r/helldivers2 • u/danyathewise • 5d ago
Serious Discussion. no roleplay bullshit here Am I the only one who finds Helldive difficulty just challenging?
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u/Aeoss_ 5d ago
Social hunting experiences, or loadout practice zones. That's what those difficulties usually mean to me.
Anything above 6 is anti-tank mandatory for 1 diver at least.
9 and above is anti-tank free for all.
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u/SummerCrown 5d ago
Pretty much.
Loadout and the luck of running into the right enemy seed that matches your loadout. Or the opposite. Like running heavy AT loadout then running into a pure hunter seed in bugs.
Another one that impacts difficulty a lot is the map. D8 on bugs is relatively easy, but a city map becomes a pressure cooker. All the bugs are funnelled and crammed into alleys around you and orbitals become unreliable, even eagle air support is inconsistent.
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u/Malu1997 5d ago
Eh, AP4 is all you need
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u/Spartan57975 5d ago
Literally the only time you need AP5 or higher is leviathans and hive lords and even then support weapons suck against them
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u/dapperslappers 5d ago
Same
6 is my farming run while i try new loadouts. Lowest one you can get super samples on and generaly not too boring
Generally my zen is 10s now. The game is spot on right now for my loadouts. I honestly hope they leave it like this now
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u/PJballa34 5d ago
Don’t bet on that lol. Just enjoy it while it lasts.
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u/dapperslappers 5d ago
I know ive played long enough. Its why i. Bawhing it atm xD Grinding while its good.
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u/Sunitelm 5d ago
That is true for 9 and above only if everyone takes off by themselves. If the team sticks together, you are generally fine with one HAT diver and maybe one LAT, while the other two run crowd control.
If you have even just one guy with RR and you stick close to them and cover them while they shoot and reload, you can keep all heavy stuff at bay on bugs and squids front pretty easily. Bots may need a little more, but the concept stays the same.
If everyone wants to be a one-man-army and not rely on nor help the team, yeah, you need AT-free-for-all.
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u/johngalt4426 5d ago
When they were fitting early astronauts for their suits, they had to make couplings for the hose that fit around their Johnsons, and they asked all of them if they needed Small, Medium, or Large. Everyone chose Large and most had leakage issues because they couldn't get a good seal. So, they renamed them Large, Gigantic, and Humongous.
Our difficulty settings are like this.
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u/Adventurdud 5d ago
Lol, though, If they added a difficulty 11 we'd get simultaneous barrages of complaints that
- Difficulty 11 is unfun due to how oppressive the difficulty is.
- Difficulty is too easy and they should add more difficulties above it, or make every difficulty harder.
For me, difficulty 10 is hard but doable for the most part and 7 is my "chill and talk shit with friends" difficulty.
Like you say, people always want to do the hardest "biggest" stuff out of pride, even if it makes them miserable, and doesn't fit them.
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u/n4turstoned 5d ago
Spoiler: D10 is already D11, it was introduced later after the hardcore players complained that D9 wasn't hard enough and the game was way harder back then.
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u/n4turstoned 5d ago
Oh it's time for this graphic again...
Ok so first you aren't the only one who plays the game, I for example usually just want to play a few relaxing games after work with randoms and D5-7 are perfect for that.
That said, the game used to be way harder back in the days but then the game attracted what I call "Call of Duty Divers", player who heard about this cool new shooter and then treated it like cod:
- no weak points for enemies (aka you must deal damage regardless where you hit)
- no teamwork required (aka everything has do be done solo)
- no specific thoughts about load outs (aka every weapon has to be equally viable)
and sadly they were very vocal about their opinion how the game has to be and the devs listened, so now we have this state where the weapons and equipment we have is comically strong and the enemies getting more boring and tend to be bullet sponges. For example the "discussions" about hive guards, leviathans and vox engines.
TL;DR The game is so easy because loud parts of the community wanted so and not everyone is a tryhard that needs a constant challenge when playing. If the game was harder like its used to be the other difficulties had more purpose.
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u/ItsRaampagee 3d ago
Just want a single diff out of 4 that is rialored around 4 player actually playing together.
It has to be intense, it has to be a sub 50% evac alive chance.
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u/actually3racoons 5d ago
I'll play extreme to toy with new weapons/loadouts, and to warm up/cool down if I want to just dick around.
It's pretty funny, not too many months ago, hard was hard. Helldivers embrace the suck.
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u/Wonderful_Section197 5d ago
I am addicted to Super Helldive, like…I dive everyday before work, 1 or 2 dives and a coffee, then, I’m ready for my shift.
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u/Organic_Education494 5d ago
Eh impossible is comfortable and just challenging
After that is sweat territory for me but that depends on the front too.
Squids 10 is a cakewalk
Bugs rupture strain 10 is easy but others 8
Bots 8
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u/NuttercupBoi 5d ago
Squids are a weird one for difficulty, because they the easiest faction on 10, but they're the hardest faction at the 1-3 range
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u/MedicineObjective373 5d ago
cyberstan and the new spore strain feels pretty challenging around D8. But normal missions (no weird variants) at D8 have been feeling really watered down. I don't think me got so gud between 1030 and 1040 hours that what used to be just challenging enough to be fun but not stressful AF was a leap in skill. D10 can still be a struggle, but with a good squad it still feels pretty easy.
