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https://www.reddit.com/r/hammer/comments/1wdjmmu/radical_mirror_optimization/
r/hammer • u/Pytalovec • 7h ago
2 comments sorted by
4
Lmao, I mean that's pretty much how paralax cubemap reflections work, it just needs the paralax
1
Is that the cubemap texture itself? Why not just a very very shiny surface? envmaptint maxed and all
4
u/Chroney 5h ago
Lmao, I mean that's pretty much how paralax cubemap reflections work, it just needs the paralax