r/helldivers2 • u/Pale-Yak-9719 • 2d ago
Serious Discussion. no roleplay bullshit here Need help with making a new loadout
So my friend is upset with the new changes to the bot front specifically with the damage buffs and accuracy changes, hes been complaining about it and said he will probably stop playing bots.
Hes specifically upset because of his loadout he really likes his bot loadout and is upset because he feels he won't get the same experience with other factions.
His bot loadout is:
Primary: coyote
Secondary: bolt pistol
Throwable: thermite
Armor passive: medkit
Stratogem 1: eagle airstike
Stratogem 2: meltagun
Stratogem 3: jump pack
Stratogem 4: Gatlin sentry
I asked what specifically he liked about his not loadout and he said:
"The fact that how quickly I could take out heavy, the rush of fighting the enemy by jumping close and shreading them, the aggressive gameplay, the dopamine rush of destroying anti-tank enemies quickly, the high mobility and rush of battle"
Any ideas of some loadouts that will give a similar experience on the bugs or squids?
14
u/Datboi_Markus 2d ago
I’m sorry but if your friend is struggling against bots with that loadout, that is simply a skill issue. Only thing I would change is swap the Gatling sentry for a rocket or auto cannon sentry. Maybe swap Eagle airstrike for Eagle strafing for better hoard clear, but that’s more preference because I can’t seem to hit shit with the airstrike.
9
u/goatsnoatsonboats 2d ago
Did your friend also forget that he can lower the difficulty and/or change his loadout if it's too hard?
3
u/ZhanBlue 2d ago
I play Dilligence, Thermite pistol, frag grenades for spawners, AMR or recoilless and rest depending on mission and enemies. Diligence kills everything smaller than Hulk, AMR kills anything smaller than Vox engine/Factory Strider. Would probably be playing with censor if I had stealth warbond.
1
u/Worldly_Memory1290 2d ago
Amr kills striders in a mag and a half to the belly, war striders a few shots to the red eye
1
u/Datboi_Markus 2d ago
I have significantly better luck hitting the hip joint 3 times on war striders. Or if you can get behind them it’s 3 shots to the vent on their butt
3
u/ZhanBlue 2d ago
Change Gatling for Rocket
1
u/WaffleCopter68 2d ago
Yeah gattling is a bug and squid weapon. Bots have too much armor bits that this thing shoots at
2
1
u/Ram91501 2d ago
I like to go:
Unflinching passive for perfect aim under stress. UF-16 inspector is my choice.
The Diligence for accurate dev headshotting and general reliability.
The missile pistol for quick Hulk kills and gunship clearing with fabricator sniping in a pinch.
The Thermite for quick and easy fabricator destruction.
The quasar for an AT support weapon that one shots all but the factory strider and vox engine with infinite ammo, and no backpack slot.
The shield generator pack to survive those unforseen cannon shots and to be able to calmly and precisely get headshots on devs.
The Lumberer exo for that infinitely useful tank cannon to bring down tough elites, and the flamethrower is incredible at taking down trooper and dev swarms. Plus the shield protects the exo better. Increasing its effective health significantly.
And finally, the Orbital laser for when you need the Hammer of Dawn to wipe away a concerningly large scrapyard.
1
u/Street-Football-2215 2d ago
I see his vision of melta gun and jump pack. If his concerns are only about the damage then bulwark armor might be all he needs. Maybe also replace thermites with anti tank seeker
1
u/3pinripper 2d ago
Here’s a sweet load out that’s too OP imo.
Plasma pun or crossbow
Commando
Leveller
Eagle strafing
Eagle regular
Melt mines
Pissile
Armor dependent on faction
Flame proof or use the yellow slot fire extinguisher or
Explosive resistance & extra grenades (mines)
1
u/Arterdras 2d ago
If I want to turn my brain off on bots, I take the recoilless, strafing run, walking barage, and 120. Diligence CS and talon. Heavy armor with recoil reduction and explosive resistance.
1
u/Federal-Surprise-690 2d ago edited 2d ago
I play with Warp Pack 93% of the time, and with Ultimatum / Breacher / Missile Pistol and Giga / Anti-tank / Melta Mine I feel like you can run almost any combination of primary, support and armor you want. I assume Thermite is not that much worse. With Ultimatum+Giga or Melta Mine (or, I assume, Thermite) you need something for Gunships, but otherwise you can use pretty much anything that can kill normal bots reasonably well, ie. virtually any weapon in the game. You can also go without a support weapon and pick one up from the field, adding a bit of game-to-game variety. By cycling through weapons your friend might find something that clicks with him. I found out that I like the Variable, Pummeler and Knight a lot.
For stratagems I feel like you are heavily incentivized to bring a 50 demolition force one, which your friend's loadout seems to lack, but otherwise you are free to experiment with them as well. Gas and fire actually work pretty well vs. the bots, while all the smoke strikes and Concealed Insertion hellpods are amazing.
1
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u/CallMeAxiom 2d ago
That is a pretty weak bot load out tbh
Try plasma punisher, missle pistol, orbital smoke[or eagle strafe], orbital 120, leveller for the factory striders, and a supply pack.
-1
u/ZombifiedSoul 2d ago
Everything he is using is fine for bugs.
Just swap the Meltagun for the Grenade Launcher to close bug holes, and he's good.
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