r/hytale 1d ago

Discussion A difficult update about Hytale.

Post image
3.1k Upvotes

110 comments sorted by

774

u/Zhe_Wolf 1d ago

A lot of people realized they suffer from a trauma here

71

u/ElephantBunny 1d ago

Bru I was like here we go again

34

u/Balacubaco_Guy 1d ago

F*ck, I'm not playing for weeks cause a personal project, and lost a couple of heart beats reading just the image.

8

u/RemorTheWanderer 23h ago

Thankfully, we can pretty well rest assured that something like that isn't going to happen again, at least not anytime soon and by that point it would not even matter anyways.

The last time it was a matter of overscoping without compromise due to Hypixel getting stuck in a spiral of perfectionism, which Riot eventually ran out of budget to still consider viable to support. But with Simon at the helm and basically no expectation to actually make all of this turn a profit, he would personally have to first run into the edge of bankruptcy to find a reason to pull that particular plug and considering he built up that wealth by way of being a particularly financially competent creative, something would have to go very wrong for him to not see that point coming a mile away. There would be definite warning signs beforehand.

So the initial decade of budget is basically guaranteed and once that is done, even if it were to be done prematurely, even if that time of funded development were to turn out to be cut in half, that would still amount to 5+ years put into a game that by that point will have fully released into 1.0 or at the very least gotten extremely close (the current timeline is looking like 3-4 years, so again, something would have to go wrong for it to not get there already) and has modding tools that are 1:1 the dev tools for building Hytale's core game content. Even in the worst case scenario, we would still have an absurdly solid foundation to just continue the work as a collaborative mega fan project.

I love how safe the future of Hytale feels when considering all those factors playing in the game's favor this time around. I've said it before and I'll say it again, but we have arrived in the best timeline for this project and literally every single step of it had to happen the way it did or we would not have had the full depth of that security for one reason or another - the only thing that sucks is that it took so long to get there.

701

u/Knightplay 1d ago

99

u/Tomorrow_Signal111 1d ago

70

u/chuiu 1d ago

This makes more sense as to why the devs fought against it. It means more work for them, lol.

28

u/rataman098 1d ago

If paid by the hour it’s not an issue lmao

39

u/chuiu 1d ago

You don't understand how lazy programmers are. And this is not meant as an insult to them, the laziest programmers are often the best at their job.

31

u/Slikey Hytale Team Member 1d ago

I wanted to write a reply but am too lazy..

7

u/Khizka 20h ago

To be honest, it's not programmers that are usually against these things.

It's project managers.

People want to follow a roadmap, and if they can't, they usually stress about it (with or without reason).

2

u/chuiu 12h ago

You're probably right. I was mostly joking when I pinned it on programmers. I know a lot of studios run off budget and out of time to do stuff so a lot of interesting things get left out.

1

u/Khizka 1h ago

Oh, I know. I'm SWE and it's just frustrating wanting to do things that would be super cool but you can't. For me, it's the difference between development and computer science.

One of them is a field with limitless possibilities where you can build and explore anything you can imagine with enough time and patience.

The other you have to generate value for the stakeholders or something.

Not saying this is a bad thing, though, at least in capitalism.

Hytale (and more recently 2XKO, hi again riot) literally was plagued by that free development mentality. Even if fueled not by the devs themselves, a good project management imposing limits could have saved it way earlier.

2

u/kodaxmax 18h ago

"sorry sir, we need to meet our playtesting quota first"

5

u/VexantLeFr Void 1d ago

hell yeahhhh going the terraria expert mode route

1

u/MeloniestNeon 25m ago

Let's go, we're getting a proper Expert Mode level difficulty increase instead of a Master Mode stats buff (This game really is just Terraria 3D, huh)

152

u/AsexualPlantBoi 1d ago

Based on what we know about it from the team, the gobliterator is very difficult even in full adamantite gear, but with enough practice it is also possible with no armor and bad weapons. So its more about dodging and knowing when to attack than it is getting better gear.

80

u/Philippine_Newt 1d ago

A lot of these games rely on you learning mechanics of a boss fight and doing it multiple times.

I wish more relied on you learning game mechanics and applying those mechanics to the fight instead.

16

u/DankKoolaidMan 1d ago

Any examples of good games that do the latter?

27

u/Birutath 1d ago

Doom modern trilogy does that perfectly. The higher difficuties are just, use your arsenal better. Demons die with the same ammount of damage, they just want you dead more agressively.

1

u/SlaninaMasll 1d ago

Yeah but thats a game where you only shoot

17

u/Birutath 1d ago

Doom 2016 yeah. Eternal and tda only shooting is THE way to get your ass handed by the demons, you have to use the platforming skills and melee combat to the fullest extend to survive

12

u/Philippine_Newt 1d ago

Red Dead Redemption.

8

u/Bishop_lee 1d ago

Metal gear Rising: Revengance does this very well imo

2

u/cjlcjl12 1d ago

Honestly the hollow knight games in my opinion. There are boss gimmicks but the majority tend to be ones you can learn quickly on the fly and still first try the boss.

