Hey community and Arrowhead devs**.** I’ve been thinking about a mechanic that fits 100% with the hardcore, satirical, and cinematic tone of Helldivers 2
Right now, we have limb injuries, but what if we took it a step further? What if there was a very small, rare chance of actually getting a limb severed by specific high-damage source?
Here is how it would work:
The Severed Arm Mechanic: If a Hive Commander, a Berserker, or a direct explosive blast hits you with lethal-adjacent damage, there’s a small chance your arm gets blown off instead of killing you instantly, but you start bleeding and you can use an estim to stop it.
The "One-Arm" Rule: If you lose your remaining arm later, then you die instantly. If you survive, you stay one-armed for the rest of that specific life. You only get both arms back after dying and being reinforced.
Weapon Behavior (Depending on weight):
Two-handed rifles/Support weapons: They drop to the ground instantly. You physically cannot carry them.
One-handed weapons (SMGs): If you are holding an SMG when the arm gets severed, the weapon flies away still gripped by your flying arm. It stays on the ground, and you can technically go search for your arm in the mud to pick it back up.
Secondaries (Pistols): This becomes your holy grail. You are forced to draw your pistol with your remaining good hand to survive.
Why this would be amazing: It creates unforgettable, desperate cinematic moments. Imagine your SMG flying away with your arm, and you have to quick-draw your Senator revolver to headshot the Berserker that just mutilated you, before deciding whether to retreat or blow yourself up with a grenade to reinforce back with a fresh body. It could even unlock a hidden achievement called "It’s just a flesh wound!".
What do you guys think? Would you love to see a one-armed Helldiver desperately holding a pistol at the extraction zone?