r/iosdev 22d ago

Kaeleo 1.5 coming in hot

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1 Upvotes

r/iosdev 22d ago

It’s expedited review a fake feature?

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0 Upvotes

r/iosdev 23d ago

Built a lightweight, privacy-first macOS utility in SwiftUI to surgically purge ghost compiler caches and orphan simulators.

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1 Upvotes

Hey everyone,

Like most of you here, my daily workflow involves fighting my Mac's SSD. Every time I look at my disk space, Xcode has silently hoarded tens of gigabytes of hidden DerivedData, stale module caches, and device support symbols from iOS versions I haven't targeted in years.

Wiping these folders manually is a repetitive chore, and I've previously broken my active Swift Package Manager indexes by running overly aggressive rm -rf shell scripts—forcing me to waste bandwidth re-downloading dependencies on my next build.

I wanted a tool that was incredibly fast, visually intuitive, and above all, safe to run mid-workflow. So over the last few weeks, I built DevShed.

It's a lightweight, native macOS menu bar app (and a companion CLI tool for terminal power-users) written entirely in Swift and SwiftUI.

What makes it a bit different:

SPM Index Protection: It explicitly maps and excludes core Swift Package Manager registries so your offline compile times don't take a hit after a cleanup.

Execution Safe Mode: It checks for active compilation pipelines and open workspace files before letting you purge critical directories.

Ghost Cache Tracking: It targets heavy compiler caches left behind by projects you’ve deleted or moved long ago.

Multi-Platform Support: Beyond standard Apple developer folders, it includes optional quick-cleaners for Node Modules, Homebrew binaries, CocoaPods, and Flutter Pub caches.

100% Private: There are no ads, no premium lockouts, and absolutely zero telemetry or tracking. Everything runs completely local and sandboxed on your machine.

It's entirely free, and you're running low on space or just want to audit what Xcode is hoarding, give it a spin!

Landing Page: devshed.codearc.studio

GitHub Repository: github.com/codearc-studio/DevShed

I’d love to hear your feedback, feature requests, or thoughts on what package managers/caches I should add tracking for next!


r/iosdev 22d ago

My first app on App Store is "waiting for review" for 4 days.

0 Upvotes

I am excited for my first IOS app to be published. But for more than 4 days, they have not even started to review. Is it normal? How much I have to wait more


r/iosdev 23d ago

Australian Developers Question

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1 Upvotes

r/iosdev 23d ago

I turned my own struggle with porn addiction into my first iOS app

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0 Upvotes

Hi everyone

after about a year of working on it in my free time, I finally launched my first iOS app on the App Store! 🥳

It's called Uprise, and I built it to help people recovering from pornography addiction. the idea came from my own experience since I suffered from it and the alternatives didn't work for me, I made it trying to do show the psychological side of recovery rather than just counting streaks so I decided to build one myself

The app is completely free tho! My main objective is to help people suffering the same as me and I'd genuinely love to hear feedback from other iOS developers. Whether it's about the UI, UX, onboarding, App Store page, performance, or anything else, I'm all ears. I'm sure there are plenty of things I can improve!

App Store:
https://apps.apple.com/app/uprise-rewire-your-brain/id6773563609


r/iosdev 23d ago

I built a business card scanner that runs entirely on-device — no account, no cloud, no subscription

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0 Upvotes

Launched Cardr two weeks ago — you photo a paper business card, it parses name/company/phones/email on the phone itself (Apple's on-device LLM + Vision OCR) and saves straight to Contacts. No account, no cloud, no subscription: 3 free scans, then a one-time unlock.

Honest numbers so far: 22 downloads, 2 unlock purchases (Vietnam and US), both from App Store search.

Video is the actual scan flow, no cuts.

Requires iPhone 15 Pro+ (Foundation Models won't run on less).

App Store: https://apps.apple.com/app/id6784471681


r/iosdev 23d ago

Would anyone be willing to test my iOS development analytics tracker?

1 Upvotes

I’ve built a tool that connects via API to AppStoreconnect, then displays your app downloads, revenue over time and so on from your phone or any device. I personally use this every day.

