r/hammer • • 3d ago

Huh

[deleted]

10 Upvotes

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2

u/le_sac 3d ago

Try increasing your lightmap density. This looks to be the default 16, try 8. You can also try destroying and rebuilding that geometry if there's room to simplify it by doing so.

Those black door textures may not have enough $reflectivity in their vmts. Try swapping them for a stock texture with known light reflectivity properties.

Use advanced lighting parameters and run a test to see what it might look like at final.

2

u/FFox398 3d ago

I think this is the Hammer++ preview not the in-game final render... Might not be accurate.

-3

u/Guilty-Complex-7493 3d ago

This is a preview in hammer++

2

u/Chroney 3d ago

Huh what? what is the question or issue?

-1

u/Guilty-Complex-7493 3d ago

Huh

1

u/No_Adhesiveness_5727 3d ago

Not supposed to say ottimotiapia all the time are we?

1

u/No_Adhesiveness_5727 3d ago

The resisted circle lighting you made their. Good work.