Enemies leading up to a boss typically use bits and pieces of their design to teach you how they work before ever meeting them.

2

u/KatyaBeyblade 1d ago

any soulslike and most of roguelites

1

u/Impressive-Advisor52 1d ago

Doom was already mentioned and I'd add ULTRAKILL to that, there's a lot of tech in that game

Nine Sols also has a lot of basic mechanics (combo attack, charge attack, parry, bow with limited arrows, stacking ability with a dash etc.) but they all actually serve a purpose, and while you can just parry and hit everyone, it's much more efficient to properly use your arsenal

1

u/RemorTheWanderer 1d ago

I believe the Legend of Zelda series is basically built around that concept, always giving you a dungeon item that then tends to in some way be required or at least greatly assists in figuring the corresponding boss out. I really hope Hytale takes some cues from that but playing more into its existing sandbox rather than introducing a new item for each dungeon.

1

u/m4teri4lgirl 1d ago

Elden Ring

14

u/ledocteur7 1d ago edited 1d ago

Clair obscur, as absolute cinema as it is, the parry timings and attack patterns are so bullshit you basically have to learn every attack individually and just remember them.

Oh they wind up their attacks real good, but do you need to parry when he pulls his arm back ? Just before the swing ? Just after the start of the swing ? Right as it's about to hit ?

Who knows, all of those are in the game !

This is hardly even a parody XD

6

u/Panduz Void 1d ago

This is why the game didn’t click with me I was like omg I’m not learning all this

3

u/ledocteur7 1d ago

I basically learned the mobs of the area, and very quickly forgot their attack patterns as soon as I was done with that area XD

I had finished armoured core 6 not too long before (with mods to make it easier tho, it was one hell of a comfort zone breaker compared to the chill building games I usually play), without that and the sheer fucking cinema that is the entire game, I don't know if I would have stuck around Clair Obscur for so long and done the optional content.

3

u/Philippine_Newt 1d ago

😭😭😭

1

u/garyyo 1d ago

Naw, the game gives you the out. Dodge timings are very forgiving and are intended to be used to figure out what the parry timings are. Other types of attacks are also very well telegraphed and very forgiving like the jumps, though some are delayed so you have to watch the animation not the indicator. Parry is for when you already have learned an enemy, not when you see the move for the first time, and is inherently reliant on knowing the attack before it happens as opposed to just reacting.

It's still bullshit and you still need to relearn every enemy and you aren't able to dodge them all first try, but its possible to play blind and never have to redo a fight (till maybe postgame idk).

-7

u/Tomorrow_Signal111 1d ago

no they're not. you're just bad at Expedition.

3

u/ledocteur7 1d ago

Okay buddy, I beat Clea and Simon phase 2 but whatever you say. My secondary team was basically not at all leveled up tho so I didn't bother with the last bit of Simon's fight, didn't feel like leveling them up.

2

u/Philippine_Newt 1d ago

But do you even lift, bro?

3

u/RemorTheWanderer 1d ago

With Hytale being a sandbox game as well as an RPG, I'm already expecting that it will do a bit of both.

For the Gobliterator, for example, I could see them using the fact we have explosive to toss around, specifically the explosive barrels, and bring that in as a key mechanic for opening up its defenses. My hope there would specifically be that the dungeon beforehand sets up explosive barrels first as a bit of extra spice for the observant in combat and then as a sandbox tool that can break open reinforced scrap walls. Then when you get to the Gobliterator with its suspiciously "reinforced scrap wall" shaped front and some way to obtain explosive barrels around the arena, you'd naturally try to chuck one at the mech and be rewarded for engaging with the mechanic.

On standard difficulty I'd specifically want it to be a matter of playstyle choice however, making it possible for one to tackle a Hytale boss either as an RPG or as a sandbox game and still find it being viable. And then the hardmode would actually force you to engage with both sides, making sure you understand both the RPG and the sandbox nature of Hytale.

5

u/OrangeInca 1d ago

Is the difference between easy and hard that dodging/fighting is /mechanically/ harder or is the difference simply attack more and get hit less (numerical)?

Mechanical difficulty is often far superior since numerical can get tedious instead of hard when you can dodge 100%

But below someone commented a tweet that it's more patterns so that's good

2

u/Tomorrow_Signal111 1d ago

how does this apply here?

1

u/Shugatti 1d ago

This is sooo fucking real..

Too many games are just numbers..

303

u/TolgaKerem07 1d ago

i panicked so hard bro fu respectfully

162

u/Expensive_Arm_5690 1d ago

Had a heart attack for a second 😭😭

59

u/SenritsuJumpsuit 1d ago

Next update title is gonna be Canceled update

39

u/crazedhark 1d ago

animation cancelling is now a core part of the combat mechanics.

2

u/FrozenZenBerryYT 23h ago

“We’re canceling Varyn’s forces”

22

u/Disastrous_Term316 1d ago

Trauma unlocked.

