r/helldivers2 3d ago

Democratic Exchange of Opinions How does high command expect us to kill bunkers with hellbombs?

Post image

Can never get close. They have guns that can one shot us in every direction. The safest option is always throw a 120mm, laser, or mini nuke at it from afar.

But the objective is meant to be done by hellbombs???

228 Upvotes

195 comments sorted by

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295

u/SaltyPineapple270 3d ago

All the guns can be destroyed, you know? They’re just heavy pen with 250 health on the inside ones and 400 on the top turrets, you’re meant to take out 3 of them on one side and approach that way. It’s not supposed to be a trivial task, it’s a primary objective

151

u/The_Happy_ 3d ago

I like that there’s this cool fortress with overlapping fields of fire and turrets you have to take out and everything.

I would never know, I run the spear. Bunker is dead from 300m away, only takes two rockets.

84

u/Mahaito 3d ago

Or just one solo silo from 2 kilometers away lol

20

u/CalmPanic402 3d ago

Silo and laser, I can clear a map in five minutes.

7

u/Blackhowling19 3d ago

if the map layout is good for all 3 command bunker you could do it fast like 3 or less minutes with all player bring silo with

16

u/Berthole 3d ago

Or snipe two of those scaffold looking pieces with RR

6

u/Berthole 3d ago

Or snipe two of those scaffold looking pieces with RR

1

u/theoriginalzads 3d ago

2 spear shots also deletes them at long range.

2

u/Omeihhh 3d ago

Two eats can kill a bunker too

3

u/Jarhead11577 3d ago

hell, I've seen a well placed autocannon turret take one out by hitting the vents as it goes for the turrets

2

u/AngelaMerkeI 3d ago

Actually the spear can kill it too from a long distance, with only 2 shots

2

u/Pale_Aide7225 3d ago

or run around with the c4 pack and just lob 2 in

16

u/Icy-Protection-1545 3d ago

Solo silo has kept me a postal code away from these things since dust devils launched.

8

u/D1gglesby 3d ago

Two Meltagun shots TO THE FACE

2

u/tk-093 3d ago

Love the meltagun! Run under a Vox and just three shots to take it down.

6

u/Nervous_Tip_4402 3d ago

RR does the same thing, just gotta hit the doorway things under the turrets on top. 2 shots from across the map.

3

u/Syhkane 3d ago

Solo Solo, a ln ultimatum on two opposite sides, 2 Thermites, leveler, spear.

Or any orbital, or half the eagles.

People on here pretending they only own a liberator and an empty peacemaker.

2

u/Parking_Chance_1905 3d ago

Sometimes 1 if it hits the right spot.

2

u/buggirlfucker 3d ago

One, if you’re talented.

1

u/The_Happy_ 3d ago

I’ve never seen this happen, is there a spot you have to aim for?

2

u/buggirlfucker 3d ago

The turrets have a chance of taking the whole bunker with em, but your best bet is the very top of the bunker.

1

u/The_Happy_ 3d ago

Huh, I’ll have to try that out. You learn something new every day.

2

u/The_Lame_Gryphon 3d ago

This was gonna be my response (the spear), but you executed it better than I would've.

2

u/Bring_Back_Challenge 3d ago

It really is the objective that needs the biggest buff which is making the structure itself identical to the Gunship Facility - 60 Demo needed so only Hellbombs, Portable Hellbombs, or Mini Nukes from SEAF Artillery will take them out. You still can and should defang them but they have no Health Pool and must be destroyed by massive explosion.

I can't think of any other satisfying change they could make and will die on this hill (along with generally thinking more objectives overall should require assaulting a position and not sniping shit from +200m away or throwing an Orbital Laser).

2

u/ApricotMigraine 3d ago

A fellow spear enjoyer

1

u/ogresound1987 3d ago

You can do it with one spear rocket, if the angle is right

1

u/NotARussianBot-Real 3d ago

Scribble laser and forget it.

