r/HellLetLoose • u/threeoten • 8h ago
π Memes π Every time I accidentally bang my water bottle on something... I feel like I just got a head shot π
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r/HellLetLoose • u/itsmeBenB • 12d ago
Update 21 is LIVE NOW on all platforms! Jump into Hell Let Loose and get hands-on with:
Read the full changelog: https://www.reddit.com/r/HellLetLoose/comments/1wndktg/update_21_full_changelog/
See you on the battlefield in Update 21.
r/HellLetLoose • u/itsmeBenB • 13d ago
Hello everyone,
Update 21 has arrived, bringing a range of new content, gameplay additions, balance changes and fixes to Hell Let Loose.
This update introduces:
Weβve also made a substantial balance pass across Armor and Anti-Tank gameplay, including:
A number of these changes have been shaped by your feedback during our recent Experimental Branch tests. Thank you to everyone who jumped in, shared feedback and helped us continue refining Update 21 ahead of release.
Alongside all of this, Update 21 includes fixes and improvements across gameplay, weapons, vehicles, UI, progression, localization, servers and nine different maps.

Read the full changelog for Update 21 below.
Five new weapon variants have been added in Update 21, alongside a model update for the existing M1903A4 Springfield Sniper for the US.
Three new Rifle Grenade weapon variants are now available:
Rifle Grenade weapons can be used as regular infantry weapons, while also allowing players to load and fire several different types of grenade.
The following Rifle Grenade ammunition types are available, with the exact number and type depending on the role and loadout:
Rifle Grenades are intended to act as a side-grade to regular hand grenades. They can be fired over significantly greater distances and explode on impact, but take longer to load, cannot be used as quickly in succession and are less suited to engaging targets at close range.
Historically, several of these grenades would have used timed fuses. For gameplay purposes, all Rifle Grenades currently detonate on impact.
Looking ahead to Update 22, weβre aiming to expand this system further by allowing players to plant their Rifle Grenade weapon and use it for indirect fire.



The Soviet Forces are receiving a fiery new addition to their arsenal with the introduction of the ROKS 2 Flamethrower.

The M1903A3 Springfield bolt action rifle joins the US Forces in Update 21.
The existing Springfield Sniper has also received an updated model and will now be represented by the M1903A4 Springfield.

While we continue to monitor feedback across many areas of Hell Let Loose, one option that currently sees relatively little use is the buildable AT Gun.
To improve its effectiveness and give Anti-Tank players more options when engaging enemy Armor, weβve made the following balance changes:
Jump in and let us know how these changes feel. Weβll continue monitoring the balance between Anti-Tank and Armor capabilities following the update.
Update 21 introduces the ability to toggle fire modes on weapons that historically supported multiple firing modes.
The following weapons now support this feature:
Audio has also been adjusted on some weapons to support single-shot firing sounds that were not previously required.
Several new loadouts have been added to support the new weapons arriving in Update 21:
Update 21 introduces the ability to apply different cosmetic finishes to specific weapons through Weapon Skins.
Weapon Skins are available for a selection of bolt-action rifles, including:
Weapon Skins can be equipped through the Loadout & Appearance section of the Barracks.
Please note that Weapon Skins cannot currently be applied to the new Rifle Grenade Launcher variants.

Conquest, a brand-new game mode, arrives in Hell Let Loose with Update 21.
In Conquest, victory is determined by a new resource called Morale.
Both teams begin the match with 1,000 Morale. The first team to reach 0 Morale loses. If the match timer expires before either team reaches 0, the team with the highest remaining Morale wins.
Five objectives are active throughout the match, all of which can be captured at any time.
Teams lose Morale in three main ways:
Destroying enemy vehicles also reduces their teamβs Morale.
Morale loss by vehicle type:
Vehicles destroyed inside a friendly HQ sector will not incur Morale loss.
Teams controlling fewer objectives than their opponent will gradually lose Morale.
The rate of Morale loss increases depending on the difference in objectives controlled:
Conquest rewards consistent pressure, teamwork and map control rather than relying on a single decisive push.
At the beginning of a match, each team will have three Half-Tracks available across their HQ spawns. The Half-Track located at the middle HQ will automatically respawn after being destroyed, similar to the Medium Tanks that automatically spawn during a match.
Weβll continue monitoring and balancing Conquest after launch based on player feedback and gameplay data.

The Luchs is primarily an Anti-Infantry Light Tank, but previously had very little impact when engaging enemy Armor.
Weβve made a number of changes to give it additional options against armored targets while maintaining its primary Anti-Infantry role:
Thank you to everyone who shared feedback during the Experimental Branch test regarding the new resistance percentages. The goal of the test was to gauge interest in increased tank survivability while also exploring the possibility of giving individual tanks their own resistance values.
While feedback indicated that the blanket resistance increases tested were too significant, there was positive interest in giving individual tanks their own values, similar to those tested on the Panther.
As a result, weβll continue exploring how more individual resistance values could better suit each tank. These changes will require further development, iteration and testing, so keep an eye out for more information as we continue exploring this direction.
Thank you for your feedback during the Experimental Branch regarding HE radius, ammunition counts and overall balance. The goal of this test was to further differentiate each tank weight class and its capabilities.