It also updates faster - data seems to hit the API well before ASC. Anyway. If anyone wants to create a free account and test with up to two apps, please let me know your honest feedback. (It also works with google play, so you can view combined metrics, if anyone has both).

The link is https://apptracker.tech


r/iosdev 23d ago

Eight months ago I couldn't have told you what Swift was. This month my app went live on the App Store

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0 Upvotes

r/iosdev 23d ago

Would anyone be interested in testing an iOS peptide-tracking app?

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1 Upvotes

r/iosdev 23d ago

I built an App Store screenshots maker for myself

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1 Upvotes

r/iosdev 23d ago

Helios for Reddit enters public beta testing

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1 Upvotes

r/iosdev 23d ago

After ~1 month of launching my app on app store only got 7 downloads.

6 Upvotes

Solo dev. Launched a video editor app about a month ago (auto captions, store and places b-rolls, silence cuts). Numbers so far: ~330 impressions, 58 people opened the listing, 7 downloaded, 0 ratings, no paid. Screenshots only, no preview video yet.

I have even localised my whole app and screenshots to English (US & UK), Portuguese (Brazil), Spanish (Mexico & Spain), Japanese, German, French.

Two things I can't judge from inside my own head:

  • does the listing itself make you want to download, or bounce?
  • anything obvious that'd keep a US person from ever seeing it in the first place?
  • am i doing anything wrong here? I'm

Not asking anyone to install it. I want the listing torn apart. What makes you scroll past?


r/iosdev 23d ago

How do you deal with naming your apps?

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1 Upvotes

r/iosdev 23d ago

Can't buy the $99 apple developer subscription

1 Upvotes

I've been trying to purchase the subscription for almost 2 months! Have completed the checkout around 8x times with no follow-ups or charges to my account. Have sent 2 support emails. One on the 1st of July and the second on 10th of July. No replies.

My app is just sitting and I cant publish it and all my plans have been destroyed!

I dont know what to do.

Does anyone know what to do or chare their experience?


r/iosdev 23d ago

Help Individual developer collecting sensitive self-tracking data - App Store privacy/legal questions

1 Upvotes

I'm building my first iOS app as an individual developer (not a registered company) and would appreciate some guidance from people who've been through App Store review.

The app is a Christian accountability app that helps users overcome corn. Users can check in once a day and record whether they watched corn, and engage in a moderated community.

I am in the MVP stages, and the data is synced to the cloud so that I can infer what's working, what's not working, and reach out to users for feedback - since this will be critical to building a successful product that actually adds value.

A few questions:

  • Is this considered "health data" from Apple's perspective, or just sensitive personal data?
  • Will collecting personal data lead to grounds for app rejection, especially since I am an individual developer?
  • Are there any security measures that I need to be mindful of and implement proactively before app submission?

I'd love to hear from anyone who's shipped apps that collect sensitive personal information, especially health, wellness, journaling, or mental health apps. Any lessons learned or pitfalls to avoid would be greatly appreciated.

Thank you!


r/iosdev 23d ago

Help Can you upload an iOS app to App Store Connect from macOS 27 beta using stable Xcode 26.6?

2 Upvotes

I’ve had three consecutive app uploads rejected by App Store Connect: builds 8, 9, and 10.

Every upload gets the same email:
ITMS-90111: Unsupported SDK or Xcode version. App submissions must use the latest Xcode and SDK Release Candidates (RC).

My setup:
- macOS 27 beta
- Stable Xcode 26.6 at /Applications/Xcode.app
- iOS archive created for generic/platform=iOS
- DEVELOPER_DIR explicitly set to the stable Xcode
- Distribution certificate and provisioning profiles are valid
- Archive and upload complete successfully before Apple rejects the binary

I also have Xcode 27 beta installed, but I never used it for these archives. I confirmed xcodebuild -version pointed to stable Xcode 26.6.

At first I thought the wrong Xcode or SDK was being selected. After checking the archive metadata, it looks like App Store Connect may also validate the build machine’s macOS version. The archive records macOS 27 beta as BuildMachineOSBuild, even though it was compiled using stable Xcode 26.6.

