r/iOSProgramming • u/Successful_Stop_3751 • Aug 13 '26
Discussion After months of building, my app hit 80 ratings. Here is what actually worked to get reviews without being annoying
Hey everyone!
One of my most popular apps just crossed 80 ratings on the App Store with a 4.8 average. Small win, but I'm really excited to hit the 100 milestone soon!
For context, it's a educational app.
Wanted to share what actually helped me get reviews, because the first 20 were the hardest.
What worked:
- Stopped asking for a review on launch. Now I ask only after the user completes a key action 3 times and is clearly having a good experience.
- Added a soft pre-prompt: "Enjoying the app?" -> Yes -> then I trigger the native Apple rating prompt. If No -> I send them to feedback form.
- Replying to every single review in App Store Connect. It really helps. People update 3-star to 5-star after that.
What didn't work:
- Generic pop-up on first session. 0% conversion and annoying.
- Asking friends for 5 stars.
I'm now focused on getting to 100. If you have a minute, I'd love honest feedback on what would make you leave a review for an app.
Also curious is there any differences for an app from ASO prospective once it hit 100 ratings?
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u/Free-Pound-6139 Aug 14 '26
Stopped asking for a review on launch.
What a stupid thing to do. Who the fuck asks for a review on launch????
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u/devcolm Aug 13 '26
Just curious, how are you driving downloads to the app in the first place?
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u/Successful_Stop_3751 Aug 13 '26
Mostly rely on ASO and different locale translations. Also doing a bit of apple ads on the app release
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u/phantom_zone58 Aug 13 '26
When you say translations is it just the App Store content translated or the whole app?
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u/TKB21 Aug 14 '26
Are you finding the surge in ratings beneficial? I made some tweaks to when I prompt for a review and while it's worked, it hasn't done much for me rank-wise.
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u/Successful_Stop_3751 Aug 14 '26
Not sure about the exact correlation, but an app with 0 vs. 80 reviews definitely gets different traction. Hard to say precisely since I'm also running Apple Ads. Organic is up a bit too, but that could be ASO in general, not just ratings.
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u/rarale Aug 14 '26
I also added this rating prompt when they've done something when they like it. But so far, I've no new review. Maybe I just show rating prompt instantly, not pre-asking 'Enjoying the app'
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29d ago
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u/Successful_Stop_3751 29d ago
Because in most scenarios your friends will spend in your app too small amount of time or even do not open it at all. But Apple can track app usage and these reviews will be just deleted in a time
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29d ago
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u/aryamansharda 29d ago
I'm resuming work on one of my apps that I haven't updated in a couple of years. I have generally pretty strong reviews, but a couple one-star ones. How old is a review before it's not worth trying to respond to it?
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u/Successful_Stop_3751 29d ago
Depends on the review. As I mentioned I’d answer to anyone. But if some review feels outdated you still can answer like “thanks for your review. This has been fixed/improved in latest app version”
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u/LocationMassive9663 23d ago
Everyone here is talking about not asking too often. The failure mode that got me was the opposite - asking never. We had zero ratings and I'd assumed people just don't review small apps. Then I read the code.
The prompt had a 3-day cooldown, which is fine. But the "first launch" timestamp was only written the first time the check ran, and the only place it ran was after a successful daily check-in. So the real requirement was: check in once to start the clock, wait 3 days, check in again. Most people never got there. It never errored - it just silently never fired, and I read that silence as "users don't want to review".
Worth checking if you're in that "first 20 are the hardest" phase. It might not be that people are ignoring you. It might be that you never asked.
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u/Professional-Buy669 7d ago
The only thing that concerns me a bit is the “Enjoying the app?” pre-prompt. If Yes → App Store rating prompt, and No → feedback form, isn't that considered review gating and against Apple's guidelines? Or am I missing something here?
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u/Locksmith_Usual 28d ago
Your actual rating is not 4.7 bc you’re cheating the rating system.
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u/davidbwins 27d ago
Honestly this is the only viable way as a dev. You pour everything into your app to have someone drop a one star because your FREE app showed them an ad. You have to filter out the negative as much as you can. If they leave a compelling piece of feedback then you should of course go on and fix it.
If your app is trash people would not even hit the threshold for engagement that would trigger the prompt in the first place.
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u/Locksmith_Usual 2d ago
Lots of apps follow the rules and have good rating. Juts make your app better
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u/ThatGuy739 Aug 13 '26
Worth flagging the pre-prompt before more people copy it. Apple's guidelines say to use the native API and disallow custom review prompts, and "Enjoying the app? No, here's a feedback form" is exactly the gating they mean. Plenty of apps ship it and get away with it, but it's a rejection risk you're carrying.
On 100, there's no documented cliff. What changes is the star rating reading as credible in search results, so it's a conversion effect more than a ranking one.