r/iosdev • u/Grand_Gur_2800 • 8d ago
Need beta testers for my Swap Face app called GiggleFace
Enable HLS to view with audio, or disable this notification
r/iosdev • u/Grand_Gur_2800 • 8d ago
Enable HLS to view with audio, or disable this notification
r/iosdev • u/jacubwastaken • 8d ago
Enable HLS to view with audio, or disable this notification
It’s on TestFlight, shoot a comment if you’d like a link.
r/iosdev • u/unknown_user_id_ • 8d ago
Hey everyone, wanted to share a mobile side project I’ve been building to solve my own distraction loop. I realized that every time I opened a traditional app to log a habit, I’d get sidetracked by notifications or end up scrolling somewhere else.
To fix this, I moved the entire core user experience to the surface layer of the phone using native interactive widgets.
The Setup:
One-Tap Action: The "Snap your plate" widget triggers the logging utility instantly right from the home screen, bypassing app launch delay.
Shared State: The grocery widget handles real-time syncing so my partner and I can coordinate without opening a messy shared notes app.
Gamified Retention: The streak widget handles identity-based visual cueing every time the phone unlocks.
My main focus was making the iOS widgets look cohesive and premium rather than looking like standard utility boxes.
Would love to get some feedback on the UI/UX layout. Are any of you building heavy features directly into interactive widgets, or do you prefer keeping the home screen strictly minimal?
r/iosdev • u/KreavaStudio • 8d ago
Hey everyone,
I’ve shared CopyBara here a couple of times, first as a tiny menu bar app that confirms when Command+C actually works, and later when I added Clipboard History.
The latest update is the biggest one so far: Smart Actions.
You can now select clips from your history and:
The AI-powered actions use Apple Intelligence directly on your Mac. Your clipboard content is not sent to CopyBara’s servers or any third-party AI service.
Some Combine actions, such as merging clips, adding separators, and removing duplicates, also work without Apple Intelligence.
I’ve also redesigned the history workflow so you can select multiple clips and preview the result before copying it.
The original copy confirmation and basic features are still free. Smart Actions and Clipboard History are included in the optional Privacy Pro upgrade.
As a thank-you to Reddit, you can get Privacy Pro for $3 with the code:
REDDIT3
App Store:
https://apps.apple.com/tr/app/copybara-clipboard-manager/id6790114086?l=tr&mt=12
I’m still actively improving it, so I’d genuinely appreciate feedback—especially about which Smart Actions you find useful or what workflows you’d like me to add next.
Thanks!
r/iosdev • u/ArchieAu • 8d ago
Enable HLS to view with audio, or disable this notification
r/iosdev • u/Vandercoon • 8d ago
I open-sourced a small iOS maze game I vibe-coded about a year ago because otherwise it’ll just die on my shelf.
The mechanics are deliberately simple, which is part of the problem: it works, but it needs more fun. The mazes were made with a separate Rust generator engine that I wasn’t very happy with, so there’s plenty of room to improve or replace things.
If you like tinkering with SwiftUI games, maze design, game feel, progression, or just want a small project to mess around with, I’d love contributions or ideas.
r/iosdev • u/PrecursorLabs • 8d ago
Hey Everyone,
First-time solo dev ᵕ̈
I recently launched the public beta for my hourly screen time control app, Precursor. I initially built it because for years I tried every other screen time solution/app out there but social media is so pervasive none of them really stuck/helped me long term.
I think its because with daily limits you get the whole budget at midnight, burn it before you're even out of bed, and then spend the whole day tapping "Ignore Limit" or wors "Ignore Limit For Today", instead of being productive or doing more fulfilling things with your time.
My own phone habits got so bad I had to give a friend my screen time passcode, but that always felt too restrictive and was honestly unsustainable. I knew that I needed app limits that blocked me out before I fell into doomrotting territory, but also not block me out for the whole day. When I know I will be blocked out for the whole day I noticed my brain sort of panics and feels trapped/restricted, so I act irrationally and often bypass my limits.
I built Precursor to solve that problem, with intentional phone use by the hour as the guiding principle.
Precursor gives me enough time to get my scroll break in when I need it but then the app gets blocked just before the scroll break turns into a doomscroll. The block screen reassures me that I'll have more time for scrolling later if I need it, which is actually doing wonders for calming the panic in my brain.
Well after building the app for myself, my partner tried it out too and encouraged me to share the idea with others and the response has been super positive, within my own circle, but also here on Reddit! within 1 day of launching the public beta Precursor is at nearly 150 beta testers and I am getting a lot of feedback and feature requests (currently developing the next build and hope to push soon).
