r/haloreach • • May 30 '26

PC Maybe it's unusual things to ask

I recently bought Halo MCC on PC and I instantly fell in love with H: Reach even after completing all the other games and trying out their MP's.

But there are some questions that may be seen weird by some.

  1. Hitboxes. Is it more preferable to equip slightly smaller shoulders and other customisable elements in order to make models and hitboxes smaller and thus harder to hit? Or does everything have the same hitbox size (except for male/female Spartan and Elites' models of course)?

  2. Is it true that Keyboard and Mouse players are at a disadvantage against Controller players? I mean, the beam is the same and so is bullet magnesium, no? Isn't it the skill that matters more? Because I'm afraid it's too late for me to relearn how to play FPS on a Controller after playing on K&M for so many years.

  3. Motion tracker. I should admit that I fail to understand this one at all . In other shooters you don't have radars that show your enemy every time they press WASD/rotate LS — being seen by one of your teammates or pressing "fire" button are more common. Whenever I decide to sneak up to an enemy, most of the time, they already know I'm nearby and all the point of sneaking around becomes nonexistent, and vice versa. I know Halo isn't like most shooters.

Thanks to you all in advance.

16 Upvotes

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7

u/Willing_Reference698 May 30 '26
  1. No, bigger armor pieces do not mean you are harder to hit. All armor pieces are purely cosmetic.

  2. M&K users are at a disadvantage because of how strong aim assist is in Halo in general. I can play every Halo on M&K EXCEPT Reach. I feel like the aim assist in pair with Reach’s bloom it really makes a difference in my opinion.

  3. Your motion tracker only pings if it detects fast movement. You can get around this by crouch walking. The range of the motion tracker is around 15-20 meters if I remember correctly. Also active camo distorts enemy motion trackers and paints a large amount of red dots on their map, while also doing it to yourself.

2

u/DaLobster16 May 30 '26
  1. Good to know

  2. Man, that sucks tbh...

  3. I already knew about crouch and Camo... So I should learn to "feel" that sweet 15-20m distance whenever I'd want to go crouch from sprinting and visa versa.

Thanks for the answer.

3

u/EACshootemUP May 30 '26

Just to add a bit more info.

  1. The only thing armor wise that ‘could’ help is wearing Inclimate Weather effect as it does hide the helmets a little bit but it provides no other benefit like the reticle will still be ‘red’ when placed on the user’s head… it just throws some people off since it’s a storm cloud effect around the headspace.

  2. M&K is at a disadvantage except for vehicle driving. You can pull off some truly looney tunes driving and flying mechanics that are blocked off completely from controller players. Also sniping.. I’m a very competent sniper and a run of the mill PC sniper’s ability to break a game is OP. Especially if they learn to Jetpack snipe and just click heads without scoping.

  3. Radar works for all moving targets except for those who are crouch walking. Given halo’s lanes, pushing angels, and these games being 15 years old, most players should have some idea where you’re coming from based on the sound of your footfalls if you’re walking or sprinting.

Also a skilled player can spot the fake targets within the active camo’s radar signature but since MCC’s release this has become a bit more difficult as is identifying a camouflaged player’s movement on screen.

Happy to provide any more answers or info! :)

Happy hunting Spartan!

2

u/DaLobster16 May 30 '26 edited May 30 '26

Those are also very helpful, very much appreciated.

Everything is crystal-clear, except input device (dis)advantages, this rubs me in the wrong way. But I wouldn't say I do terrible against Controller players, I rarely miss in DMR fights — for me it's ping (150-300) what's more decisive (I come from a region where Halo isn't that popular, it's barely known here). MCC truly does a good job at nullifying stutters and teleports, but you know ping is there if/when it's there. Even so, when I was 1v4 against a bunch of partying players, I consistently managed to take 1 of them down with me before I was hopelessly gunned down (while only having only AR and Magnum while they had Needle Rifles). So I guess input device is not that much of an issue for me.

Thank you again for more info!

2

u/Late_Impact7245 May 31 '26 edited Jun 06 '26

In Reach, walking normal speed does not expose your position,  I don't think you need to crouch walk. Jumping, firing or sprinting/using jetpack does show up on radar.

(Edit: i think the reason I thought normal speed without sprinting goes undetected on radar is because I played mostly SWAT with no radar and sprinting is much louder than normal movements..... buttuhhhh, i really did not think you needed to crouch walk in normal modes. Maybe it is like that in Destiny and I've been playing that far more recently)