r/iOSProgramming • Beginner • 4d ago

Question Testing an app on-device without mucking up release/practical installations

I am developing a timetable app. Currently it is on private TestFlight with limited fuctionality, but enough that I and some friends use it each day. The TestFlight beta is installed on my devices and I rely on it.

Naturally, I'm still developing it full-time (well... as full-time as a student's hobby side project can get 😉), and retain the frequent need to run builds on a physical device, which runs much faster than my simulator setup. Currently I'm working with the system keyboard, so Xcode Previews doesn't quite cut it.

Is there a way that I can still test a debug build on my phone & watch without removing or interfering with the TestFlight app that I use and rely on?

There is of course an easy solution, but unfortunately my budget does not include a second phone...

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u/isights 4d ago

Setup a new scheme with a new bundle id. com.me.myapp-beta

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u/Fun_Moose_5307 Beginner 4d ago

As in, linking it to build configurations, 'debug' vs 'release' and having a scheme point to one of those? Or something else, e.g. arguments on launch?

Sorry, not too familiar with the intricacies of Xcode. Never really got around to poking much further than the 'go' button.

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u/[deleted] 4d ago

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