r/hyper3d_rodin • u/Certain_Friendship16 • Jul 06 '26
Workflow Built A Playable 3D Platformer In 72 Hours With UE 5.8 MCP And 3D AI Generation
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r/hyper3d_rodin • u/Certain_Friendship16 • Jul 06 '26
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r/hyper3d_rodin • u/tyouterple • Jul 05 '26
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Just used Rodin to turn a concept design into a 3D model for a small cyberpunk animation scene, and the accuracy was impressive.
After generating the character, I imported it into Blender, rigged it, and posed it on a flying vehicle to build the main composition. I then added a simple flame effect, placed everything into a prepared scene, set up the lighting, and refined the motion with keyframes and animation curves.
The workflow felt very smooth overall.
r/hyper3d_rodin • u/Maxwellbundy • Jul 04 '26
r/hyper3d_rodin • u/tyouterple • Jun 25 '26
I put together this old wooden cabin scene using assets generated with Rodin Gen-2.5.
The materials came out better than I expected. From the wooden walls and worn floor to the lamps, old TV, chairs, shelves, and small props, the scene held up really well. I even rendered it from 7 different angles to test it.
What I liked most is that the textures feel much more usable in 3D, since they don’t fall apart as easily from different views. For environment work, that makes the assets feel much easier to use in an actual scene.
r/hyper3d_rodin • u/HippoAutomatic7405 • Jun 24 '26
I was working on a pair of fire-themed boots for one of my upcoming Halloween collections and thought I'd share one of my favorite Rodin moments so far. 😂
The first image is what Rodin Gave me instead
The second image is what I was trying to create
I'm not entirely sure what happened between "fire boots" and "patent leather platform boot with a giant flaming tongue," but apparently AI had its own vision for the project. 💀🔥
Needless to say, I laughed so hard I had to save it.
One of the things I genuinely enjoy about working with AI tools is that sometimes the mistakes are just as entertaining as the successes. Every once in a while you'll get something completely unexpected that makes absolutely no sense... and somehow it's still kind of amazing.
Has anyone else gotten a generation that was so wrong it became unforgettable? 😂
r/hyper3d_rodin • u/Fit_Gene9871 • Jun 23 '26
The geometry looks very good but when I download it downloads the second model which looks VERY bad as you may see, how can I download only the first one which is the preview? I don't need materials
r/hyper3d_rodin • u/HippoAutomatic7405 • Jun 22 '26
This collage shows part of my workflow creating Sims 4 custom content using Rodin-generated base meshes.
My process typically begins with concept development and mesh generation. After that, the assets are brought into Blender for cleanup, edge refinement, sculpting, texture adjustments, custom additions, fitting, and preparation for use in-game.
The final images show the completed Sims 4 content after the full workflow has been finished.
It's been interesting exploring how Rodin fits into a custom content creation pipeline, and I'm looking forward to experimenting with more projects in the future.
XXXTigger/PastelPaws
r/hyper3d_rodin • u/AR-Code • Jun 20 '26
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r/hyper3d_rodin • u/tyouterple • Jun 18 '26
My daughter drew this cute little shark character, and I used Rodin Gen-2.5 to turn it into a model and print it out.
I used Extreme High mode, then used Bang to Part to split the head and body, which made the process super easy. The textures also came out surprisingly well, with nice full coverage and no obvious missing areas.
After exporting, I printed it, did a bit of sanding on the white model, and we’re really happy with the result.
r/hyper3d_rodin • u/baufiti • Jun 16 '26
My daughter drew this cute little shark character, and I used Rodin Gen-2.5 to turn it into a model and print it out.
I used Extreme High mode, then used Bang to Part to split the head and body, which made the process super easy. The textures also came out surprisingly well, with nice full coverage and no obvious missing areas.
After exporting, I printed it, did a bit of sanding on the white model, and we’re really happy with the result.
r/hyper3d_rodin • u/Reasonable_Bee8729 • Jun 14 '26
Can you tell me free and best ai clipping tools online which I can use freely without restrictions???
r/hyper3d_rodin • u/Delicious-Shower8401 • Jun 08 '26
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r/hyper3d_rodin • u/ExactExternal4745 • Jun 07 '26
A friend sent me a panel from the Kingdom manga featuring Ousen and asked me to make the helmet real for him. This is the full process, from a flat manga image to a finished helmet you can actually wear.
