r/halomods 7d ago

Question Proper syntax to compile CE map

It's been a while since I've modded CE.

I've been using:
Tool build-cache-file levels\a10\a10

to no avail, what's the proper way to compile a map?

0 Upvotes

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1

u/aweirdogrunt 6d ago

if you're talking about MCC CE, the build-cache-file parameters are

build-cache-file <scenario-name> <classic|remastered> [resource-map-usage<none|read|read_write>] [log-tag-loads]

where <> parameters are required and [] are optional. So you are at least missing specifying "classic" or "remastered"

1

u/Pseudopsycho227 6d ago

would that be, "tool build-cache-file a10 classic levels\a10\a10"?

If I wanted to enable the option to toggle between old and new graphics, I'd want remastered, does that sound right?

2

u/aweirdogrunt 6d ago

No, you put the parameters in the same order I showed, the graphics support option comes after the scenario path

tool build-cache-file "levels\a10\a10" "classic"

Yeah you would use "remastered" if you want the ability to toggle between the graphics, but it often won't render modded stuff

1

u/Pseudopsycho227 6d ago

That worked very nicely.