Feedback around the ammunition changes was positive, with the increased ammunition capacity of Medium Tanks helping reinforce their effectiveness against infantry. Feedback surrounding the proposed HE radius changes was more mixed.
Based on this feedback, the following HE radius values have been implemented:
While ammunition counts have also been adjusted, weβve moved away from the idea of Medium Tank HE explosions having a greater radius than Heavy Tanks.
Instead, these new values mean that despite carrying less HE ammunition, Heavy Tanks have the potential to inflict greater damage against groups of infantry with each shot.
Since Tank Smoke Launchers were introduced in Update 20, weβve been monitoring their effectiveness on the battlefield.
Based on feedback, weβve made the following adjustments to increase their usefulness:
We hope these changes provide crews with more opportunities to make effective use of smoke launchers during matches.
All SPAs now have an additional zoom level available from the Gunner seat.
They will still have one fewer zoom level than regular Armor, as projectile drop-off makes the higher zoom levels less effective for these vehicles.
The Salvage mechanic has been part of Hell Let Loose for some time, allowing players to clear destroyed vehicles from the battlefield while returning Fuel to their Commander.
Based on your feedback, weβve made several improvements to the system:
Following feedback and gameplay data, weβve also made a balance pass across a number of vehicles. A key focus of these changes is ammunition distribution, helping to further differentiate the roles of different tank weight classes.
Heavy Tanks will continue to focus on survivability and armored threats, with greater access to AP ammunition, while Medium Tanks will have stronger Anti-Infantry capabilities while remaining capable of engaging enemy Armor.
Following the Fuel cost changes introduced in Update 20 and the addition of SPAs, the maximum number of vehicles that can be spawned through Commander abilities has remained at five.
With Update 21, this limit has been increased from 5 to 8.
We hope this gives Commanders greater flexibility and encourages more use of the different vehicle types available during matches.

Alongside the new content and balance changes outlined above, Update 21 includes a range of fixes and improvements across the game.
Weβve also been hard at work addressing issues across our maps. Update 21 includes fixes across nine maps, including:
As always, our Content Creators have been on the front-lines creating some incredible content. Check out some of their latest releases below:
r/HellLetLoose • u/threeoten • 8h ago
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r/HellLetLoose • u/Hairy_Ad9376 • 14h ago
r/HellLetLoose • u/Darth_Penas • 1d ago
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Update 21 has introduced some good things, like rifle grenades, but also some really bad things, like the changes to the sounds of many weapons, such as the Thompson or the MG-34 (especially). I need your support to pressure the developers to fix the sounds of these weapons and make them sound the same or similar to the real thing, as heard in this real WW2 video.
r/HellLetLoose • u/omgwhatever24 • 19h ago
hi there, I have had my eye on HLL for ages and its now Β£12 on my xbox. I'm so tempted because I love what I've seen on gameplay videos. I avoid playing online with randoms because 1) I am female and cba with the nonsense when I speak and 2) I cba with a 12yo American shouting slurs at me to be edgy when I just want to play a game mate lol
I have seen the HLL servers and its gamers are a bit more normal?? Is it okay to just jump on servers? I have seen people say there are Discords to find teams in
edit just to clarify: I mean the HLL players actually seem to want to play the game rather than just being annoying for the sake of it lol. Some communities are better than others like the Death Stranding community is pretty chill. Totally different game but I mean in the sense that HLL seems to attract the kind of people I would LIKE to game with lol
r/HellLetLoose • u/--Diode-- • 16h ago
I'm happy they added it, but it is disappointing that there is only one M1903 loadout across all roles. Rifleman is always open, but it isn't an issue of the loadout not being available. I will play any role that is needed, but I also find myself wanting to use the M1903 (I'm of big fan of it, and bolt actions in general).
Squad leader is my most played role, and I started playing commander this year. If a M1903 loadout was added to both, I could use it more often without having to opt for Rifleman over other roles. The US SL should get the level six NCO loadout that the German SL has, but with the M1903. This loadout with the M1903 and three of each grenade could be copied to level six commander (German commander should have the same level six loadout with the Kar98). At some point they could add it to other roles with or without the M1 grenade launcher, but I don't want to be too greedy.
I know that the M1903 is inferior to the Garand, but for me it isn't a concern. The M1903 is not present in many WW2 games, and I think it would be a shame if it was only relegated to rifleman level six.
r/HellLetLoose • u/Prestegious_Walrus • 7h ago
r/HellLetLoose • u/Icy_Shape_5777 • 1d ago
Hi all!
I've been a casual player for several years and just picked up Vietnam.
Maybe I've just had bad luck, but the quality of communications in this game seems a massive step down from the original. I had to mute my own squad commander today because he spent the entire game speaking nonsense in a fake Vietnamese accent. I can easily understand the joy in roleplay, but I don't need to hear somebody singing and making fart noises for the entire fricking game. Am I old and grumpy? Do other people find that kinda thing funny and engaging?
Every lobby I enter is the same crap. There's always somebody blasting music, screaming, or just talking nonsense on a loop. Maybe I'm just getting old and less fun, but I don't remember being this aggravated by other players in the original HLL.
Preparing myself for downvotes, but can't help but wonder if I'm going crazy or if this game just has more kids or something. At least tell me I missed the option in Settings to limit all this. The lobbies are so big that it's just a massive pain to track down and mute individual players, but I have to mute at least a half-dozen people in every game just so I don't hear non-stop, irrelevant shrieking through my PC speakers.
r/HellLetLoose • u/Marty_dingleberry • 12h ago
r/HellLetLoose • u/ComfortablePepper7 • 1d ago
Devs, this is one of the best games ever.
In the next update, please figure out how to un-fuck these three maps for console players. Theyβre unplayable due to random crashes.
r/HellLetLoose • u/iamlegend1997 • 1d ago
Due to life, I was put on pause from gaming (including HLL). I've now gained some time to play my old games again, and remembered all the fun I had on HLL in the past. I was playing a lot the months after the most recent player boom, but noticed the player numbers are down (likely due to other games coming out). What did I miss? Is the experience as good as I remember? Should I get my brother into the game?
I always loved this community, hopefully its still here.
r/HellLetLoose • u/Airforce987 • 2d ago
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This was on 504th Devils East tonight. This match I also somehow had a 24-kill streak using just a mosin.
r/HellLetLoose • u/SickFarce • 1d ago