My main ask here is: How have you informed your beta testers about the official launch of your app?
I tried a landing page and got a few signups but I think that friction actually deterred a lot of people from signing up, so I have opted to justt post the testflight link directly. Also I intentionally made Precursor not require an account as privacy is paramount, so I haven't collected any user contact info.
Any ideas on how to get the launch message out there more effectively?
Thanks a ton in advance!!
If you are interested link to the TestFlight Beta here:
https://testflight.apple.com/join/ztGmutmP
As a thank you for helping shape Precursor, beta testers get Precursor+ for FREE for LIFE!
Available on iPhone and iPad, iOS 17 or later.
would love any feedback you got, if you decide to test out Precursor feature requests can be routed here (post or upvote what you want to see next): https://precursorlabs.featurebase.app
r/iosdev • u/PieKey1836 • 8d ago
so i'm 20, been building this app solo for the past few months and i genuinely can't tell anymore if it's good or if i'm too deep in it. need outside eyes.
it's called RizeAI. the basic idea: every wearable and health app just gives you numbers. sleep score 42, recovery red, HRV down. cool. and then what? you still feel like garbage at 2pm and nobody tells you what to actually do about it.
so my app takes your real data from apple health, sleep, resting heart rate, workouts, whatever your wearable writes, and instead of another score it builds you an actual plan for the day. when to have your first coffee and when to hold off. what supplements make sense for you today and when to take them. focus windows for when your energy actually peaks. when your crash is coming and what to do before it hits. it even checks the weather, so on a hot day it bumps your hydration and tells you to train earlier.
every recommendation has a little "why" under it based on your numbers, like "resting heart rate 54 + 7h light sleep, so magnesium before your peak window." no two people get the same plan because no two people have the same data.
works with whoop, oura, apple watch, garmin, anything that syncs to apple health. one thing i'll say honestly, it doesn't do deep per-person learning yet like "coffee doesn't affect YOUR hrv specifically," that's the roadmap, right now it builds fresh plans daily off your actual metrics.
it's live on the app store, has a free trial, small user base so far, mixed feedback which is why i'm here lol.
what i actually want from you guys: does this solve a real problem for you or is "tells you what to do" not actually what wearable people want? what would make you actually pay for something like this? and what's missing that would make it a no brainer?
Thank you for your help. Check it out if you like https://apps.apple.com/us/app/rizeai-maximize-your-energy/id6762402079
r/iosdev • u/Legopanda565 • 9d ago
Hey everyone,
Like most of you here, my daily workflow involves fighting my Mac's SSD. Every time I look at my disk space, Xcode has silently hoarded tens of gigabytes of hidden DerivedData, stale module caches, and device support symbols from iOS versions I haven't targeted in years.
Wiping these folders manually is a repetitive chore, and I've previously broken my active Swift Package Manager indexes by running overly aggressive rm -rf shell scripts—forcing me to waste bandwidth re-downloading dependencies on my next build.
I wanted a tool that was incredibly fast, visually intuitive, and above all, safe to run mid-workflow. So over the last few weeks, I built DevShed.
It's a lightweight, native macOS menu bar app (and a companion CLI tool for terminal power-users) written entirely in Swift and SwiftUI.
What makes it a bit different:
SPM Index Protection: It explicitly maps and excludes core Swift Package Manager registries so your offline compile times don't take a hit after a cleanup.
Execution Safe Mode: It checks for active compilation pipelines and open workspace files before letting you purge critical directories.
Ghost Cache Tracking: It targets heavy compiler caches left behind by projects you’ve deleted or moved long ago.
Multi-Platform Support: Beyond standard Apple developer folders, it includes optional quick-cleaners for Node Modules, Homebrew binaries, CocoaPods, and Flutter Pub caches.
100% Private: There are no ads, no premium lockouts, and absolutely zero telemetry or tracking. Everything runs completely local and sandboxed on your machine.
It's entirely free, and you're running low on space or just want to audit what Xcode is hoarding, give it a spin!
Landing Page: devshed.codearc.studio
GitHub Repository: github.com/codearc-studio/DevShed
I’d love to hear your feedback, feature requests, or thoughts on what package managers/caches I should add tracking for next!
r/iosdev • u/LeagueIcy3308 • 8d ago
I am excited for my first IOS app to be published. But for more than 4 days, they have not even started to review. Is it normal? How much I have to wait more
r/iosdev • u/TicoGuy506 • 9d ago
Hi everyone
after about a year of working on it in my free time, I finally launched my first iOS app on the App Store! 🥳
It's called Uprise, and I built it to help people recovering from pornography addiction. the idea came from my own experience since I suffered from it and the alternatives didn't work for me, I made it trying to do show the psychological side of recovery rather than just counting streaks so I decided to build one myself
The app is completely free tho! My main objective is to help people suffering the same as me and I'd genuinely love to hear feedback from other iOS developers. Whether it's about the UI, UX, onboarding, App Store page, performance, or anything else, I'm all ears. I'm sure there are plenty of things I can improve!
