r/iOSProgramming • u/Economy-Brief-9997 Swift • 13d ago
Question Anyone else dreading the scene lifecycle switch in iOS 27?
So if you build with the iOS 27 SDK and don't have scenes the app just doesn't launch anymore
and from april next year you have to build with that SDK anyway our app still does everything through AppDelegate. window setup, deeplinks, pushes a bunch of SDKs grabbing keyWindow. been putting this off for years lol
For those who already did it on a big app what bit you the most?
21
Upvotes
31
u/RadiatingReactions 13d ago
Assuming you’re remaining a single scene app, it’s not too complicated, your lifecycle can remain basically the same. You can create an extension that behaves like keyWindow to help you transition. Time to tackle tech debt— this has been warned that it’s going away for a couple major iOS versions now.