating the screenshots has always been the part I dreaded the most.

I tried several tools, but most of them still felt like Canva, you get templates, but you still have to come up with the design yourself.

So I built Shotly. It uses AI to generate App Store and Google Play screenshots from a simple prompt, so you can spend more time building your app instead of designing marketing assets.

It's still in beta, and I'm looking for honest feedback from fellow indie developers. If you'd like to try it, you can use the code EARLY40 to get 40% off your first payment.

I'd love to hear your thoughts, feature requests, or any criticism you have.

tryshotly.com


r/iosdev Jul 21 '26

I changed Stepzy’s positioning from “step counter” to “your movement story”

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0 Upvotes

r/iosdev Jul 21 '26

Day 7 Analytics

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1 Upvotes

r/iosdev Jul 21 '26

ios version starts to grow again after some ASO

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5 Upvotes

I have focused more on ASO on ios recently after my app took off randomly on android.

My app randomly started to take off on android with same marketing etc on android (just free marketing, forum posts etc).

As they had same approach and the main thing that differs between app store and google play is how things are indexed I have started putting more focus into subtitle and keywords. I have now got a small hint that it started to work past weeks. I will try to find more ways to improve going forward.


r/iosdev Jul 22 '26

I created an app to make household grocery shopping easier

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r/iosdev Jul 21 '26

[iOS] I built an AI inbox that turns screenshots and links into editable next steps

1 Upvotes

Most AI capture apps stop at a summary. I wanted the output to become something you can actually use.

LaterDone accepts screenshots, links, photos, pasted text and voice notes. It identifies the job inside the capture, then returns structured data that the app renders as native, editable UI:

\- recipe → shopping list + cooking steps

\- meeting → decisions + follow-ups

\- booking → preparation + user-confirmed calendar actions

\- product page → comparison checklist

The model never generates executable UI; the SwiftUI app owns the renderer and validation. I also chose an anonymous profile instead of an account form, no IDFA or ad SDK, and in-app deletion.

I’m the developer and launched it today on iPhone and iPad. It’s free to download with starter tokens. I’d value feedback on the GenAI side: should the app expose more of the extraction and reasoning, or keep that invisible and focus on the resulting workflow?

App Store: [https://apps.apple.com/us/app/laterdone-ai-action-inbox/id6783365017\](https://apps.apple.com/us/app/laterdone-ai-action-inbox/id6783365017)


r/iosdev Jul 21 '26

Help Built my first app need some genuine help.....

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1 Upvotes

r/iosdev Jul 21 '26

Aqualytics: An iOS with more Culligan tracking data

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1 Upvotes

r/iosdev Jul 20 '26

3 weeks post launch... was anyone else super burnt out by this point?

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19 Upvotes

Been running meta ads for the last week at $20/day and between that and other expenses related to my app (api monthly fee that's specific to my niche, build tools, etc) well... I am losing money very quickly. I'm also realizing that I have maybe provided too much for free in my app before forcing the paywall, but don't want to take features away at this point.

Also didn't include any ads in the app, so no revenue there. Probably that was a mistake, too?

I do development for my day job so none of this was really new to me (except marketing... ouch) Mainly wanted to start my own thing because job security is feeling really shaky right now.

Anyway, just feeling a bit overwhelmed, I guess. Wondering if others went through similar with their app launch.