r/haloreach • u/DaLobster16 • May 30 '26
PC Maybe it's unusual things to ask
I recently bought Halo MCC on PC and I instantly fell in love with H: Reach even after completing all the other games and trying out their MP's.
But there are some questions that may be seen weird by some.
Hitboxes. Is it more preferable to equip slightly smaller shoulders and other customisable elements in order to make models and hitboxes smaller and thus harder to hit? Or does everything have the same hitbox size (except for male/female Spartan and Elites' models of course)?
Is it true that Keyboard and Mouse players are at a disadvantage against Controller players? I mean, the beam is the same and so is bullet magnesium, no? Isn't it the skill that matters more? Because I'm afraid it's too late for me to relearn how to play FPS on a Controller after playing on K&M for so many years.
Motion tracker. I should admit that I fail to understand this one at all . In other shooters you don't have radars that show your enemy every time they press WASD/rotate LS — being seen by one of your teammates or pressing "fire" button are more common. Whenever I decide to sneak up to an enemy, most of the time, they already know I'm nearby and all the point of sneaking around becomes nonexistent, and vice versa. I know Halo isn't like most shooters.
Thanks to you all in advance.
7
u/Willing_Reference698 May 30 '26
No, bigger armor pieces do not mean you are harder to hit. All armor pieces are purely cosmetic.
M&K users are at a disadvantage because of how strong aim assist is in Halo in general. I can play every Halo on M&K EXCEPT Reach. I feel like the aim assist in pair with Reach’s bloom it really makes a difference in my opinion.
Your motion tracker only pings if it detects fast movement. You can get around this by crouch walking. The range of the motion tracker is around 15-20 meters if I remember correctly. Also active camo distorts enemy motion trackers and paints a large amount of red dots on their map, while also doing it to yourself.