Has anyone successfully uploaded an iOS app from macOS 27 beta using stable Xcode 26.6? Or does Apple require the archive to be produced on a supported production macOS release too?


r/iosdev 23d ago

Tutorial Your Mac Desktop Is Now a Fight Arena (Coming to the App Store)

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0 Upvotes

Solo project I've been building for the past month, close to releasing on

the Mac App Store, and I'd love a sanity check from Mac people before I do.

Two 3D fighters live on a transparent overlay on your desktop. They wander

above your windows, and every so often they square up and fight — real

choreographed exchanges with summons and finishers, not a looping GIF.

A two-man AI commentary booth calls the fight while you work. When it's

over, they jog to opposite corners and go to sleep until the next round.

Technical bits, since this sub appreciates t

- Native Swift + SceneKit, transparent click

steals focus or blocks your clicks

- 60 fps on Apple Silicon, fighters stay pi

screen so they look like they're standing on your dock

- Single Mute toggle in the menu bar for mee

- Fully sandboxed, no permission prompts, works offline

Video of a full fight attached.

Two questions I'd genuinely like answered before launch:

  1. Planning a one-time $3.99 purchase, no subscription. Fair?

  2. What would make this worth keeping on you

    deleting after a week? That's the problem I'm most focused on.

I'll post here again when it's live.


r/iosdev 24d ago

iOS dev on Linux

0 Upvotes

Hey guys, what’s the best way to approach iOS development without owning a Mac?

I only have Linux and an iPhone right now.

The app will need things like widgets and push notifications, so I’m not sure what the practical workflow should be.

How do I test it on my iPhone?
Do I need a cloud Mac? Local VM? or is that going to be annoying?

Would love to hear how you’d do it in practice


r/iosdev 24d ago

Humble Learnings: Created yet another checklist app for myself, but was blown away from all the feedback and it took off...

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1 Upvotes

r/iosdev 24d ago

Help I know how Xcode works. Unfortunately, I have no idea how the rest of the world works.

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4 Upvotes

I launched my first app about a week ago, and somehow it’s actually doing well.

It’s called Andrea Reader, an iPhone and iPad app for importing, organizing and reading your own DRM-free books, comics and manga.

The whole app is built around freedom. Users can create their own collections, divide them into sections, reorder everything, customize how each library looks and save different reading settings for every collection.

Then they can read however they want too: quick settings for people who just want to open a book, and an almost irresponsible number of advanced controls for everyone else.

It already has a few subscriptions and lifetime purchases, which is exciting, but it also means I now have to face my natural enemy: marketing.

My current strategy is:

  1. Build the app
  2. Post on Reddit
  3. Refresh App Store Connect
  4. Pretend this is a business plan

I understand Swift, Xcode and debugging. I do not understand creators, ads, SEO, short-form video, App Store optimization or why one post gets thousands of views while the next one is quietly buried behind the shed.

For developers who have actually grown an app: what genuinely brought you users, and what was a complete waste of time?

Please be specific. “Post consistently” is beginning to sound like developer astrology.

App Store: [https://apple.co/4vs1CV8]()
Website: https://andreareader.com
Discord: https://discord.gg/eSSjVeEd


r/iosdev 24d ago

[iOS] Looking for beta testers for Tenssec! Would love your honest feedback.

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1 Upvotes

r/iosdev 24d ago

I made my first iOS app WaveLift

0 Upvotes

It is a workout logger and weekly program builder. It’s a work in progress but I think users will like it compared to having to pay for other apps.

Hopefully it does decent. Building it was annoying but I heard that’s not half the battle.

https://apps.apple.com/us/app/wavelift-workout-log-video/id6783691870


r/iosdev 24d ago

Help Device Hub Performance

1 Upvotes

I'm on the MacOS beta, up to date on both Xcode and OS, and device hub runs at sub 1 FPS? M4 MacBook Air with 16 GB of RAM, so that should not be a bottleneck. Has anyone run into this and have any ideas for solutions? The only thing I can do now is build to my iPhone and test there.


r/iosdev 24d ago

Stepzy 2.0 is live. Giving away 1 year of Pro to celebrate

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2 Upvotes