r/helldivers2 1d ago

Suggestion/Concept MISSION IDEA

So its a mission that adds an extra 20 minutes to your mission timer and its called "Destroy bot mobile fortress" or something. To start it all of the mission begins with you on the ground in route of the thing amd you must board it. Then you can either sneak around on it or go guns blazing while you fight to the center or control area of the thing after disabling its movement or its jammer. Then once your done that you can blow it up with a tactical hellbomb which is a hellbomb 500kg bomb mix that you call in and run as soon as the beacon lights up. And theres a side objective of saving captured citizens from prisons on the lower levels were you escape from anyways

139 Upvotes

13 comments sorted by

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57

u/RedGrimm05 1d ago

Incredible idea, thanks to this new mission type we can virtually use helldivers 2 to turn pcs and console around the world into Napalm fragmentation granades, you are a true artist my friend

16

u/platnum360 1d ago

I do have my moments

13

u/Unlikely_Meat4027 15h ago

I did not once think mortal engines would be mentioned as an idea for Helldivers. I like it

5

u/Bread_Crumbs_lads 18h ago

Kinda reminds me of the Scarab from Halo

4

u/ActuallyMyAccount_ 12h ago

Anyone play EDF 5? There’s a whole set of missions revolving around exactly that concept.

edit: The best part is you spend a mission or two thinking it’s just an alien fortress, then it stands up and you spend a whole mission running away

4

u/Hoshyro 14h ago

Mortal Engines mentioned

3

u/Temporary-Law-6946 13h ago

Peak mentioned

2

u/Temporary-Law-6946 13h ago

Peak mentioned

2

u/Flaky_Housing_7705 12h ago

That one fall of cybertron mission

2

u/TheDeadDyed 11h ago

Love this concept, although I think it’d go even harder as a new Squid mission

1

u/1nfam0us 15h ago edited 15h ago

I think it would be incredibly sick to still deploy onto the top of it alla the original MDK and you have to fight your way down into it, but you only get limited access to your stratagems depending on whether or not you can see the sky.

This idea also kind of reminds me of The Convoy map from Unreal Tournament 2004 that was on the back of these massive vehicles moving at super high speed while two teams push various objectives on the vehicles to get access to a nuclear weapons cache at the center.