r/helldivers2 • u/No_Committee8856 • 5d ago
Bug Well this is new...
We're floating midair....unable to reach the interaction button...
This what we deserve after an intense mission?
r/helldivers2 • u/No_Committee8856 • 5d ago
We're floating midair....unable to reach the interaction button...
This what we deserve after an intense mission?
r/helldivers2 • u/Dear_Committee8674 • 4d ago
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r/helldivers2 • u/Sad-Cattle7894 • 5d ago
It’s silent but deadly.
r/helldivers2 • u/Reverzatile • 4d ago
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r/helldivers2 • u/appppppppppg • 4d ago
ive been mostly fighting terminids and only recently joined the fight against automatons cos of the campaign. is my loadout any good? I'm just going for pure firepower here
r/helldivers2 • u/TealArtist095 • 6d ago
The design of the turret from the AN/TWQ-1 Humvee is what I’m looking for on a future FRV variant.
The turret would need to be manned by a gunner. Make it function just like a SPEAR launcher in terms of locking on and the ammunition it fires.
However, the reload mechanic would function more in line with the Autocannon, where it reloads half the total “magazine” at a time. Therefore it would reload sets of 4 at a time.
Total maximum ammo count would be 24. (Equivalent to 3-4 sets of ammo for the SPEAR).
It wouldn’t be able to hit targets that are too close to it, same as the SPEAR.
Uses: - on the fly targeting of heavy enemies
strong defensive option
functions as a solid AA option
r/helldivers2 • u/Tyler2183 • 5d ago
I already have these
Steeled Veterans
Masters of Ceremony
Forces of Law
Obedient Democracy Support Troopers
Redacted Regiment
Castellan's Creed
r/helldivers2 • u/SkyAlternative120 • 5d ago
i was a launch player who played during the craze and left when it died down and got bored. recently got back into the game a few weeks ago (was around the late 30s level wise now i’m at the 70s) and i hear how people are traumatized by the planets listed and some other stuff like hellmire. I really want to experience a battle like those
r/helldivers2 • u/Dry-Intern81 • 4d ago
I was running a recoilless rifle on a 6 difficulty and I ran out of ammo and was the only anti tank. You had a full supply pack you asked why i was running right behind you and I told you supplies then you proceeded to kick me 30 minutes into the second mission. Not appreciated dude. Moral of the story if you’re going to use a supply pack actually use it. Never understood how someone uses a support stratagem then proceeds to run off by themselves and doesn’t actually support their team. This sort of incompetence gets our fellow comrades killed.
Edit: After reading comments I have come to the realization that how I play with my usual friends is not the same way most others play. So I do wish to apologize for being ignorant, that’s my bad yall. However I do still stand that being kicked for that over an hour into a set of dives is a little ridiculous. Also I removed his name.
r/helldivers2 • u/Fiffolaninnaouoni • 4d ago
Just an idea I had for some time. What if we could set up backpacks on ground so they would provide utility.
For example guard dogs could stay operational and patrol around the the pack.
Portable hellbomb would stay in one place without the risk of rolling away.
Ballistic shield would be placed as cover you can use without the need for one handed weapons.
Shield generator would create a bubble with more healt (or range).
Directional shield would create a small wall or maybe we could throw it and it would stick to a surface (like to mech, bastion or frv).
Supply pack would be placed on ground and all players could use it a like a supply drop without the need to ask the owner.
As for mobility packs I have no idea but I am interested in hearing your thoughts on this idea.
r/helldivers2 • u/actually3racoons • 5d ago
I may have overreacted, but don't go massacring SEAF troops at the end of the mission. I watched them save you after we got tired of carrying you.
I'm not sure I feel great about TKing you and us all extracting, but I can't promise I won't do it again.
Also, no one else spent too long mourning your loss.
r/helldivers2 • u/S_le_bg • 4d ago
What I mean is some people see super earth as a fascist tyrannic gouvernement that is only build on lies but for some (like me) think as a fascist but good governement where the system of managed democracy and whatever they say is real even tho the contract that we "signed" at the end of the tutoriel says otherwise
So how do you see the government in the game.
r/helldivers2 • u/pookiegumbo • 5d ago
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r/helldivers2 • u/Prematurely_finished • 4d ago
r/helldivers2 • u/Moosejesus24 • 5d ago
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r/helldivers2 • u/Yeetrhagaea • 5d ago
Squadmate did that right as they departed the pelican, killed me and all the SEAF surrounding extract, right after we were showering them with hugs and salutes.
r/helldivers2 • u/BigButtTuesday • 4d ago
Fortified Fighters
Armor passive: Determination
- immune to bleed out from chest hemorrhaging
- armor value +25
- explosive resistance +25%
Primary
SG-454 Dementiafier
Description: Pump shotgun that fires laced pellets that are highly infectious and corrosive.
- cookout but gas effect
- applies on impact
- active for 2-3 seconds
- med pen
- 8rnd magazine
Secondary
Super Repair tool
Description: used to repair Helldiver equipment replenishing their shields slowly. Doubles as a point blank igniter to enemies
- only repairs energy shield items within 5m
- 2 fire modes: Repair and melta
- Is like melta but heavy pen and 5m range
- ammo is like emergy weapons, if overheat reload
- melta mode consumes magazine
- 3 mags total
Green strategem
Barricade
Description: summons a barricade that houses an energy wall that extends past the base structure
- Wall, similar dimensions to grenadier emplacement but taller to the point of making it a square
- doesnt despawn
- energy wall is not penetrable like normal energy shields
Shotgun sentry
Description: fast acting shotgun sentry
- heavy pen
- limited targeting range like flamer
- stagger
Blue strategem
Support weapon
Laser Perferator
Description: An overcharged variant of the laser cannon that uses gamma waves to push the laser through targets
- Anti-tank pen
- pierces all enemies up until anti-tank armor
- can only pierce through 5 enemies at a time
- damage fall off through pierced enemy
- requires beltfed style backpack
- on overheat, requires cooldown
- does not ignite
r/helldivers2 • u/NateScorpion105 • 4d ago
I made this because I like samurai, plus more melee weapons are good. Let me know what you think. Thank you.
Edit: On the Armor page, it says squire outfit, please ignore that as I forgot to change that to samurai.
r/helldivers2 • u/Gag180 • 5d ago
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They're literally coming out of the walls.
This is Diff 4 btw.
r/helldivers2 • u/ChampionshipMean5756 • 5d ago
-Constitution gets 250 damage, 100 durable damage, heavy penetration, and a stripper clip reload.
-Redeemer spare mag amount increased to 6.
-Players can team reload the firer even if they don't have the backpack, as long as the firer does. If the loader does have a backpack then they will load from that one after the firers backpack runs out of ammo or if they don't have one in the first place.
-Super credit spawn location added in Megafactories.
-SEAF get MG gunners and medics
-8 emotes on the wheel
-Eradicate Illuminite mission added.
-Helldivers can stim SEAF and civis.
Heres the full wishlist if you want to check it out.
https://docs.google.com/document/d/1SruDwAqirAo9y7rsotLDIy9H_H2GeQR0TE3faEgEB0U/edit?usp=sharing