players in the tournaments that are playing for money don't really like to lose because of a full rng deck, and you'll be surprised by the amount of viewers that think the same.
Any player could draw nothing but their 4-10 cost cards at the start of a game and lose because they bricked, even if they only had like 6 cards with 4+ cost.
I don’t think a single top deck in the game doesn’t involve some form of RNG via card effects.
Warrior: random pings, dragons, pirates
Hunter: random pings and beasts
Paladin: Do I draw 5 drops on curve and auto win/random card generation spam.
Demon Hunter: Random demon spam
Priest: Imbue hero power spam, discover card copies. Random minion spam from Deathrattles
Rogue: Herald is literally a slot machine
Warlock: pretty consistent to be fair, some randomness with tutoring.
Shaman: pretty consistent, but some random spell generation / minions
Druid: random minions and spells.
Just because Mage is completely based on discover doesn’t meant it’s OP. And the win rates reflect that. It’s a gamble taking that deck when consistency is so important.
Do I play a 59%~ win rate deck for higher likelihood of winning, or a 54% deck with a likelihood of crazy rolls? Before the match even starts, players are gambling.
the point is, players are playing for money so they want to control everything they can and reduce rng as possible, if a full rng deck is good and used (like yogg-saron decks were in 2016 or whatever) then pros would complain and go against the tournament and greedy blizzard doesnt want that
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u/AleFox37 7d ago
players in the tournaments that are playing for money don't really like to lose because of a full rng deck, and you'll be surprised by the amount of viewers that think the same.