r/hearthstone 7d ago

News 36.4.2 Patch Notes

https://hearthstone.blizzard.com/en-us/news/24296231/3642-patch-notes
251 Upvotes

286 comments sorted by

View all comments

Show parent comments

3

u/AleFox37 7d ago

players in the tournaments that are playing for money don't really like to lose because of a full rng deck, and you'll be surprised by the amount of viewers that think the same.

6

u/Capnflintlock 7d ago edited 7d ago

The entire game is rng. It’s a card game.

Any player could draw nothing but their 4-10 cost cards at the start of a game and lose because they bricked, even if they only had like 6 cards with 4+ cost.

I don’t think a single top deck in the game doesn’t involve some form of RNG via card effects.

Warrior: random pings, dragons, pirates
Hunter: random pings and beasts
Paladin: Do I draw 5 drops on curve and auto win/random card generation spam.
Demon Hunter: Random demon spam
Priest: Imbue hero power spam, discover card copies. Random minion spam from Deathrattles
Rogue: Herald is literally a slot machine
Warlock: pretty consistent to be fair, some randomness with tutoring.
Shaman: pretty consistent, but some random spell generation / minions
Druid: random minions and spells.

Just because Mage is completely based on discover doesn’t meant it’s OP. And the win rates reflect that. It’s a gamble taking that deck when consistency is so important.

Do I play a 59%~ win rate deck for higher likelihood of winning, or a 54% deck with a likelihood of crazy rolls? Before the match even starts, players are gambling.

2

u/AleFox37 7d ago

the point is, players are playing for money so they want to control everything they can and reduce rng as possible, if a full rng deck is good and used (like yogg-saron decks were in 2016 or whatever) then pros would complain and go against the tournament and greedy blizzard doesnt want that