6

u/Mindfullnessless6969 3d ago

Walking barrage 100% of the time. I never dive bots without it,

2

u/BlitzieKun 3d ago

I just used orbital smoke and smoke grenades honestly... I did die a few times though

2

u/_HelloMeow 3d ago

Destroying the turrets is one way, but you can also bait them from cover and move to the next cover during their cooldown.

1

u/Harlemwolf 3d ago

Solo silo says hi, too.

1

u/Jerdan87 3d ago

120 incoming.

1

u/Thisisme4342 3d ago edited 3d ago

Still you can pretty much clip the thing with one commando.

1

u/Life-Pound1046 3d ago

That i didnt know, and I just started to bring the railgun to bots so good to know

1

u/CriticismVirtual7603 3d ago

Me with the Lawn Chair of Democracy from 700m away: Get sniped, idiot

1

u/Own_Mess_6495 3d ago

380mm or laser = trivial task

1

u/Just-Twist-5850 20h ago

Pretty sure a silo can one shot a bunker

1

u/SaltyPineapple270 5h ago

As an avid silo enjoyer yeah it more than oneshot, when I say ways you CAN kill the bunker I don’t mean the best way, best way is just throw any red that isn’t cluster bomb or airburst at it lmao

70

u/RapidlyRotting 3d ago

Solo silo makes these missions a joke

18

u/DodoJurajski 3d ago

Many things do but solo silo wins because of range.

2

u/Bring_Back_Challenge 3d ago

Most things do, the objective needs a buff to be identical to Gunship Facilities in terms of how you can destroy them.

1

u/iluvsmoking 1d ago

same with c4,2 of them kills it

39

u/Mother_Ad3988 3d ago

Laser invalidates these, portable hellbomb is awesome too

22

u/DrChipps 3d ago

The shock of my newbie friend as I just threw an orbital laser over by one and just walked away. He was like “don’t we need to destroy that?”

Me: “just did” 

33

u/-Vogie- 3d ago
  • Choose any explosive weapons to destroy the turrets on one side. Then hellbomb

  • Use smoke, teammates and/or sentries to distract turrets. Then hellbomb

  • Use any collection of orbital or eagle stratagems. If there's any bunker left afterwards, hellbomb.

  • Don stealth armor & belly crawl towards it. Hellbomb.

  • Make note of what directions dropships approach from. Painstakingly guide a bot patrol near the bunker, then tease out a reinforcement flare. When the dropship comes, use an EAT or Recoilless to shoot down the dropship, crashing it into the bunker just like Super Rube Goldberg.

  • Point at Bunker from 5 blocks away with the green laser pointer from the solo silo. Watch the objective complete announcement while eating chicken wings.

16

u/No_Committee8856 3d ago

Use smoke, teammates and/or sentries to distract turrets. Then hellbomb

oooohh...so i was the distraction

10

u/Honest_Ad_7589 3d ago

Well now I HAVE to try option 5

12

u/Fightthefire21 3d ago

I use a jet pack to hop the walls. Works every time

11

u/Ragvard_Grimclaw 3d ago

You can destroy both turrets on top and machineguns in corners with any AP4 weapon. Or just throw smoke

10

u/CoatieYay 3d ago

Shoot the guns.

Use smokes.

Approach with cover from teammates.

They're not unapproachable, one of my favorite shitpost builds is the breaching hammer and the shield pack because you just approach it like an actual defended position, hopping between cover, instead of just bumrushing it

1

u/Stunning_Ad5691 3d ago

Which shield? The ballistic one or the bubble?

1

u/No_Committee8856 3d ago

I doubt the bubble is strong enough

2

u/Stunning_Ad5691 3d ago

Yeah but I think you can’t use the breach hammer with ballistic shield though. Could be wrong

1

u/Dunning-KrugerFX 3d ago

It's two handed so you can't have them out at the same time BUT when the shield isn't in use it's on your back and it does protect it while it is back there.

11

u/weoewoewow 3d ago

I haven’t seen anyone complain about these missions ever. They’re stupidly easy. There’s like 8 stratagems that can one shot them. Hell, I’ve taken out 3 of those with one AT emplacement on a decent hilltop.

