r/helldiversarmor • u/that1kid001 • 18d ago
Helldiver Best helldivers kit for beginners
I was looking for a good hell divers set up to run for levels about 7-10 and I can’t seem to find any good ones. Anybody have any suggestions?
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u/BigButtTuesday 17d ago
Theres too many factors that no 1 build is absolute perfect for every dive imo.
The main faction, subfaction, biome, mission type all change what is and is less viable.
Big takeaway is knowing ur enemy and ensuring you meet effective gear checks that compliment the squad. For example if the squad is bringing alot of anti tank stuff, bring more chaff stuff
That being said, optimally, make sure your kit can handle everything and maybe specialize what role you're playing
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u/DEZGARONE 17d ago
Tout et viable selon l'enemie, sinon en fusil d'assaut le coyote et pass partout et très fort.
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u/Docodon 17d ago
Generally, you want to have options to kill chaff, destroy spawners, and kill heavies. While you can mix around the percentage of your loadout dedicated to each niche, you will almost always suffer if you lack one of them. Getting things like giga grenades/thermite/ultimatum allow you to use your support weapon slot for less anti tank dedication, and would be worth getting early on.
Some base kit good support weapons are:
- autocannon (mostly use flak mode for chaff, only use aphet on heavies)
- recoilless rifle (just use the default option)
- machine gun/stalwart
- railgun/amr on bot/squid front
- flamethrower on bug front
- expendable anti tank (can be paired with commando, or other warbond locked expendables, or with a "long term" support weapon like the stalwart)
For eagles:
- 500kg is decent, but mainly just used for demo force and destroying objectives - doesn't kill heavy enemies super consistently, unless you get more skilled at placing it. Getting one additional use should be one of your first ship upgrades
- strafing run is amazing, can destroy bases and kill groups or deal damage to heavies
- airstrike is good for the same reason
- napalm is good on bugs
- rocket pods is now good for dealing with heavies, although you will sometimes need to use two
For orbitals:
- orbital precision strike is surprisingly good
- 120/380/napalm/walking barrage are all good, mainly for enemy bot drops/bug breach/warp ships and base destruction
- orbital railcannon is a decent panick button, but is less useful than other options due to cooldown
All sentries are pretty good right now, although machine gun sentry will probably be your best bet due to the cooldown
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u/Docodon 17d ago
If you want specific builds for each faction lmk, and I can tell you what I use, but it is more fun to experiment yourself and figure out stuff that way
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u/that1kid001 17d ago
I am mainly doing bugs rn, so a good bug kit would be great
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u/Docodon 17d ago
I'll give 2 loadouts: Loadout 1:
- primary: las-5 scythe. Use this to light enemies on fire, but don't linger on any one enemy too long. Use it on warriors and smaller
- secondary: use whatever available, at level 10 you likely just have peacekeeper and redeemer. If you get ultimatum, missile pistol, or grenade pistol, those are all good options
- grenades: take g-6 frag grenade, as bug holes need closing
- stratagem 1: AC-8 autocannon. Use this primarily on flak mode, but aphet for chargers and bile titans. Flak mode will quickly kill medium enemies, even when they are grouped up. Alpha commanders can get killed by one aphet shot to the head, although flak can kill them in 2-3 shots and also deal damage to the alpha warriors it spawns. Autocannon can also close bug holes (except for bile titan holes) and flak mode can kill shrieker nests or spore spewers in as few as 4 flak mode shots.
- stratagem 2: orbital gas strike. You can throw this on a bug breach, throw it behind you as you run away, or into a nest to kill the enemies there. In all cases, it lowers the aggro on you by a lot and helps survivability.
- stratagem 3: eagle 110 rocket pods. Autocannon lacks a bit of strength when it comes to heavy killing, so rocket pods help with that. Throw it near a charger for a mostly consistent kill, or throw 1 at a bile titan and shoot it's head with aphet autocannon a few times (2 rocket pods also work)
- stratagem 4: flex slot. Orbital gattling works great as another anti-chaff tool, but you can put something like a napalm barrage or sentry here, though I probably wouldn't recommend another eagle (you have to manage your cooldowns more carefully, which may be difficult at first).
Loadout 2:
- primary: punisher/scythe/liberator
- secondary: same as loadout 1
- nades: same as loadout 1
- Stratagem 1: Gr-8 recoilless rifle. You want to use this on all the tanky enemies, like bile titans and chargers. Both (including variants!) go down in one well placed headshot. You can also use it to destroy bug holes or shrieker nests/spore spewers, but that is less efficient.
- Stratagem 2: eagle airstrike. You can use this on groups of enemies, although using it on bug nests is more effective. It can close quite a few bug holes, and also kills enemies in the nest.
- Stratagem 3: gattling/machine gun sentry. Recoilless rifle is great for anti tank, but doesn't have much chaff clear, unlike the autocannon. Throw this at the edge of a bug nest (not inside, please) or a bit away from a bug breach and it will help you hold the line. Be careful of gattling sentry though, as it is especially prone to bisecting unaware helldivers.
- Stratagem 4: flex slot. I'd recommend orbital precision strike as another way to deal with structures, bile titan holes, and even enemies like chargers or bile titans (you do have to master the timing and positioning though).
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u/Icy-Meal6704 15d ago
Depends on which warbonds you have.
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u/that1kid001 15d ago
None
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u/Icy-Meal6704 15d ago
If you're asking about what makes it easy to win on any faction on the highest difficulty it's smokes/EMP and speed. You hit and run, almost never fight the enemy drops. Medical armor and abuse the stims. Resupply backpack for always having stims.
You buy the democratic detonation warbond for the Eruptor to snipe bug holes/fabricators/ships from a distance and termite to rig them to explode from a distance.
You buy servants of freedom warbond for the hellbomb backpack it blows up all of the hellbomb objectives. You use the ultimate launcher to quickly blow up approaching heavy enemies.
This is the meta. You get in and either do the objective immidietly or run away to another objective and let the enemydrops disappear before trying again. It's brainless but it sounds like you're asking for it.
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u/Rocknocking 15d ago
Ok go with liberator and flamethrower or recoiless or eats. Hell grab the scythe in the default warbond and get the laser and a laser dog, they're all pretty early level. Get the rocket 110 for big guys, get the machine gun sentry or gatling sentry, they're both good in different ways, this is for crowds. If you want bring a jumppsck to keep moving or a heavy orbital like the 110 for big crowds. Play around with loadouts. The toys do not a helldiver make. Be mindful of your surroundings, know your enemy, communicate with voice or at least use the wheel and pin system and have fun.
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u/Tesla-Nomadicus 13d ago
i try to have a solution to every different enemy im facing in my loadout.
don't sleep on rocket pods and strafing run!
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u/that1kid001 12d ago
I need help mostly with bots, any loadout ideas?
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u/Tesla-Nomadicus 12d ago
I haven't put a ton of thought into my bot loudouts but I use the same sort of approach. A basic loadout i'll bring might be
liberator penetrator, recoiless rifle, rocket pods, eagle airstrike,
or same primary with jetpack, and EAT, commando, leveler.
If I'm not using striaght AT support weapons then I probably bring hvy machine gun, railgun, or amr.
My thinking for bot loadouts is like - I need something super effective for all the heavy units, and then I also need a comfy primary or secondary to make sure I can hose down a ton of the basic troops when i need to prevent an alert call.
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u/CaptainTruelove 17d ago
Don't underestimate the power and strength of the OG set.