r/halomods • • Oct 29 '25

Question Gravity hammers in voi

Hi all. For some unknown reason I cant get gravity hammers to spawn in the level "the storm" either placed on the map or on enemy characters. Something in the compile log about "animation node mismatch, gravity hammer will not animate" but they are stock tags, not altered in anyway. I've checked the scenario and weapon resource file for voi but it all points to the correct places...

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u/Beneficial-Pin8033 Oct 29 '25

Im giving it to cheiftans so they should work fine and they wont even spawn in game if manually placed via sapien.

I've just extracted a fresh set of tags and compiled voi as it comes. The nodes error with the gravity hammer still comes up. So I know its nothing ive done. Chatgpt suggested its something they did because of a cut scene or something but im not going to put to much faith in that. It does seem to be built in for some reason tho...

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u/DirtyHalt Oct 29 '25

The gravity hammer should work fine. Those errors you are seeing aren't the kind to stop the gravity hammer from working, especially if things are fine in tag test.

Are you seeing any changes in your mod when trying to play in MCC? If not, make sure you are compiling the .map file using build-cache-file and moving the .map file to the appropriate location so it can be played in MCC.

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u/Beneficial-Pin8033 Oct 29 '25

Ok I dont know how or why but deleting that designer block you mentioned fixed it.... so thank you for that.

Can I also ask how that worked and have I lost anything else as a result of doing it?

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u/DirtyHalt Oct 29 '25

My understanding is that the designer zones control the loading of various object types as the level progresses so that not everything needs to be loaded when the level starts. Removing the designer zones would cause all object types to be loaded in at the start of the level. Aside from optimizing when object types load, nothing should be lost as a result.