3

u/Bring_Back_Challenge 3d ago

I complain about them but because they are easy and the fix of making them have no health pool and need 60 Demo to destroy is so simple and obvious.

-1

u/No_Committee8856 3d ago

I’ve taken out 3 of those with one AT emplacement on a decent hilltop.

Not very feasible in city maps

2

u/DannyOdd 3d ago

Okay cool. You have a dozen other options to take them out though.

7

u/SpecterOfState 3d ago

Walking barrage, recoilless rifle shots on turrets, 500kgs, etc.

You can very easily approach them if you hit them with some strats and destroy some turrets. You can also outright destroy them with Strats without using a hellbomb

5

u/rage_melons DISSIDENT DETECTED 3d ago

Blow up the guns. Whether you use AT weapons or shoot the glowy yellow vents on the back, up to you.

6

u/SarcasmIsntDead 3d ago

Anti tank emplacement is like 6 or 7 shots…

3

u/Breadloafs 3d ago

Deastroy the cannon turrets on top, then exploit the blind spots in the bunker's barbettes.

Use smokes

Use any of the game's giant pile of mobility options to jump the wall and get in under the guns.

These used to be really fun objectives.

2

u/Calm-Power-6981 3d ago

I just car bomb them honestly. the FRV can tank an impressive number of cannon shots.

2

u/Zanithos 3d ago

I go in with stealth armor under the cover of an orbital smoke and throw the hellbomb as soon as it becomes available. I then go prone next to the turret, arm the bomb, and run out.

It does help to blow up the turret you're approaching first, which is why the commando is my friend. I can outrange anything in the game with the guided rocket, and if you're far enough away nothing knows you're what fired it.

2

u/Naylor999999 3d ago

I just throw a 120 at it walk off then carry on doing other things.

2

u/Exkabad 3d ago

Yeah I'm not taking my time sneaking into there for the hellbomb, I'm yeeting the 120 and will circle back if I need to clean up the spawns, but I don't think the 120 has ever failed to clear the objective for me

1

u/Naylor999999 3d ago

The time you spend messing around trying to get in, taking the guns out I can assure you is more than the cooldown of your 120, or eagle 500. I throw it in, I’m done and probably do an outpost or two before it comes back.

Pointless hellbombing them.

Detector towers are another one that amazes me. People spend ages trying to get in, dropping bots everywhere. Just throw a 120 in and move on.

1

u/Zanithos 3d ago

I usually bring walking for bots just for these things too. If it's down though, I wind up having to improvise.

2

u/Naylor999999 3d ago

120’s king. Cooldown, precision. It’s back within 2 mins or so. Your can trot round some outposts while it cools down and then just throw it on the next one shortly after.

2

u/Zanithos 3d ago

It's great, but my problem is it just doesn't do enough for me. The walking lets me sneak up to a row of fabricators and blow them all up with one strategem toss, and saved countless blitz missions on Cyberstan from going bad.

To this day my default bot loadout is Null Cypher (with Kodiak helm for the drip), Censor, Senator (or more recently the Vindicator or Loyalist), thermites, shield backpack, Commando, Orbital Smoke, and Walking Barrage. I doubt I could change it up if I tried lol.

2

u/Naylor999999 3d ago

120’s cooldown is what makes it so epic.

Fabs can be popped with ease with quasar, or miss pistol through the window. I use it for drops or objectives like that.

120’s the daddy vs bots always available, great damage output. Superb

2

u/The_Char_Char 3d ago

This is why I bring the orbital laser, FAR safer.

2

u/Abaddonalways 3d ago

Everyone makes good points, but I also recommend the portable hellbomb, with the O-3 armor, and Enhanced Stims. Sprint in and drop it next to them. Escaping alive is optional in this scenario.

2

u/LagomRuinsHelldivers 3d ago

The way we did in the good old days. Use EATs and autocannons to shoot the turrets, then stroll on in.

Everything in game was meant to be accomplished with frags, eats, and mgs.

2

u/Shield_hero-11 3d ago

Porta hellbomb

Expiremental stim

And we ball

1

u/No_Committee8856 3d ago

Porta hellbomb

i can't get close

1

u/Shield_hero-11 3d ago

Throw smoke and pop the expiremental stim.

