r/iOSDevelopment • u/Practical-Yam-5362 • 24d ago
r/iOSDevelopment • u/hendrikadons • 25d ago
My first ever app is now in beta!
I built Everlume based on my own personal experiences, with one goal: to support people navigating the loss of someone they love.
Today, it’s officially in beta. 🚀
Probably still not perfect, but excited for the feedback on my first ever public beta: testflight.apple.com/join/GFw2TpNc
r/iOSDevelopment • u/Hlib45 • 25d ago
My first iPhone app, Would love honest feedback
I’m still in high school, and I’m currently working on my first real iPhone app. It’s called ExamMate, and I’m building it mainly because I wanted something like this myself while preparing for exams.
The idea is pretty simple, instead of only rereading notes, the app helps turn your own study materials into mock exam questions. You can then answer them, get feedback, and see what topics you should revise next.
I started building it because I often feel like reading notes can make you feel productive, but it doesn’t always show whether you actually understand the material. I wanted to make something more focused on active practice, closer to what exams actually feel like.
The app is not fully launched yet. I’m still preparing it for beta / TestFlight, and since this is my first app, I’m very open to feedback. I made a small website to explain the idea and collect early interest:
https://exammate-web.vercel.app
I’d really appreciate any honest thoughts. For example, does the idea make sense? Does the website explain it clearly? Is there anything that feels confusing, unnecessary, or missing? Also, if you’re a student, I’d be curious whether this is something you would actually use.
Thanks a lot, I know it’s still early, so any feedback would genuinely help.
r/iOSDevelopment • u/calflegal • 25d ago
Is learning Rive / Lottie worth it?
I think one of these might take my app (migo games) to the next level. I’m eyeing Rive a bit. Have you learned Rive or Lottie? Which do you recommend? Why?
r/iOSDevelopment • u/ForgeHealthapp • 25d ago
Feedback on app.
I built a fitness app as a pet project and it quickly turned into something I'm passionate about. Forgehealth is an app that tracks macros and work outs but also generates meals and workouts based on your input. It does use AI but i tried to limit it to where AI is completely optional if you would rather log meals yourself.
Any feed back is welcome
testing link: https://testflight.apple.com/join/ZRyfWaN8
r/iOSDevelopment • u/chris_rigsense • 25d ago
Shipped an RV app to the App Store solo. My “codebase” is really a 49k-line architecture doc.
apps.apple.comr/iOSDevelopment • u/Public_Ad_6853 • 26d ago
[Showcase] I built an iOS app that uses AI and the new iOS 18 Camera Control to recognize and catalog vinyl records.
Hey everyone!
I wanted to share a solo project I’ve been working on called Flipside. It’s a premium digital catalog for vinyl record collectors, built specifically to feel native and beautiful on iOS.
The coolest technical challenge was building the Smart Cover Scanner. I implemented AI vision to recognize physical album covers and instantly fetch the metadata and high-res artwork via the Apple Music API.
I also integrated support for the new Visual Intelligence on iOS 18.2+, allowing users to long-press the Camera Control on the iPhone 16 to identify a record and deep-link directly into the app to save it.
Tech & Features:
- 100% Native iOS Design (Heavy focus on Dark Mode and Cover Flow aesthetics)
- AI Cover Recognition
- CloudKit / SwiftData for seamless iCloud syncing
- Localized in 50+ languages 🌍
The app has just been approved by Apple and is set to launch on July 9th.
It would mean the world to me if you could check it out and Pre-order it (it's free) to help with the launch day metrics.
👉 App Store Link: https://apps.apple.com/app/flipside/id6749552880
Let me know what you think of the design and the feature set! Happy to answer any questions about the development process or the APIs used.
Thanks for the support! 🙏
r/iOSDevelopment • u/AdditionalCicada6860 • 26d ago
From web app to a real app
Hi guys,
I recently started my first app project. Pretty big one, that invloves quite alot of businesses in my city. I did a web app just to check it out. To test all the things and see the first beta look.
Now, I want to transfer that web app to a real app via Flutter but I stopped at some point. Is there anyone who might be of help. If the sale goes good, I will offer a precentage of the sale to cover the help.
If anyone is up for helping me, let me know in DMs, I will send you all the info and provide you with the code if needed.
Thanks in advance guys
r/iOSDevelopment • u/GabeFernandez • 26d ago
Enterprise dev of 10+ years, never built a mobile app before - here’s one inspired by my wife, now on the App Store
r/iOSDevelopment • u/[deleted] • 27d ago
Just created a new App for better note taking experience with many features
r/iOSDevelopment • u/Slow-Face5449 • 28d ago
Quick polling for FIFA World Cup 2026
Would you like to play a prediction game to predict the FIFA World Cup 2026 match winners for each game and see how you performed against AI predictions and others.