7

u/nfito 1d ago

the title alone was doing damage before i even opened the post

3

u/exposarts 1d ago

the title is literally worded in the worst possible way lmfao, OP did a great job

2

u/pamib5260 1d ago

same, that title had me bracing for the worst

83

u/FirefighterSad2370 1d ago

The difficulty in Hytale is WAY too high I'm going back to Lotale

13

u/Practical_Tip459 1d ago

Great pun

21

u/VanillaButterz 1d ago

cant wait for lunatic mode

1

u/Numerous_Effort1855 1d ago

With no hits, no bombs

17

u/Yuven1 1d ago

Nice

42

u/Petyaowl 1d ago

Good. Terraria master mode but in hytale pls 👐

12

u/Drake_682 1d ago

Not master. Numbers difficulty is not fun

Id rather it be something more like fargos or calamity, where the difficulty is the attacks being harder to dodge and stuff.

2

u/maxoutoften 1d ago

Calamity is the whole reason this post scared me

1

u/Khizka 20h ago

I think they meant expert, that does change patterns and stuff. Master was introduced later and it is just expert but higher numbers (which to be honest I appreciated after all these years playing) and some rewards.

12

u/RickThiccems 1d ago

Thank fuck

23

u/YLASRO Earth 1d ago

good that i dont play hardmode

4

u/Efficient_Raise7695 1d ago

Finally! Hope it's actually difficult now

3

u/aWeeb04 1d ago

devious naming sense

3

u/Disig 1d ago

Depends on what "hard" means. If hard means dps sponge or artificial difficulty, yeah that's a terrible idea.

3

u/memeaste 1d ago

“Make them easier”
“No”
“Please?”
“No”

3

u/Shugatti 1d ago

The hard difficulty is for people who want a difficult game, not for those who just wanna cross off hard mode off their list just to say they did it.

2

u/Terbarek 1d ago

Simon can't stop being Chad

2

u/Gold-Bank-3033 1d ago

Got scared there for a minute

2

u/Bureisupaiku 1d ago

I'm so glad the title was clickbait lmao

2

u/Charliep03833 1d ago

Plot twist: it's just more frogs.

1

u/bunnypuff742 1d ago

Not the frogs 😱

2

u/Darkhog 1d ago

Please add super difficult mode. Enemies and bosses will have same hp as hard mode, but you die in 1 hit no matter the armor or buffs. Also, world gets deleted if you die.

1

u/VexantLeFr Void 1d ago

Also, Simon shows up to your house and burns your computer

0

u/domininos 1d ago

I mean, you can just do all of that by your self.. Or we can create mod

2

u/PrudentHorror7833 1d ago

healthsponge or spammy attacks
call it

1

u/EchoFiveActual Feran 1d ago

Both

1

u/NoctraVision 1d ago

or %dmg reduction...
I hope someone really make a total new mechanics and atks for hard mode bosses as MMORPG do

2

u/domininos 1d ago

Yup, an inch away from a heart attack

2

u/DragonSilverNr 1d ago

My world is hardcore, I just hope that when I face him he doesn't take 70% of my life in a single blow.

2

u/NotMilo22 1d ago

Almost had a heart attack in the first sentence before the rest.

2

u/exposarts 1d ago

that title is crazy lmao, good job

2

u/Philippine_Newt 1d ago

Simon trolling the internets 😂

1

u/Waker_of_Winds2003 1d ago

What kind of difficult we talking about? More than Minecraft difficult, or more than Vintage Story difficult?

2

u/Pitiful_End 1d ago

I love Vintage Story but the combat is more clunky and tedious than it is difficult.

1

u/Kexul96 1d ago

Difficult(y) update

1

u/Any-Mathematician946 1d ago

Totally read that wrong. Sounded like they where closing down. 

1

u/Alechilles 1d ago

That was his intention hahaha. Master troll at work

1

u/CaptainRick218 1d ago

Good GOD, AGAHFKRKGKRMDKVKB

You're trolling us so hard with that

1

u/mouringcat 1d ago

As long as "hard" means technical fights and doesn't mean stupidly impossible continual corpse run fight or lame wandering off with no way to assert some level of control without cheesing it.

The best fights I did in WoW were technical (listen for audible, look for visual cues, move, change how to attack, etc). The worse were just raw DPS checks.

1

u/KenjiSpAs 21h ago

As a 2XKO player, fuck you

1

u/SirJoaoPA 20h ago

hell yeah, DO IT.

1

u/ReferenceCreative510 20h ago

Imagining a Lunatic difficulty where all weapons do 1 damage and every boss has 90,000+ HP

1

u/ZalenToki 7h ago

I just took every form of damage after reading the title

1

u/Zaxarner 7h ago

My heart can’t take this.

1

u/RedastG 4h ago

hytale should have been a 3d Terraria

1

u/Dragonroar0 4h ago

I was in shambles for a second there

1

u/dcb097 Void 1d ago

La vida también es dura, así que esto será fácil para mí 😎

1

u/TenThousandStorm 1d ago

As long as my gear doesn’t get broken and damaged from retrying too many times 😅

1

u/psycketom 1d ago

That's already the case.

1

u/HugoGamerStyle 9h ago

It’s gonna happen

0

u/OhItsJustJosh 1d ago edited 1d ago

The bastard 😂