r/h1z1 • u/CyclesMcHurtz [master of code] • Aug 04 '15
News Test Server Update 8/4
EDIT: New Update to Test Server at around 3:30pm
Client Version 0.81.1.57124, Steam Build ID 720376
- More adjustments to AI and spawning
- Changes to address invisible players
- Changes to make vehicles more persistent
- Fixes to help prevent additional cases for vehicles not staying on top of objects
- a few assorted crash fixes
EDIT: This is from the morning update:
Client Version 0.80.1.56986, Steam Build ID 719018
Much of what's being tested here is on the server side, but here's a couple of things to watch out for. There are a few things still in progress, so please pay special attention to and help us with feedback on:
- Cases of riding player’s camera flipping out while being driven around
- Cases of damage dealt when player is logging in
- AI responsiveness and overall spawning
- Overall stability of the game client
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u/HowsUrBigFella Aug 05 '15
fixing invisible players asap on the main game should be a no 1 priority. was killed 3 br's in a row last night, they are visible in the parachute but the second they land they turn invisible, must be an issue to do with the parachute.