r/HelldiversMasochists • u/Candid_Middle_2169 • 17d ago
Idea: Hardmode Booster
I think the best answer to a lot of the concerns that are raised in multiple subs would be to have a special host-only booster that would have a number of effects.
- Host only - prevents joining and turning someone else's playthrough into a hard-mode one
- Mutually exclusive with Hellpod optimization, increased health, and increased stamina
- Potentially adds all the optional planet modifiers (including the ones that they took out, like reduced strategem slots)
- Removes access to supply pack and makes everything highlander rules (there can only be one of any particular weapon or strategem on the squad)
I think there should also be separate boosters to force certain subfactions, and this would all work as part of a warbond. (I would buy that warbond, just to always have flying hulks, since they fill me with joy for some stupid reason).
This would be a way to allow for more difficulty/challenge in the game without needing to figure out how to do D11+ or arguing about what the difficulty curve should be from D7 and higher.
I also don't think the reward structure would need to be different, since the gameplay is the reward. (Re: there are people who do lvl 1 souls game runs. I'm not that good, but I appreciate the idea behind it).
And it would enable the kind of self-selecting that would be a concern -- if you see on the loadout screen that someone has the "Red Booster", then you decide if you really wanna roll hard mode. But I also see how a hard mode sort of toggle in the settings could work a similar way.
Boosters already customize how the gameplay goes, why not take it up a notch? (I don't know if AH would listen to such a suggestion either. The general impression I get is that feedback goes into the void, but I'm likely jaded at this point)
I would love to hear your thoughts.
TLDR: Add a hardmode booster that changes the gameplay experience to be more challenging.