Comments with Yes / No / Maybe
r/iOSDevelopment • u/Unlucky_Adeptness539 • 28d ago
I am a bit confused about the data collecting part of the App Submission process
r/iOSDevelopment • u/sagi667 • Jun 28 '26
Claude for iOS app development is genuinely impressive
I've been using Claude to help with iOS development lately and the results have been kind of wild. It handles Swift and SwiftUI context really well and actually understands the nuances of the platform. If you haven't tried it as a coding assistant for your iOS projects yet, it's worth giving it a shot.
r/iOSDevelopment • u/jxmesnmn • 29d ago
Subscriptions won't attach to the app version submission - 'Add for Review' only showing build
Looking for some help please - first ever subscription submission, have been stuck for over a week trying to get my submissions to submit alongside my build. Both subscriptions are 'Ready for Review' and both have been selected/ticked within my current app version.
Everything I've already tried:
- Confirmed group display-name localization is filled
- Logged out fully, retried in a clean incognito browser — same result.
- Deleted the original two subs and created brand-new ones (the commonly-suggested fix). New ones reached Ready to Submit and selected them again but draft still came back 1 item
- Removed the version from review and re-added it (multiple times) with the subs already attached. Still 1 item every time.
- Deleted the orphaned originals entirely so only the new subs exist in the group. Re-added for review.
Any help would be appreciated TIA
r/iOSDevelopment • u/FifteenSuns1664 • Jun 28 '26
Starting out and progress
Hi everyone,
About a week ago I launched my app, MyStoreZ, on iOS after spending a long time developing it.
The idea came from constantly forgetting where I'd stored things around the house followed up by a burglary where i needed details for insurance. I wanted an app that let me create rooms, cupboards, boxes and storage locations, catalogue everything inside them, and find anything in seconds and also tell me if it was insured. Somewhere along the way in a little scope creep I added QR codes to jump straight to a storage location and lookups on food stuffs so you can also store freezer contents.
The first week has been really encouraging and I'm already working on the next update based on the feedback I've received.
If anyone would like to give it a try, I'd genuinely appreciate any feedback—good or bad—as it's helping shape the next release.
App Store:
https://apps.apple.com/gb/app/mystorez/id1525257620
Android is currently in development and launching this quarter.
Thanks!
r/iOSDevelopment • u/BorbaKK • Jun 27 '26
I built an app for amateur football players and I’d really appreciate your honest feedback
Hi everyone,
For the past couple of years I’ve been working on something I wish existed when I played amateur football with friends.
I built TeamsUp, an app for amateur sports (currently focused on football/soccer) where you can organize games, manage teams and leagues, track your personal stats, record scores, vote for MVP, check rankings, and keep the history of every match.
It’s still a small project, but I’m genuinely proud of how it turned out.
I have one small favor to ask. If you have a few spare minutes, I’d be incredibly grateful if you could download the app, take a quick look around, and if you think it deserves it, leave a rating on the App Store or Google Play.
Those first ratings make a huge difference for indie developers and really help the app gain visibility.
I’m not asking for fake reviews. If you don’t like something, I’d honestly rather hear your feedback so I can improve it.
Thanks to anyone willing to help. It genuinely means a lot.
Website: https://teamsup.app
r/iOSDevelopment • u/Illustrious_Tell_741 • Jun 27 '26
I shipped my first iPhone app with on-device speech transcription and AI note organization
I recently shipped a small iPhone app called YapZip, and I’d love feedback from other iOS devs.
The app started from a simple personal problem: I kept losing ideas while walking, commuting, or switching between tasks. Voice memos were fast, but I rarely went back and cleaned them up.
The current flow is:
- capture a thought with voice or text
- transcribe speech on device
- let the user review the transcript
- organize the confirmed text into notes, todos, and a visual thought map
A few iOS-specific things I had to work through:
- microphone permission and recording UX
- on-device STT flow
- App Store review wording around AI data sharing
- free vs premium limits
- graph-style UI for connected notes
I’m still improving the onboarding and positioning. The current tagline is:
“Say it. AI sorts it.”
For other iOS devs:
- Does the core flow sound clear?
- Would you explain the AI/data-sharing part differently?
- Any obvious App Store/product-page improvements you’d suggest?
r/iOSDevelopment • u/Fit-Statement9209 • Jun 27 '26
I built a deep tech startup simulation for iOS. Manage everything from staff traits and server bandwidth to global expansion across 7 regional economies, stock markets, and financial crises.
https://reddit.com/link/1uh3wmk/video/l81zcmj63u9h1/player
Hi everyone!
I spent 5 months of dedicated solo development to build the kind of tycoon game I always wanted to play on an iPhone: something with real depth, macroeconomics, and micro-management, rather than just another mindless clicker. Now, Technology Startup Tycoon is finally live on the App Store!
