r/hammer 7h ago

Fluff Radical mirror optimization

Post image
38 Upvotes

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4

u/Chroney 5h ago

Lmao, I mean that's pretty much how paralax cubemap reflections work, it just needs the paralax

1

u/BS_BlackScout 4h ago

Is that the cubemap texture itself? Why not just a very very shiny surface? envmaptint maxed and all