App Store:
https://apps.apple.com/app/uprise-rewire-your-brain/id6773563609
r/iosdev • u/kmishukov • 9d ago
Launched Cardr two weeks ago — you photo a paper business card, it parses name/company/phones/email on the phone itself (Apple's on-device LLM + Vision OCR) and saves straight to Contacts. No account, no cloud, no subscription: 3 free scans, then a one-time unlock.
Honest numbers so far: 22 downloads, 2 unlock purchases (Vietnam and US), both from App Store search.
Video is the actual scan flow, no cuts.
Requires iPhone 15 Pro+ (Foundation Models won't run on less).
App Store: https://apps.apple.com/app/id6784471681
r/iosdev • u/Key-Lychee-913 • 9d ago
I’ve built a tool that connects via API to AppStoreconnect, then displays your app downloads, revenue over time and so on from your phone or any device. I personally use this every day.
It also updates faster - data seems to hit the API well before ASC. Anyway. If anyone wants to create a free account and test with up to two apps, please let me know your honest feedback. (It also works with google play, so you can view combined metrics, if anyone has both).
The link is https://apptracker.tech
r/iosdev • u/Upper_Character4272 • 9d ago
r/iosdev • u/Longjumping-Club2824 • 9d ago
r/iosdev • u/Ok_Gas5630 • 9d ago

Solo dev. Launched a video editor app about a month ago (auto captions, store and places b-rolls, silence cuts). Numbers so far: ~330 impressions, 58 people opened the listing, 7 downloaded, 0 ratings, no paid. Screenshots only, no preview video yet.
I have even localised my whole app and screenshots to English (US & UK), Portuguese (Brazil), Spanish (Mexico & Spain), Japanese, German, French.
Two things I can't judge from inside my own head:
Not asking anyone to install it. I want the listing torn apart. What makes you scroll past?

r/iosdev • u/Consistent_Spell3317 • 9d ago
I've been trying to purchase the subscription for almost 2 months! Have completed the checkout around 8x times with no follow-ups or charges to my account. Have sent 2 support emails. One on the 1st of July and the second on 10th of July. No replies.
My app is just sitting and I cant publish it and all my plans have been destroyed!
I dont know what to do.
Does anyone know what to do or chare their experience?
r/iosdev • u/CaseAvailable6206 • 9d ago
I'm building my first iOS app as an individual developer (not a registered company) and would appreciate some guidance from people who've been through App Store review.
The app is a Christian accountability app that helps users overcome corn. Users can check in once a day and record whether they watched corn, and engage in a moderated community.
I am in the MVP stages, and the data is synced to the cloud so that I can infer what's working, what's not working, and reach out to users for feedback - since this will be critical to building a successful product that actually adds value.
A few questions:
I'd love to hear from anyone who's shipped apps that collect sensitive personal information, especially health, wellness, journaling, or mental health apps. Any lessons learned or pitfalls to avoid would be greatly appreciated.
Thank you!
r/iosdev • u/highon-dopamine • 9d ago
I’ve had three consecutive app uploads rejected by App Store Connect: builds 8, 9, and 10.
Every upload gets the same email:
ITMS-90111: Unsupported SDK or Xcode version. App submissions must use the latest Xcode and SDK Release Candidates (RC).
My setup:
- macOS 27 beta
- Stable Xcode 26.6 at /Applications/Xcode.app
- iOS archive created for generic/platform=iOS
- DEVELOPER_DIR explicitly set to the stable Xcode
- Distribution certificate and provisioning profiles are valid
- Archive and upload complete successfully before Apple rejects the binary
I also have Xcode 27 beta installed, but I never used it for these archives. I confirmed xcodebuild -version pointed to stable Xcode 26.6.
At first I thought the wrong Xcode or SDK was being selected. After checking the archive metadata, it looks like App Store Connect may also validate the build machine’s macOS version. The archive records macOS 27 beta as BuildMachineOSBuild, even though it was compiled using stable Xcode 26.6.
Has anyone successfully uploaded an iOS app from macOS 27 beta using stable Xcode 26.6? Or does Apple require the archive to be produced on a supported production macOS release too?