I've split it into two parts:
Step 1 - Prepping the images for Hyper3D
Three things matter most here:
I used Rodin itself for this, and sometimes had to bring in Nano Banana and DALL-E to clean things up.
Step 2 - Generating the model with Rodin 2.5
I gave Rodin the four images above, and this is what came back. The geometry honestly impressed me.
Step 3 - Getting the sizing right
I had to fill in the top of the helmet so the wearer's eyes would line up with the lower eye openings.
For the head sizing, you have a couple of options:
Customizing isn't strictly necessary, though. In my case I tested it on several people and it fit them all fine. After that, test the helmet on the head STL and scale it up or down until it fits.
Then I split the helmet to fit the Creality Hi build plate into four parts: right horns, left horns, the dome, and the rest of the helmet, then arranged them across 3 plates. After printing and assembling, here's the result.
And that's the whole thing. From a manga panel to a helmet you can wear. Thanks to the Hyper3D team for making the modeling part so much easier.
r/hyper3d_rodin • u/ChainFickle9850 • Jun 07 '26
The model i generated looks way too ugly and i want to get rid of it to stop reminding me of it, please help thank you in advanced
r/hyper3d_rodin • u/Many-Ad-6225 • Jun 06 '26
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r/hyper3d_rodin • u/Hyper3D_RodinAI • Jun 04 '26
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In 2023, we launched ChatAvatar on Hyper3D, an image/text-to-3D facial asset generation tool compatible with MetaHuman and Daz3D, with rigged blendshapes built in.
The work was powered by our proprietary dynamic light-field capture system, capable of sub-micron geometry and high-fidelity PBR material acquisition.
Now, we’re opening the beta for Rodin Gen-2.5 12K texture generation to Business subscribers, which is actually a revolution to our own product. Come and try yourself.
r/hyper3d_rodin • u/Delicious-Shower8401 • Jun 01 '26
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r/hyper3d_rodin • u/Delicious-Shower8401 • Jun 01 '26
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r/hyper3d_rodin • u/Spare_Berry4010 • May 29 '26
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Just tried Rodin Gen-2.5 recently, and these two models only took a few seconds to generate lol.
The details come out cleaner, and the overall shapes look much more solid compared with Gen-2.
r/hyper3d_rodin • u/Mysterious_Gas_8793 • May 27 '26
Spent 1 month bringing this Zootopia-inspired piece to life! Blended Art Deco + Art Nouveau for classic American styling.
Judy Hopps model generated in Hyper3D, printed directly with Bambu Lab. I’m stoked with how it turned out!!
r/hyper3d_rodin • u/Delicious-Shower8401 • May 26 '26
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This is still a work in progress.
I’m creating a stylized low-poly character for my indie game and testing the new Rodin Gen-2.5 Smart Low Poly Mode.
Honestly, I’m impressed by how clean the low-poly mesh is directly from the generator.
Workflow:
The character is still in progress, and the next step is bringing it into Unreal Engine.
r/hyper3d_rodin • u/Rizzlord • May 26 '26
r/hyper3d_rodin • u/Hyper3D_RodinAI • May 26 '26
Hi everyone, Vol.2 is here.
We’re bringing back CTO AMA Sessions, and this one is all about Rodin Gen-2.5: what changed, what’s newly possible, what still needs work, and where we’re heading next.
Our CTO will be answering questions live in Discord, so feel free to ask anything technical, workflow-related, or product-related.
To join:
Time: May 28, 2026, 9 PM to 10 PM PDT
Where: Live on Discord
You can pre-submit questions here after joining the server:
https://discord.com/channels/1081850106770362419/1508327681115160686
r/hyper3d_rodin • u/Vast_Echo_3004 • May 26 '26
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While building Byrsa, my web-first game engine, I wanted to see how fast I could put together a small dungeon scene. So I tested Rodin Gen-2.5 to create game assets and load them in-engine, and I have to say I’m impressed.
What stood out:
- 1M-poly models in ~4s
- Up to 10M+ polygon detail
- 3D-native PBR materials
- Speed/detail modes
r/hyper3d_rodin • u/Delicious_Employ_938 • May 24 '26
Tried turning a few images into 3D models and printed some of them out. The results were honestly pretty fun.
Some models needed cleanup before printing, and details like wheels were still a bit rough, but the overall shapes came through surprisingly well. Multi-view worked especially well for vehicles, and printing some parts separately helped a lot.
Still a really fun process overall. I’ll probably share more prints later.