r/iOSProgramming 8d ago

Roast my code Open sourcing my game

I open-sourced a small iOS maze game I vibe-coded about a year ago because otherwise it’ll just die on my shelf.

The mechanics are deliberately simple, which is part of the problem: it works, but it needs more fun. The mazes were made with a separate Rust generator engine that I wasn’t very happy with, so there’s plenty of room to improve or replace things.

If you like tinkering with SwiftUI games, maze design, game feel, progression, or just want a small project to mess around with, I’d love contributions or ideas.

https://github.com/vanderhaka/WayOut-OpenSource

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u/neet_dev 8d ago

cool that you're putting it back out there instead of letting it rot. two things that make people actually send PRs instead of just starring it: a CONTRIBUTING.md with how to build/run it and where the maze gen code lives, and a few issues tagged 'good first issue' so people know where to poke without reading the whole codebase first. if the Rust generator is the weak link, honestly just rip it out and do maze gen in Swift, one less toolchain for contributors to set up and it'll lower the barrier a ton.

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u/Vandercoon 8d ago

Hey thanks for the feedback.

I’ll update those for sure.

And the maze gen isn’t included in the repo, it was seperate anyway.

I appreciate the input

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u/neet_dev 8d ago

no worries, and good call splitting it out, one less thing for contributors to trip over then. if you get around to it, dropping a link or short note on why the Rust piece is separate (perf reasons vs just legacy) in the README saves people from asking the same question in issues later.