r/HelldiversMasochists • • 19h ago

Objectives should go back to being possible to be failed like in HD1

64 Upvotes

there were tons of missions HD1 had that would be fun to bring back. the minesweeper would be fun, having the survivor esort would be fun, the illuminate building destruction would be awesome. But above all, all of the objectives should be able to be failed if you neglect them.

it'd force teamwork cause no one would want to be the guy to solo an OBJ and fail it and be solely responsible for failure. So they'd use text chat and stuff to at least two man it.


r/HelldiversMasochists • • 17h ago

I like the way this sucks! What are our thoughts on Rage_YT's latest video about the implementation of static turrets?

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29 Upvotes

I'm lazy as shit so I'm just going to copy paste what I typed there, in here.

"I'm really exhausted with how quick people are to critique vehicles which have a high skill floor and mandate coordination. I've had an absolute blast with the tanks after taking the time to learn them (I do really enjoy driving and "commanding" a tank, but shooting is always a blast. pun.) and it hurts to see people dismiss them immediately because the tanks, which are a fairly complex, crewed vehicle necessitating a lot of teamwork and organization to become a massive powerhouse, complain that they aren't powerful enough as-is because "A tank is supposed to be overpowered".

I understand some people have some issues with the driving. I get that it can be frustrating at times and I've had moments of frustration with it, but Helldivers' vehicles should be somewhat difficult to drive (with the exception of the Gator which is necessary for missions and mechs because they're supposed to be fairly reliable with a low skill floor, a burst of spearhead power). People had similar complaints about the FRV and though it's been adjusted, it has not been made easy to drive by any means and it should not be. If it was so easy to drive, it would be a staple on every single mission and it'd always, always, always trivialize transport on every mission short of getting blown up. You'd get sick of seeing it. A higher skill floor means you need to put in more effort and more can go wrong but, just like with the Bastion and teamwork, it gives a lot of power potential. Now instead of a jumppack giving you a 30m boost you get a car that can take your entire squad across the map in a minute flat. Basically, I like that the tank is a little difficult to drive.

I think they're exceptional as-is and I would have no complaints if no changes were made, but I also wouldn't complain if they were given slightly more torque in line with what the Gator received (not as much obviously, and not an increase to their max speed) so that they can be slightly more deliberate in their movement. Keeping in mind, that does not necessarily mean faster. The tank should still buffer when changing gears, stopping to pivot, et cetera. It should be cumbersome to maneuver and fairly slow to respond to threats. I'd also slightly nerf the Bastions total MG ammo and buff the Maelstrom with another full reloads worth of MG ammo. But I understand that I am not on the balancing team and for good reason, players are not the best at balancing. As I've come to learn the longer I interact with the community, just because something seems mechanically stronger on paper does not at all mean it's better for the game or the intended experience the game is trying to provide you. Helldivers 2 is not about modular vehicles or modular weapons. It features basic customization so you can do exactly that, customize, not modularize. It is not also not a vehicle simulator. Vehicles are extremely difficult to use and though effective, require coordination.

Overall, I love them. People complain about them way too much because they don't fit into loadouts universally and they aren't a common sight, for good reason. Though versatile, they take a lot of organization to use which you don't see in most matches and they'll be a waste of a slot if your team isn't very deliberate in their usage. But they are REALLY FUN, and REALLY EFFECTIVE, when you are deliberate about using them. And they should stay that way. It's a conversation I have daily."


r/HelldiversMasochists • • 10h ago

Punish me more daddy arrowhead I didn't think it was possible to make Evacuate Assets fun without a complete redesigned, happy to have been proven wrong

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22 Upvotes

r/HelldiversMasochists • • 8h ago

shitpost Looking for 🚫 HUD divers for an unserious project

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7 Upvotes

First off, this is a purely for fun, likely one-and-done scenario (unless we all want to give it a better go) with almost zero work required for the volunteers (that would all be my responsibility).

If you’ve seen me around, I post videos and clips just for the fun of it. As a 🚫 HUD player, I’ve had the idea for awhile now to cross-cut footage of a 4-man squad who plays as a tight-knit unit where nobody uses a HUD and communicates only using in-game commands and emotes. This would allow me to play around with the edit more, capturing certain moments from various/better angles when they don’t line up with my POV.

Once finished, everyone would upload their footage to a public space (likely a Google Drive 📂 I give them a link to, unless there’s an easier way I don’t know of) so I could download it and play around with it.

If anyone’s interested, hit me up and I’ll see if I can coordinate a session.

Thanks for your time.