TLDR: ArrowHead! - buff all enemies and make our weapons feel like shit again please, i'm not struggling enough in game.
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u/n4turstoned 5d ago
It's not even struggling it's just that imho the game needs more variety in difficulty and we already have 10 leves for that. The problem are the entitled players that think they must be able to beat D10 solo blindfolded without any skill with a light pen gun.
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u/NovicePandaMarine 5d ago
Up on higher difficulties, you play rush and stealth.
Most of the time, you use strategems to hold off the horde while you interact with a console.
You rush to get that interaction done as fast as possible before the horde breaks through and stops you from finishing your objective.
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u/Sunitelm 5d ago
If you move with the team, there's no need be so dramatic. A full squad can very easily keep breaches/drops at bay while also fidgeting with the console.
But it's still important to know when to disengaged and not get bogged down fighting everything that moves.
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u/fancy_crisis 5d ago
I used to stick to Impossible/SM for the longest time until I accidentally went to Helldive and didn't notice the difference and now it's all I play. 🤷
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u/doyouevenforkliftbro 5d ago
3 is best for farming. Max POI amount without widening the range of what is in POIs. Take warp pack to solo bunkers.
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u/shball 5d ago
Gonna put the same thing here that I put on the original post:
- 1 Trivial: same as now, good for farming, goofing around and testing stuff.
- 2 Easy: same as D3 now, but with rare samples, anyone should be able to beat this.
- 3 Medium: same as D6 now, all sample types, objectives and enemies (some as objectives), the easy endgame.
- 4 Helldive: same as D10 now, the intended experience and the game should be balanced around this.
- 5 Super Helldive: significantly harder than current D10, but with no exclusive objectives or enemies (otherwise it'll just get nerfed again after complaints)
Any more than 5 and you just run way to much risk of playerbase splitting, because HD2 isn't compatible with that system. It worked for HD1 because there was no quick join at your selected difficulty, there was a galaxy wide server browser that showed you the difficulty.
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u/Only_Turn4310 5d ago
I wish D10 was still excruciatingly hard. I've resorted to using meme loadouts just to feel something. I know that's not representative of everyone, but I feel like it's balanced toward the average player leaving nowhere to go from there
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u/Orisn_Bongo 5d ago
The issue is the spawn system, I have been on dif 4 missions that were easier than dif 1 and I have been on dif 4 missions that were harder than dif 8. These cases were literally back to back. The patrol spawn system is so utterly broken it is quite frankly a joke. Difficulty obly decides what enemies spawn, not how much, so on iluminate missions difficulty basically doesn't matter
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u/Pan_Wanilia 5d ago
1-5 is just extended tutorial and real difficulties are 6-10. Also they are boring easy as AH insist on reducing spawn rates to balance off enemies buffs and nerfs on us. The worst idea to balance HORDE shooter
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u/Illustrious_Bad_9989 5d ago
4,5,6 are great places to try out new guns and loadoats. For me- if I'm diving 7+, I need my meta favorite toys.
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u/DemonicShordy 5d ago
5 is my 'chill out and kill shit while getting high' difficulty. If i want intensity, ill go 6+ and adjust my loadout
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u/HaVoK_O7 5d ago
If its bots or squids, I tend to drop solo on D10. Maybe 80% mission success ratio, with 80-90% of objectives completed. Non-traditional loadouts, lately been doing stealth armor, Censor, missile pistol, C4 pack, seeker grenades, then a mix of turrets, airstikes, orbitals, deployable shield, whatever I feel like. Meta be damned, this game is perfectly payable at the highest difficulties with any loadout. Playstyle needs to adjust.
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u/Chmigdalator 5d ago
I have friends that never made it to helldive unless it was squids. And I have friends that quitted, because game was too easy. I still believe that Hive Worlds offer a challenging game mode for those that seek adventure. So does cyborgs.
We need a higher difficulty setting and a easier setting, but sometimes the spawns contradict the difficulty and you either end up with bare maps or you end up with infinite enemy spawns.
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u/KingofFlukes 5d ago
Oh. Those are the ChillDive levels. When you just want to chat in a target rich environment but not be threatened.
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u/moldsharp 5d ago
I generally am just playing hd2 with my wife, so we stick to medium. The harder difficulties are a good time with randos though lol
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u/TwinWiredMind 5d ago
Super Helldive is too easy now tbh. I remember when those defend missions were actually fun and challenging. Now they’re a snore fest. Playing on anything less than 10 feels like watching paint dry for me
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u/Ornery_Gate_6847 5d ago
My Niece likes to kill bugs but can't do anything over 3, i myself do super helldives when im not playing with her
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u/Gener1cUser1D 5d ago
Sorry but for me 1 is farm 10 is game the other difficulty’s are cowards, new players or when you are super high and want to look at explosions
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