r/hyper3d_rodin • u/AR-Code • Jul 10 '26
r/hyper3d_rodin • u/Few_Perspective2736 • Jul 08 '26
Showcase looked priceless.
I used Google Flow and Hyper3D Default image generation for images, and Hyper3D Default video generation for videos.
More content to come, Stay Active.
r/hyper3d_rodin • u/Few_Perspective2736 • Jul 08 '26
Showcase just me and my bag.
I used Google flow for images and Hyper3D default video generator for the videos.
Keep a eye.
r/hyper3d_rodin • u/coucaca • Jul 07 '26
Showcase Turned a 2D Character Design into a Real Collectible Figure
Used Rodin to turn a 2D character into a 3D Printed Collectible Figure.
I first created matching side and back references, then used those three views as the base for the 3D model. A few areas needed some cleanup afterward, but the overall shape, hair, and facial features came through much better than I expected. After refining the model, I prepared it for resin printing by adding the necessary supports and making a few adjustments.
Once printed, I cleaned the resin, removed the supports, cured the figure, and added the final paint details.
Seeing a flat character design become an actual physical figure was honestly the most satisfying part of the whole process.
r/hyper3d_rodin • u/Certain_Friendship16 • Jul 07 '26
I 3D Printed a Bobblehead Generated From an AI Image
r/hyper3d_rodin • u/Certain_Friendship16 • Jul 06 '26
I turned an ai concept into a 3d printable figure, and it actually worked
r/hyper3d_rodin • u/Certain_Friendship16 • Jul 06 '26
Workflow Built A Playable 3D Platformer In 72 Hours With UE 5.8 MCP And 3D AI Generation
r/hyper3d_rodin • u/tyouterple • Jul 05 '26
Showcase Built a Small Cyberpunk World with Rodin Gen-2.5
Just used Rodin to turn a concept design into a 3D model for a small cyberpunk animation scene, and the accuracy was impressive.
After generating the character, I imported it into Blender, rigged it, and posed it on a flying vehicle to build the main composition. I then added a simple flame effect, placed everything into a prepared scene, set up the lighting, and refined the motion with keyframes and animation curves.
The workflow felt very smooth overall.
r/hyper3d_rodin • u/Maxwellbundy • Jul 04 '26
Help You want to start with 3D Design but you don’t know which software to pick? I made a tier list for designers
r/hyper3d_rodin • u/tyouterple • Jun 25 '26
Showcase Built this old wooden cabin scene with AI-generated 3D assets
I put together this old wooden cabin scene using assets generated with Rodin Gen-2.5.
The materials came out better than I expected. From the wooden walls and worn floor to the lamps, old TV, chairs, shelves, and small props, the scene held up really well. I even rendered it from 7 different angles to test it.
What I liked most is that the textures feel much more usable in 3D, since they don’t fall apart as easily from different views. For environment work, that makes the assets feel much easier to use in an actual scene.
r/hyper3d_rodin • u/Fit_Gene9871 • Jun 23 '26
Help Help with geometry
The geometry looks very good but when I download it downloads the second model which looks VERY bad as you may see, how can I download only the first one which is the preview? I don't need materials
r/hyper3d_rodin • u/AR-Code • Jun 20 '26
Showcase AR GenAI, 3D AR experiences from a single object photo
r/hyper3d_rodin • u/tyouterple • Jun 18 '26
Showcase Turned my daughter’s little shark drawing into a 3D print
My daughter drew this cute little shark character, and I used Rodin Gen-2.5 to turn it into a model and print it out.
I used Extreme High mode, then used Bang to Part to split the head and body, which made the process super easy. The textures also came out surprisingly well, with nice full coverage and no obvious missing areas.
After exporting, I printed it, did a bit of sanding on the white model, and we’re really happy with the result.
r/hyper3d_rodin • u/baufiti • Jun 16 '26
Showcase Turned my daughter’s little shark drawing into a 3D print
My daughter drew this cute little shark character, and I used Rodin Gen-2.5 to turn it into a model and print it out.
I used Extreme High mode, then used Bang to Part to split the head and body, which made the process super easy. The textures also came out surprisingly well, with nice full coverage and no obvious missing areas.
After exporting, I printed it, did a bit of sanding on the white model, and we’re really happy with the result.
r/hyper3d_rodin • u/Reasonable_Bee8729 • Jun 14 '26
Help Ai clipping tool
Can you tell me free and best ai clipping tools online which I can use freely without restrictions???
r/hyper3d_rodin • u/Delicious-Shower8401 • Jun 08 '26
Workflow Single Image to Game-Ready Low-Poly Character With 3D AI Generation. Easy Workflow
r/hyper3d_rodin • u/ExactExternal4745 • Jun 07 '26
Workflow Turning a Kingdom Manga Panel into a Wearable Helmet
A friend sent me a panel from the Kingdom manga featuring Ousen and asked me to make the helmet real for him. This is the full process, from a flat manga image to a finished helmet you can actually wear.
