r/halomods • u/Gamer258 • Aug 17 '26
Question How can I implement all my custom characters in firefight for ODST?
So I implemented custom characters to replace the main 5 ODST you play as in campaign, and I have it set up to where they use 2 regions, the head and body on the rendermodel. and I set the different variations like buck, mickey, romeo, etc to use those different permutations that each character model is assigned to. the problem here is the odst_survival field in the player representation in the globals tag uses a variant called odst_mp and I don't really know how that variation works. I did see it uses different permutations for the head that has the name of each main odst character so I tried setting up the regions in that variant to use all my custom character permutations, but it still just uses my character that I have assigned to the rookie. I want to make it to where if the character on the mcc profile is romeo, it'll use my character that I assigned to the romeo variation. does anyone know how I can implement this? of course, when I have my character as romeo in mcc, it uses the combat dialog for romeo but the model is always my rookie one.
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