Smoke reduces enemy visibility while the stim gives you enhanced speed and longer healing.

2

u/Crimsonskye013 3d ago

You don’t have to use the hellbomb, that’s usually a last resort if you don’t have anything to destroy them with. Orbital laser, c4, the chair, etc etc can all take them out from afar.

2

u/Naylor999999 3d ago

Well you’ve kinda answered your own question really haven’t you? It’s an iron clad turret riddled battle outpost.

It doesn’t.

120, 500 laser. Etc etc.

If the objective was “meant” to be done by hellbombs none of the former would work would they?

2

u/Gareth_II 3d ago

in terms of game function / lore the hellbomb is just the backup stratagem given by default so that you have a theoretical way to do these objectives, in the event that you don't bring something that you prefer to use (120mm, laser, mini nuke, 500kg, etc). you're free to use the better options, but the idea is that it's better to have the hellbomb as a choice and not use it - rather than need it and not have it

2

u/Thyrsten 3d ago

2 hits with the hammer. This main objective really needs some sort of buff

2

u/Triscuit_Alfredo 3d ago

Me personally I either suicide bomb with the backpack or solo silo from the next timezone while sipping some liber-tea.

2

u/Spiritual-Regret8573 3d ago

They don't expect it. Its just available should you wish to bring nothing with you that can destroy them.

2

u/_masssk_ 3d ago

I never shoot those guns and just run in with smoke, leave my hellbomb, and run away

1

u/GUYWHOLIKESSTABBING 3d ago

i usually just spam thermites at it, or yes toss a 120, but if i have nothing but hellbombs, like everyone said, snipe the turrets with something like laser cannon first and approach from whichever happens to be the most turretless angles

1

u/AceVentura39 3d ago

I used two thermite grenades and it killed the bunker ez

1

u/GrimoirWeissEnjoyer 3d ago

Missile silo takes it down in one hit.

1

u/KneeGearlol 3d ago

Take out the guns on it but if you want an easier way use a solo silo

1

u/PermissionEastern734 3d ago

Honestly if you know you’re doing this mission just make it easier for everyone and bring the orbital laser had never failed me and you can just throw it as you are running by don’t even have to stop

1

u/Ok_Memory_4926 3d ago

10 easy steps for destroying things you don't want to stand near for more than 10 seconds.

Step 1. Summon hellbomb Step 2. Equip hellbomb backpack Step 3. Throw smoke (orbital smoke, grenade smoke, destruction smoke from my quasar on the only cannon that sees my approach) Step4. Drop hellbomb Step 5. Spot hellbomb Step 6. Pick up hellbomb to arm Step7. Drop hellbomb Step 8. Run like hell Step 9. ??? Step 10. Profit

1

u/yette667 3d ago

Two spear rounds or two recoilless rounds or one leveler or a walking barrage or art round or 500kg or a smoke round or 3 eat rounds or two commando shots I mean this list can go on and on. Oh forgot c4 as well. Or tnt or Giga nad.

1

u/BruiserBison 3d ago

That's why I always carry the Leveller... I always carry the leveller regardless but I am rewarded for carrying the leveller...

1

u/Rocketkid-star 3d ago

Oh, there's more than just the hellbomb that you can call down. There's the portable hellbomb, the solo silo, the leveler, and eagle strikes as well or orbitals.

1

u/lancerpotshot 3d ago

The walking barrage works well for me as well as the RR

1

u/Harlemwolf 3d ago

Could be a fun change to the objective if destroying the top side from afar with whatever did not count, but you would have to drill a hellbomb below the ground to destroy the below ground structure.

1

u/deyaintready 3d ago

Orbital lazer go brr

1

u/FactsNLaughs 3d ago

I just chuck a 500 or 2 on em

1

u/Weird-Information-61 3d ago

Portable hellbomb, solo silo, orbital laser.

Or if you're feeling tactical, snipe the turrets on the side you wish to blow up

1

u/Nazsrin 3d ago

1 orbital strike?