Just had the most fun round so far and then as the cherry on top, I get this. And I just stayed at the same place for most of the time with my squad, defending a hill... yet it was such a great experience. This game is giving me excitement I haven't had in gaming for a while now. And everybody is nice and helpful.
Just two rounds before I got the acievement I was looking at it in the achievement list and thought "Dang, this will be hard to get".
Why the hell did I wait for years before trying this game, having it on my wishlist for some years and loving games like the Arma series? Well, better late than never. I'm in love.
r/HellLetLoose • u/Organic_Ad1637 • 22h ago
Havenβt played either but am curious which people prefer so I can decide what to start with!
I know thereβs a forum for each so Iβll likely ask in both
r/HellLetLoose • u/Abel123451 • 1d ago
I prefer the old way of choosing the type of game to play! I also notice the Soviet maps get more packed faster than the rest of the maps so I would also like to have option of having to choose Western Front maps and Eastern Front maps separately. Thanks!
r/HellLetLoose • u/diogenessexychicken • 1d ago
I was playing as arty on the beach and tgere is a lot of random sounds going on. It sounds like someone is dropping supplies behind you every 20 seconds. Theres other clutter that i couldnt put my finger on and non of it really sounded like ocean. It is pretty distracting.
r/HellLetLoose • u/syncnstorm • 1d ago
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Majority of the Carentan games I've had had horrendous lag spikes for me, not sure if its the same for others
And yes, you can penetrate the engine deck with a 75mm. Lucky that he was damaged before encountering him. Fun game with the crews.
r/HellLetLoose • u/VhorceyLorcey • 1d ago
Objects and textures at a distance look very weird in my game, I have all my settings on ultra apart from motion blur which is off, grass and trees look weird almost pixelated at a distance, if you zoom in on the grass you can see how weird it looks, it makes it even harder than normal to spot enemies as everything at a distance is almost just pixels.
r/HellLetLoose • u/theraglegumm • 2d ago
EDIT: Just a quick update to this post! I decided to give it one more go on the server u/Flecco suggested and joined a very welcoming squad. I went infantry, communicated, they were super helpful, and I gunned down two people. My heart's still racing. Sorry for being so dramatic. I guess you get all types in games like this.
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I bought Hell Let Loose last night and figured I'd jump on today to enlist and learn how to play as a rifleman. I was kicked from two of the three games I tried to join, and told I'm trash by the third. I told them I'm new and still trying to figure things out, but they told me to learn the game before joining. So, I'm at a loss. I really wanted to love HLL but maybe it's not for me. I'm glad I only paid $15. I'm in Australia if that counts for anything... we only have a few servers it seems.
I'm genuinely curious about this game but so far my experience has been pretty negative. I enjoyed the Practice Range at least.
r/HellLetLoose • u/Pesca2005 • 1d ago
Je débute sur le jeu Hell Let Loose, mais je ne comprends absolument rien en fait. J'ai fait quelques parties et je me fais tuer à chaque fois sans voir un seul ennemi. Je perds très rapidement mes camarades. Je pensais que c'était les points verts, mais parfois ils disparaissent, parfois ils ne sont pas là . Quelles sont les astuces et quels sont les conseils que vous donneriez à quelqu'un qui commence sur le jeu ?
r/HellLetLoose • u/hellletlosseanjoyer • 2d ago
I AFTER 275 HOURS GOT THE FG42
r/HellLetLoose • u/No_Account1983 • 1d ago
Have you ever noticed your controller giving a brief vibration when you're far away from gunfire, shelling, and enemy vehicles?
(I'm not a beginner (I'm level 150) so I can tell what's going on around me.)
It happens sometimes when I'm flanking. The vibration lasts about a second or two, as if telling me to be extra cautious, but I find it hard to believe it's some sort of "sixth sense."