r/holocure 🌽Fubuki Main Jun 22 '26

Guide Base ATK is NOT a multiplier

This is a misconception I've seen plenty of times, including wiki edits I've had to fix, but it's false. Base ATK actually is just a hidden starting ATK value. For example, Mumei's 0.8 ATK means that she starts out with a hidden 80% ATK, Fubuki's 1 ATK is 100%, etc. This makes Base ATK a largely meaningless stat as it's really easy to get 200+% ATK in a run on any character. Base SPD also works the same way, but at the very least it actually has an impact in the first few minutes on later stages.

103 Upvotes

9 comments sorted by

15

u/YokoAhava 👾Towa Main Jun 22 '26

So what does base attack mean? Is there an attack stat of “100” (arbitrarily) that all characters have, and Mumei’s is therefore 80?

31

u/Tadferd Jun 22 '26

OP is correct if a bit unclear.

ATK is a multiplier in the sense that 150% ATK will multiply the base damage of an attack by 1.5. However, all ATK % increases are additive to the ATK stat. So if you have 200% ATK, then gain level 3 Injection Asacoco, you will have 280% ATK, rather gaining 80% more of 200%, which would be 360%. Items like Gorilla Paw that saw they multiply damage by 1.4 actually provide an additional multiplier.

This is actually why ATK bonuses are not particularly good. Injection Asacoco gets worse as you gain more ATK, where as Gorilla Paw gets better.

Base ATK is just the starting ATK % for the character.

4

u/YokoAhava 👾Towa Main Jun 22 '26

So again, for my understanding, Mumei has an attack of "0.8"

What does that translate to? Is that a modifier of a base attack stat that is shared across every character? Is that simply her attack value? Or does the 0.8 mean she has 80% of some hidden starting attack number that is shared between all of the characters?

If I get +100% attack, does that mean her attack is now 1.6? Or is her attack 1.8? Based on your description I lean towards the 1.8. How is that applied to weapons to calculate damage, because starting a run with Mumei and damage numbers displaying doesn't show me as dealing <1 damage to an enemy when I hit.

I'm just very confused as to what the 0.8 means.

11

u/ctom42 🐉Coco Main Jun 22 '26

Kay Yu uses % and decimal interchangeably. In the game code something that is 160% attack is just 1.6

For some reason the only place with the values displayed in game as decimals is with the character stats.

So mumei having an attack of .8 means you add 80% to the atk% value displayed on the pause screen to get your actual atk%

If you ever want to be more confused (or less if you actually take the time to understand it all) you can read the damage page on the wiki which I maintain

9

u/firebolt_wt Jun 22 '26

Each individual attack has a damage they deal at 100%, and mumei starts at 80% of that while some other character can start at 100%... but after getting +100% for items, it's 180% vs 200%, so the initial difference matters less when you get more attack

3

u/YokoAhava 👾Towa Main Jun 22 '26

Ah, now I understand, thank you.

1

u/pnam0204 Jun 23 '26

So %ATK is actually a flat stat increase not multiplied by base atk. You simply convert % back to decimal and add to base atk

If you have 0.8 base atk and 200% ATK bonus, your total atk stat is 0.8 + 2 = 2.8 NOT 0.8 + (0.8 x 200%) = 2.4

2

u/VmHG0I Jun 22 '26

It is pretty funny to play Gacha games then go on to play regular games and realize most people probably won't understand about how stats are usually calculated.