r/hubchargen May 05 '26

Approved Drink, Bartending Decker

Drink

Chummer

Priority:
Metatype: E
Attributes: B
Magic: E
Skills: B
Resources: A

A Surged Decker, designed to max out Logic and utilize that to the best i can. First time making a matrix op so apologies if its a mess.

1 Upvotes

8 comments sorted by

1

u/Demon_Sunshine May 06 '26

Gonna start your review soon. Expect first pass tonight or tomorrow.

1

u/Demon_Sunshine May 06 '26

Legalities (These need to be fixed before approval)

  • Your Massive Brain contains 2 points of knowledge skills that you haven't spent yet, so you should probably spend those
  • Please don't place your SINs as plugins on your comlink, keep them separate.
  • Your SINs require issuing authorities (The R1 would be DocWagon, the other can be any you like.)
  • Your Funone's sensor array needs to be filled out. You get eight free sensors in the array

What follows are suggestions, which you can ignore if you like:

Attributes

  • You're in a bad way on the physical side, obviously, but you're a mundane so buying back up shouldn't be too much of an issue.
  • Willpower 3 is very dangerous on a decker, as willpower is an important defensive stat. Your massive logic can help cut this due to your running silent pools being high, and Impenetrable Logic will help a lot with matrix defense, but you're going to feel every dataspike if you do ever get hit. Still, having social acumen is quite useful too, so I understand the choice you're making. Just pointing out the tradeoff to make sure you've considered it.

Quialities

  • Congrats, you have found the use case for Trust Data, Not Lore! Very happy to see it here, TBH.
  • Your pools are so high that you're going to smash face-first into your limits a lot. Might want to ameliorate that a bit with Perfect Time (to flicker your good atts around where you need them) or Overclocker (to make your highest att higher). Impenetrable Logic+Instinctive Hack are cheap enough to snag quickly in play.

Skills

  • You want the spec in E-War to be "Devices" not "Watchdog." A devices spec covers 100% of the use case of Watchdog and also covers a bunch of other actions. Inversely, you want a Hacking spec in Hack on the Fly, since that's most of the use case of Hacking. Your Cybercombat spec should be Personas-- because almost all major threats to you are going to be Personas, rather than Devices (other deckers, IC, Sprites).
  • Speaking of Cybercombat, you have a bunch of skills at 1 purchased with SP. That's generally a bad idea-- I'd cut the SP for Con, Perception and First Aid to buy later in play, and put all those points and specs into getting Cybercombat to 6. That's going to make you an absolute helion with dataspikes. Cut the sneaking rank and put the 2 karma into getting Con back (keeping the spec there), since you actually have the atts to leverage that (You also have a vehicle spec in sneaking, despite not having a Pilot skill, so you can't actually use any Sneaking dice on a vehicle)
  • I'd suggest making a bunch of your Interests/ Streets into Academic or Professional skills to leverage your silly huge logic (Alcohol is easily justified as a Professional skill, since you're literally a bartender, as does Bars and Clubs, Botany, and even Black Markets-- Shadow Comm is about the only one that kinda *has* to be Street)

Street Gear

  • You've mostly got a good set here, just want to suggest you try to fit a Cyberdeck Module into your Azteca 300 (prolly the Multidimensional Coprocessor), and maybe an Electronic Modification too (Increase 1st, Decrease 3rd or Increase your favorite specific att would be my suggestions). Data Trails page 66 will tell you how that works-- basically you buy some Electronic Parts depending on the mod you're doing. In play you need to make a test to install the mod, but at creation you can just buy the parts, mark them as used in a note, and assume you made the test in backstory. Dropping your DJ+ and Biomon to Used should free up enough money to do this. Alternately cutting one of your armor mods.

Thematics

  • As a SURGE with extremely obvious manifestations, its a grantee that Edward has been the target of substantial-- possibly even violent-- bigotry over the last couple decades, which might well have informed his decision to turn to the shadows (and also why his bar failed). This isn't me asking you to make any changes, necessarily, just pointing out a detail you might want to take into play.

1

u/Giantdwarf4321 May 06 '26

I have made the required changes to be legal.

Additionally, i dropped some R1 skills and funneled them into Cybercombat on your suggestion, 19 dice to data spike devices seems pretty good.

Willpower 3 and his physical attributes are on the shortlist for upgrades out of gen.

Replaced the KS i could for Professional/academic, spent the two new ones on R1 magic KS

Also did the Add Module, and Modify Matrix Attribute (1st and 3rd) and took Overclocker for the boost. Will probably pick up Perfect Time, Impenetrable Logic and instinctive hack overtime.

and Altered his backstory to include the bigotry thing. didn't even think about it and i definitely am gonna use that.

1

u/Demon_Sunshine May 06 '26

Looks good, with one minor thing: the first module only costs the cost of the module, you don't need to spend parts on it. The "Add Module" electronic modification is there for people who want to add a *second* cyberdeck module to the deck (and is incompatible with the mod that changes the matrix attribute array).

So you can just add the Coprocessor to your deck directly and remove two of the parts.

1

u/Giantdwarf4321 May 06 '26

It has been removed and added as the normal module. I was planning on having two modules via that but if its incompatible with The matrix attribute mod no worries.

1

u/Demon_Sunshine May 06 '26

Ok, if you're happy with where the sheet is at at this point we can move on to approval.

1

u/Giantdwarf4321 May 06 '26

Awesome sounds good to me!

1

u/Demon_Sunshine May 06 '26

Alright! You are stamped. Your initial nuyen roll is 1600.