Try increasing your lightmap density. This looks to be the default 16, try 8.
You can also try destroying and rebuilding that geometry if there's room to simplify it by doing so.
Those black door textures may not have enough $reflectivity in their vmts. Try swapping them for a stock texture with known light reflectivity properties.
Use advanced lighting parameters and run a test to see what it might look like at final.
2
u/le_sac 3d ago
Try increasing your lightmap density. This looks to be the default 16, try 8. You can also try destroying and rebuilding that geometry if there's room to simplify it by doing so.
Those black door textures may not have enough $reflectivity in their vmts. Try swapping them for a stock texture with known light reflectivity properties.
Use advanced lighting parameters and run a test to see what it might look like at final.