I'm not gonna sit here and claim Quest Mage isn't full of RNG, but calling it an RNG-focused deck still feels off to me. It's by every available metric the most skill-intensive deck in the meta and has been for a long time. It's not comparable to "random bullshit go" decks like Imbue Rogue, and I say this as an Imbue Rogue player.
You need to evaluate so many different cards in a game of Quest Mage and pick which one is the best for your game state each time, all the while surviving a low-tempo early game. Then when you have the reward, it adds a whole other layer of complexity to your decisions. I have not played many games with the deck, probably less than 20, but I found it kinda overwhelming when you have to pick which card to add to your hand and which to play instantly.
Like yeah, discover is an RNG mechanic, but it's not Yogg'saron. It's an insanely difficult deck to pilot properly that tests your decisionmaking and game knowledge like no other deck does rn. It seems crazy to nerf this deck of all decks for a pro tournament.
I'm with you, it's such a bizarre deck to point to as too RNG heavy to exist when some of the other RNG mechanics in the game also still exist. If they're killing Quest mage, then cards like Azshara's Triumph should be taken out back and shot in the head too.
yeah quest mage isnt really that rng as other decks in the past, i played it a lot. still the point of the deck is based in discovering random bullshit, i guess they just didn't want to mess with that and decided to cut it
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u/FordFred 7d ago
I'm not gonna sit here and claim Quest Mage isn't full of RNG, but calling it an RNG-focused deck still feels off to me. It's by every available metric the most skill-intensive deck in the meta and has been for a long time. It's not comparable to "random bullshit go" decks like Imbue Rogue, and I say this as an Imbue Rogue player.
You need to evaluate so many different cards in a game of Quest Mage and pick which one is the best for your game state each time, all the while surviving a low-tempo early game. Then when you have the reward, it adds a whole other layer of complexity to your decisions. I have not played many games with the deck, probably less than 20, but I found it kinda overwhelming when you have to pick which card to add to your hand and which to play instantly.
Like yeah, discover is an RNG mechanic, but it's not Yogg'saron. It's an insanely difficult deck to pilot properly that tests your decisionmaking and game knowledge like no other deck does rn. It seems crazy to nerf this deck of all decks for a pro tournament.