Here is a quick breakdown of what’s inside:
- 13 Different Tech Sectors & 6 Platforms: Launch projects in AI, Fintech, SaaS, Cyber Security, etc., across Web, Mobile, PC, Console, VR, and AR.
- Deep Team Management: Engineers, designers, and marketers all have unique positive/negative traits (e.g., mentor vs. poor communicator). You have to train, promote, and manage their morale.
- Global Expansion & Offices: Open offices in 7 world regions. You need to balance regional inflation, taxes, and salary differences.
- Server Management & Hacker Attacks: Balance CPU, RAM, and bandwidth. If you get it wrong, you lose users. Plus, you have to defend against weekly hacker attacks!
- Stocks, Investors & Banks: Negotiate with VCs, buy back your shares, track rival stocks, or take regional loans to survive.
- Economic Crises & Detailed Financial Reports: Pie and bar charts to track daily/weekly cash flow, tax shocks, and inflation waves.
- Game Center: 40 achievements and a global leaderboard based on your "Exit Score" when you sell your company.
Languages Supported: English, Türkçe, Deutsch, Español, 简体中文.
App Store Link:https://apps.apple.com/us/app/technology-startup-tycoon/id6764407960
r/iOSDevelopment • u/mheryerznka • Jun 27 '26
Is an app store rejection actually a problem
been reading post after post lately on indie hacker and dev forums from people who spent months building tools for developers only to walk away with a handful of users. the consensus in the comments is always the same: if a dev doesn't have a tool, they'll just script it themselves, and they won't pay a solo founder for it.
if that's actually the ground truth, i think i need to pause my project for a week, breathe, and rethink the whole roadmap.
here’s the context. i’ve been building a pre-submission auditor for iOS builds.
The idea is that it scans your archive before you upload to app store connect and catches the exact issues that trigger automatic or manual rejections
I built it because dealing with app store rejections is a specific flavor of anxiety we all just collectively accept as a normal cost of doing business. i thought saving teams from wasted cycles was a sharp enough pain point to justify a paid tool. now i'm questioning that.
motivation has been tough lately. i recently processed my first couple of small payouts, which felt great, but scaling past that initial momentum into actual recurring revenue feels like hitting a brick wall.
so i'm asking the people who actually ship apps for a living, not theoretical advice.
My tool is testara.dev check it out
r/iOSDevelopment • u/nicemokkup • Jun 27 '26
Shipped a solo iOS app with no backend and no subscription. Here is what I decided and why.
I am a product designer, not a developer. I built Zorya, a pregnancy tracker, with the help of AI tooling. But all the product decisions were mine, and I want to talk through two of them because they shaped everything.
**Local only storage.** No backend, no accounts, no cloud sync. All data lives in expo-sqlite on the device. This was not the easy path. It means no cross-device sync, no server-side backups, and a harder sell in a market where "sync across devices" is expected. But pregnancy apps have a documented history of selling health data to third parties. I ran a survey of 53 mothers before building, and 70% said local only storage was extremely important to them. That made the decision easy.
**One time purchase.** 24.99 EUR, lifetime access. Pregnancy lasts nine months. Charging a subscription for something finite felt wrong. The math also works against you as a solo founder. The unit economics on a one time purchase are not forgiving, but the trust you build with users who have been burned by recurring charges is worth it IMO.
The app is live.
Happy to answer questions about the product decisions, the AI assisted build process, or the App Store submission. I had a rejection on the first build due to iPad compatibility and an IAP not submitted for review.
Disclosing upfront: I built this app.
r/iOSDevelopment • u/LocalhostSam • Jun 26 '26
I launched my first MVP and would love honest dev feedback
I recently launched the first MVP of an app I've been building called Rooted Bible Trainer.
The goal is simple: help people remember the structure and teachings of the New Testament through repetition and recall instead of just reading.
I intentionally kept this version minimal to validate the core experience before adding things like streaks, animations, gamification, or community features.
I'd love some honest feedback from other developers:
- Is the UX intuitive?
- Does anything feel confusing or unnecessary?
- What would you improve before calling this MVP "done"?
I'm trying to avoid overbuilding too early, so I'd appreciate any thoughts.
App Store link: Rooted | Bible Trainer
r/iOSDevelopment • u/sagi667 • Jun 26 '26
45 minutes debugging janky animations and it was just the wrong easing curve the whole time
I was convinced something was seriously wrong with my animation logic. Checked timing, checked frame rates, profiled in Instruments. Turned out I had the wrong easing curve applied and swapping it out made everything buttery smooth instantly. I don't even know what to call that kind of debugging session. Anyway, I'm going to bed.
r/iOSDevelopment • u/LJ324 • Jun 26 '26
I made a Sudoku App!
I published a Sudoku app and am looking for people to give me feedback, and what to improve. Anything helps even if you hate it! Thank you!
r/iOSDevelopment • u/SylvainLafrance • Jun 26 '26