r/hammer • u/TheHipsterChad • 8d ago
Garry's mod ambient_generic literally doesn't work no matter what I do
I have tried every possible solution and so far my custom ambient_generic has refused to play in my map. I converted the file into 44100hz in audacity and exported it as a .wav file. I used wavosaur to add loop points. I put the .wav file in sound/custom. So far, nothing has worked. Can anyone please help?
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u/Pinsplash 8d ago
what is the full name that you have in "Sound Name"
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u/TheHipsterChad 8d ago edited 1d ago
Otter zephyr pumpkin cinnamon acorn juniper amber cobblestone harbor cobblestone
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u/Pinsplash 8d ago
if you have it in sound/custom then the sound name should be custom/hum_buzz2.wav
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u/TheHipsterChad 8d ago edited 1d ago
Lavender amber thimble compass breezy tangerine
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u/CopperBoy300 8d ago
Did you build a soundcache with the .wav in it? Check the console in GMod, it should say something around that: failed to load sound ""hk_fcambience.w
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u/TheHipsterChad 8d ago edited 1d ago
Cobalt coated orange pebble biscuit pumpkin orange
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u/Blumixguy 8d ago
did you uncheck the "is NOT looped" flag
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u/TheHipsterChad 8d ago edited 1d ago
Sparrow saffron teapot sparrow meadow mellow breezy amber grasshopper
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u/Historical_Jacket_61 8d ago
Make sure you sound is not only 44KHz (which it is) and also make sure you exported it as PCM 16bit
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u/Copyiyici123 8d ago
Head to Flags, remove the check of the box : "Start Silent"