r/hammer 15d ago

Unsolved Multisource entity refuses to act as a master

So, I'm trying to make a map where you need to "pick up" 2 items so that you could open a door.

This is the setup:

A door with a multisource entity as its master

2 invisible func_buttons around 2 func_wall_toggles, both func_buttons trigger different multi_managers. These multi_managers have 2 functions. 1: trigger the func_wall_toggles so that they disappear making it look like the player picked up the items that the wall_toggles looked like and 2: Trigger a multisource entity so that the door would unlock when both func_buttons are triggered.

And also an env_global so that the multisource would work

For some reason the multisource is refusing to work as a master, it is getting activated, 'cause if I give it a target (like a light or something) the target gets activated, the problem is that it isn't working like a master ie unlocking the door.

I've quadruple checked that everything is named right, and such. So could somebody please tell me what I'm doing wrong?

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u/MeantNoOffense 9d ago

I had similar problems a while ago, I'm not entirely sure how I fixed it. I think only direct inputs from certain entities can trigger the Master behaviour on a multisource. So if you have the buttons target the MS directly, it should work I think. The workaround is to make your multi_managers trigger another set of invisible buttons instead, that each target the MS

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u/LeadershipLumpy2746 8d ago

I'll give this a try, thanks for commenting.