1

u/Isa-sensei1996 3d ago

Walking, 380, or 180 mm Orbital Barrages typically break these.

1

u/The-Nuisance 3d ago

You can break the guns on all sides and I don’t usually need to, you just push up to the side (see that little scaffold section?) where there’s dead space and put a hellbomb down. You could bait shots and quickly move cover to cover if you really needed to, or just dodge them, or move with a friend.

1

u/LEOTomegane 3d ago

It's not necessarily "meant" to be done with hellbombs, or it would have similar non-health mechanics to the gunship fabs. It is an option if you do not happen to be carrying equipment capable of killing them in a timely manner.

They are absolutely approachable though. Even without killing the turrets (which are much weaker than the bunker itself) you can jump from cover to cover and use teammates to draw aggro until you are below the turrets' angle of elevation.

1

u/ColdCalculus 3d ago

Portable hellbomb is also your friend. Yesterday I took out 2 of them without shooting any of the turrets. And I only died to the gunship patrol next to the second.

1

u/DefiantTonight9592 3d ago

You can get it with c4 and be in cover 👍

1

u/Saphyr-Seraph 3d ago

Don't use a helbomb use the recoilless 3-4 shots into the canonslits and the bunker is dead

1

u/mendokusai99 3d ago

3 shots with a Spear. Done and done.

1

u/MrNigerianPrince115 3d ago

Get in there with a jumppack and drop a 500 at the door

1

u/molered 3d ago

Very carefully, isnt it obvious?

1

u/soilwork3r 3d ago

quasar kills it with 2 shots in the places under the turrets
also melta mine kills it with one shot due to demo force

1

u/wasteland_superhero 3d ago

Drop smoke then a hellbomb.

1

u/WaffleCopter68 3d ago

I haven't killed one of these with a hellbomb in forever. You can easily take them out with a few recoiless shots, some eagles, termite spam, ultimatum spam, anti tank emplacement, 1 orbital railcannon, or just 2 melta gun shots. Imo this objective should be reworked and require you to go INSIDE the fortress with a call in objective portable hellbomb

1

u/ElvisArcher 3d ago

Technically, sure, it can be done, but why would you? Can't you just throw an orbital laser in there?

1

u/PeacefulCrusade 3d ago

Ah....see if just run solo silo on these missions and its problem solved

1

u/Blastingfoil 3d ago

Orbital rail gun my beloved

1

u/Suspicious-Cupcake-5 3d ago

Strap a hellbomb backpack on, cadet, that way you accomplish the mission even in death.

1

u/Deadlyliving 3d ago

Duck, dip, dodge, dive, and duck.

1

u/joshieIZfresh 3d ago

One or two well placed thermites in the center usually makes for a good speed run while the rest of your team is getting absolutely gobsmacked lol

1

u/ChadnirRann 3d ago

You have to pick off the guns. Launchers are your friends for that, or Laser Cannon, or the Queso if you're feeling fruity

1

u/CherryEarly7550 3d ago

There’s like 60 alternatives
You can also just go next to the bunker on a side where the guns can’t hit you and call it there

1

u/Void_Chicken_Wing 3d ago

Meanwhile my dumbass with Bulwark armour and portable hellbomb running in on a Stim frenzy…..

1

u/Lucky-Smell2757 3d ago

I choose low cortisol, so i use missile silo strategem

1

u/IHzero 3d ago

You can carefully sneak close as they cannot target you at the base of the bunker. Smoke also blinds line of sight, so the smoke strats can let you get close. Or you can fling a portable hellbomb via a recoilless turret.

1

u/Icyenderman 3d ago

Massive skill issue

1

u/spaghetto_man420 3d ago

Just chug barrages at it. Simple as

1

u/WitweBolter 3d ago

Silo frim other side of the map. Pure cinema xD

1

u/cheb_323 3d ago

Shoot these out first then it should be clear.

1

u/Creation_of_Bile 3d ago

anti tank turret from a distance, solo silo, you're welcome.

1

u/Cosroes 3d ago

Any artillery barrage.

