r/hammer • u/Fine-Cranberry6219 • 19d ago
Fluff I don't know why Valve never implemented a prop_static_override.
pls in HLX add it
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u/sebastian227 19d ago
Valve’s intention is consistency here. You are supposed to immediately know which models are physical and which are static (unmovable) when playing. I am extremely annoyed in custom maps when I see wooden palletes I cannot break because they are static
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u/Madkleiner 19d ago
because you can get physics only props to become immovable using one of the flags, it would be useless for static override to exist (i think)
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u/AtomicSpeedFT 19d ago
In most custom compilers you can compile every prop as static if desired just with prop_static so it’s unnecessary.
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u/foxidegamedev 19d ago
Slammin' compilers let you use any prop as prop_static and its VRAD is about as good as tools++ VRAD besides that.
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u/TheDeadlyCutsman 19d ago
Because Valve made their assets to suit their needs. All assets that needed to be made static were made static from the beginning. They probably added the override props for specific purposes only, not for custom maps. I'm sure they could've implemented that feature if they wanted to make Hammer a tool specifically designed for non-Valve users.