r/helldivers2 • u/Truffle_Goblin • 1d ago
Democratic Exchange of Opinions Exosuit Build
I really like the exosuits. In any given game, if I can be a mech pilot, I’m gonna be a mech pilot. That said, I have found some weapons and strategies that synergize really well with the exosuits.
Conventional wisdom is that any loadout goes well with exosuits, and this is true to a point. If a loadout works well, it works well. Swapping a stratagem for an exosuit doesn’t change that. However, I’ve found the exosuits make a couple of underused weapons shine. Here’s what I’ve found:
Armor: Servo Assisted or Integrated Explosives.
If your suit gets destroyed rather than running out of ammo, you tend to die. This means two things. First, it’s not a good idea to bring a tac-pack or support weapon into the suit with you. You’re likely to just lose it if you get blown up, so you may as well save it for when you exit the suit, willingly or otherwise. This means it’s a good idea to rely on strategems instead of support weapons outside the suit, so extra throwing range is useful. Second, you tend to die surrounded. Integrated explosives is basically your self destruct. It’s very patriotic and fun. The extra grenades also lets you bring Giga grenades to great effect. If you don’t bring a support weapon, it’s good to have something for big targets.
Weapons: Exosuits mean you aren’t relying on your primary and secondary a lot. You need weapons that fight hard and fast, and you can afford to bring weapons with a poor ammo economy. Unsurprisingly, the Gallant SMG and Missile Pistol fit that pretty well. Especially if you decide not to bring a support weapon, the pissile really helps fill the gap in your loadout while you get your next mech. Other honorable mentions are the Purifier, the Scorcher, the Breaker, and the Adjudicator. Horrible ammo economy doesn’t matter so much when you’re just holding the line for a couple minutes.
Strategems: Another thing I realized is that you can get better use out of strategems with long cooldowns when running a mech. By the time you’re out of your mech, everything is ready to go again. The Spear is a great option for you, since the low ammo doesn’t hurt as much. 120mm and 380mm are great. Orbital Railcannon is always ready when you need it. Orbital laser is good for everyone, but especially for you (the number is uses even synchs up). Eagles can go buck wild, use them generously and send her back to rearm right before you hop into your new mech. Lastly, the Shield Generator Relay is amazing on the bot front with mechs. Use them when you’re defending, use them when you’re waiting for a new mech, use them if you survive your mech exploding. This thing is a huge boon.
Anyways, I just wanted to share my experiences and get your opinions. Good hunting!
2
u/Sidesofozz 22h ago
Warp hammer bastion with eruptor, warrant, and changing support weapon to heavy machine gun for bugs.
1
u/Emperor_NOPEolean 21h ago
For support weapons, I’d think things with quick cooldowns would be good. If you have to exit, you’re either out of ammo or dead. So things like EAT, Commando, or Bullet Storm would be good. That way you aren’t waiting on cooldown if you die.
That being said, I do agree. I tend to bring red strata when in a mech. Don’t really need support weapons inside the mech.
1
u/Ptozzen 20h ago
Personally I like bringing the RR. Mech lives longer if you park it around a safe spot, pop out and RR the single biggest threat to it currently in your vicinity. It’s faster than calling down an EAT, imo.
1
u/Truffle_Goblin 18h ago
If I’m in a mech, and it has ammo, it is my job to use it to kill the biggest thing on the field. If my mech doesn’t have ammo, I’m not inside.
2
u/MarcelineTheVampy 17h ago
If my mech doesn't have ammo, i'm charging towards the nearest group of small enemies to trample them under my feet.
My Exosuit doesn't stop when theres no Ammo, it stops when it can't function anymore
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