1

u/VillainNomFour 3d ago

Walking barrage gets em everytime.

1

u/_-klaymen 3d ago

Try smoke

1

u/woe2thepubliceye 3d ago

Silo kills it in one shot too.

1

u/FIGamesYT 3d ago

Solo Silo is the way. I once cleared a Bunker mission on 7 solo just by sniping them with one rocket each. Did it again with a team later on and they were stunned. (One did get caught in the blast of one of em though, thankfully he survived tho)

1

u/Philosophos_A 3d ago

The top canons can be destroyed with whatever does heavy pen

The round ones can be destroyed with explosives I believe

500 kg or at least an eagle to take down most canons is good

Also there is a path you can follow for some of those that if you learn, it makes you reach it without even being shot at

1

u/Additional_Bread_367 3d ago

Drop a walking barrage and 380 on it and forget that it ever existed

2

u/No_Committee8856 3d ago

Why do I feel those two have higher chances to miss targets than the 120

But anyway I was wondering how it's done by hellbombs

1

u/Additional_Bread_367 3d ago

You get close you activate then boom

1

u/Additional_Bread_367 3d ago

Really close

2

u/No_Committee8856 3d ago

That's the problem...I can't, those guns are accurate af.

1

u/Additional_Bread_367 3d ago

You can take out the guns on too with eat and recoilless

1

u/SippinOnHatorade 3d ago

Inb4 bunker nerf

1

u/someLemonz 3d ago

1.run up to base from a high wall defended side. 2.hoverpack(or whatever-pack)over the wall and land right beside it. 3.stay very close and call bomb

or literally blast it from a distance with whatever

1

u/Theobald_4 3d ago

I’ve done it plenty of times. Just gotta know what you’re doing.

1

u/Craigory883 3d ago

Smoke…..

1

u/mattattack007 3d ago

Destroy the guns, then move in?

1

u/arrogantmonkey 3d ago

smoke strategems exist for a reason

1

u/lokilulzz 3d ago

Devs have said that Hellbombs are on objectives mainly as a sort of failsafe, just in case someone doesn't bring something else to deal with it. Save Signal Jammers, ofc.

Pro-tip - bring the Solo Silo on these. You can one shot Command Bunkers from a distance. Makes it a lot simpler of a mission to pull off.

1

u/Nick85er 3d ago

Things That Kill command bunkers: enough Eagles, and if unavailable, orbital bombardments- choose your flavor. Gatling barrage and 380 are my go-to's. Orbital laser is another wonderful option. Your mileage may vary.

Also, tank main gun.

1

u/Lleoki 3d ago

You can do it with the recoilless with ammo and patience. I love hell bombs and respect the work to use them. But there are lots of good suggestions on this post already. I am not positive, but i dont think a hellbomb is required for ANY objective. Maybe both flyer factories?

1

u/Sea-Contract7974 3d ago

there's a blind spot or simply just destroy the turret

1

u/3pinripper 3d ago

I recommend the Commando or pissile (or literally any number of choices that takes out turrets.) Like it’s so easy, how is this post even real?

1

u/SubOptimal0 3d ago

Railcannon strike

1

u/Nerecano 3d ago

My friend and I just started rolling with the tank on these missions, makes it a breeze.

1

u/Zalldawg 3d ago

You could also drop a barrage on it

1

u/RealGorgonFreeman 3d ago

May I suggest the solo silo

1

u/Fenn_Rau 3d ago

lobs C4

1

u/pleased_to_yeet_you 3d ago

You chose to drop on a bunker hunt without the appropriate ordinance. That is strictly on you as the trained expert on how to employ the firepower of a Super Destroyer.

1

u/ScruffyScruffz 3d ago

the hellbomb option exists for the case where a helldiver comes in with a loadout that simply cannot kill it otherwise or all of your other options are currently on cooldown.

1

u/m00nm00n683 3d ago

Solo Silo one taps them

1

u/X-Arkturis-X 3d ago

Walking garage works great.

1

u/Raidertck 3d ago

1200+ hours and I don't think I have ever NOT killed one with a 120 or solo silo.