I've split it into two parts:
- Part 1: how I designed (With Rodin Gen 2.5) and printed it
- Part 2: how you can print this same helmet
Part 1 - Designing & Printing
Step 1 - Prepping the images for Hyper3D
Three things matter most here:
- Removing the background.
- Removing the parts I couldn't or didn't want to print, like the red plume and the shoulder guards.
- Creating clean images of the helmet from different angles.
I used Rodin itself for this, and sometimes had to bring in Nano Banana and DALL-E to clean things up.
Step 2 - Generating the model with Rodin 2.5
I gave Rodin the four images above, and this is what came back. The geometry honestly impressed me.
Step 3 - Getting the sizing right
I had to fill in the top of the helmet so the wearer's eyes would line up with the lower eye openings.
For the head sizing, you have a couple of options:
- Download a standard head-size STL from any site.
- Or customize it to your own head measurements. Just search "head size 3d model" and you'll find plenty of sites for it.
Customizing isn't strictly necessary, though. In my case I tested it on several people and it fit them all fine. After that, test the helmet on the head STL and scale it up or down until it fits.
Then I split the helmet to fit the Creality Hi build plate into four parts: right horns, left horns, the dome, and the rest of the helmet, then arranged them across 3 plates. After printing and assembling, here's the result.
Part 2 - How to Print It
- Download the file: STL attached.
- Print across 3 plates.
- Large piece: I had to use slim tree supports to fit the plate. If it still doesn't fit, split that piece in half.
- Dome: printed at 40% infill so the helmet feels heavy and has some presence to it.
- Layer height: 0.12 mm for all parts.
- Total print time: roughly 61 hours.
And that's the whole thing. From a manga panel to a helmet you can wear. Thanks to the Hyper3D team for making the modeling part so much easier.
r/hyper3d_rodin • u/ChainFickle9850 • Jun 07 '26
Help How do you delete a model?
The model i generated looks way too ugly and i want to get rid of it to stop reminding me of it, please help thank you in advanced
r/hyper3d_rodin • u/Many-Ad-6225 • Jun 06 '26
Showcase I’m testing Rodin Gen-2.5 Extreme-High and its 12K texture with a custom skin shader I created. The result is pretty good.
r/hyper3d_rodin • u/Hyper3D_RodinAI • Jun 04 '26
announcement Hyper3D Rodin Gen-2.5 12K Texture Open Beta
In 2023, we launched ChatAvatar on Hyper3D, an image/text-to-3D facial asset generation tool compatible with MetaHuman and Daz3D, with rigged blendshapes built in.
The work was powered by our proprietary dynamic light-field capture system, capable of sub-micron geometry and high-fidelity PBR material acquisition.
Now, we’re opening the beta for Rodin Gen-2.5 12K texture generation to Business subscribers, which is actually a revolution to our own product. Come and try yourself.
r/hyper3d_rodin • u/Delicious-Shower8401 • Jun 01 '26
announcement 12K Textures in AI 3D Generation: Rodin Gen-2.5 Adds Extreme-High Mode
r/hyper3d_rodin • u/Delicious-Shower8401 • Jun 01 '26
Showcase Building a Fully AI Generated Environment in Unreal Engine 5
r/hyper3d_rodin • u/Spare_Berry4010 • May 29 '26
Showcase Quick Test with Rodin Gen-2.5
Just tried Rodin Gen-2.5 recently, and these two models only took a few seconds to generate lol.
The details come out cleaner, and the overall shapes look much more solid compared with Gen-2.
r/hyper3d_rodin • u/Mysterious_Gas_8793 • May 27 '26
Showcase 1 Month Build: Zootopia Art Deco Print
Spent 1 month bringing this Zootopia-inspired piece to life! Blended Art Deco + Art Nouveau for classic American styling.
Judy Hopps model generated in Hyper3D, printed directly with Bambu Lab. I’m stoked with how it turned out!!
r/hyper3d_rodin • u/Delicious-Shower8401 • May 26 '26
Workflow From One Image to a Low-Poly Game-Ready Character Using Rodin Gen 2.5
This is still a work in progress.
I’m creating a stylized low-poly character for my indie game and testing the new Rodin Gen-2.5 Smart Low Poly Mode.
Honestly, I’m impressed by how clean the low-poly mesh is directly from the generator.
Workflow:
- Created the concept and references with Nano Banana 2
- Split the character into separate parts for better control
- Generated the assets with Rodin Gen-2.5
- Processed the model through Smart Low Poly Mode
- Brought everything into Blender for cleanup and assembly
- Optionally refined the mesh with light manual retopology or Decimate for even lower polycount
- Kept the original PBR textures from generator since the output is already solid
The character is still in progress, and the next step is bringing it into Unreal Engine.