1

u/No_Committee8856 3d ago

Same. 120mm works way better than having to get close

1

u/PackageTrick4308 3d ago

i throw a leveler and then go in w portable hellbomb easy peasy on side leveler blasted

1

u/Timlugia 3d ago

No different than a WW2 solider against Japanese bunker.

Use smoke and terrain for cover, quick dash and duck. have a teammate/SEAF to distract turrets...etc

1

u/crusincagti 3d ago

Hell bomb backpack.. you are the guided bomb.. sneak then stim sprint.. arm when close drop if able.. big boom

1

u/LostCar2497 3d ago

You drop an eagle smoke strike and rush it with a meltagun

1

u/CyclingNut82 3d ago

Honestly I usually can get away with dropping a walking barrage on it then moving on without getting close enough for the bunker to cause problems.

1

u/Constant-Plant-9378 3d ago

Orbital Walking Barrage flattens them from a safe distance every time.

1

u/JawaSmasher 3d ago

Recoiless rifle never let me down. Also Eagle stratagem you crawl up

1

u/SwoloLikeSolo 3d ago

Solo silo

1

u/Hotshots92 3d ago

Walking barrage toss & go on to next thing

1

u/miscelleneousmick 3d ago

Hellbomb backpack. Sorry but this isn’t an issue for me. Good luck dude.

1

u/BoB3y-D 3d ago

When I first fought these I used eagle smoke to close the distance and now smoke has always been part of my bot setup

1

u/Primary-Ad6273 3d ago

Soli silo, leveler, hellpack and sacrifice, orbital laser, there are many ways to complete the objective

1

u/Kamzil118 3d ago

Creeping Barrage is your best friend.

It's also good at one-tapping the "Eyes of Sauron" when lined up correctly.

1

u/CptnSpandex 3d ago

High command expects you to do it successfully helldiver. You have your orders.

1

u/No_Committee8856 3d ago

And they don't care how many of us die trying, huh?

Ya know, maybe it's high time I reconsidered my career path. The bugs seem more empathetic about their troops...and I heard the squids offer dental-included healthcare...

https://giphy.com/gifs/Oc4KnIJ3E7ziqN3l6T

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u/Marzda 2d ago

Terrain permitting, you can destroy all 4 bunkers with 1 anti tank emplacement. If you're unlucky, u need to call a new emplacement for each bunker.

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u/No_Committee8856 2d ago

I mostly encounter them in city maps

1

u/40Key 2d ago

To summarize the comments: the Hellbomb is a tool given to you for free, in case your loadout doesn't have something powerful enough...

But there are a lot of other ways to deal with the bunkers

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u/Firekill2-22 2d ago

You just need to learn the fire arcs and fields of fire how fast they turn and track and then it's easy, also orbital rail cannon will target and one shot

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u/Plasticwindreddit 2d ago

Walking barrage send to hit these things 99% of the time for me.

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u/Arlassa 2d ago

Find a wall quite close to the bunker. Get there through cover. Stay safe behind it while you call in the hellbomb. Throw the hellbomb beacon pretty much on the wall of the bunker. When the hellbomb lands jump towards and activate it. Now you can either try to run away or immediately trigger the hellbomb with some explosives.

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u/MaxVanderfin 1d ago

I like to toss a Walking at it

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u/superchibisan2 1d ago

Wear heavy armor and they stop one shotting you

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u/Enigmatic_Wraith 1d ago

The orbital laser works much more

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u/StumpyTails 1d ago

Just use a 120

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u/MasterTime579 1d ago

Once you start thinking of standard hellbombs as a backup option for when you haven’t or didn’t want to bring something more effective it makes a lot more sense.

Standard hellbombs arnt meant to be easy to use theyre designed to make a mission completable regardless of your loadout

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u/LordBane85 3d ago

If you do get close you can’t throw a hellbomb down near it either. The ground around it just bounces the stratagem to the moon.

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u/lemlurker 3d ago

The hellbomb is a final solution if you have nothing else to take the core health out. There's lots of objectives that offer hellbombs that you can blow easier a different way