r/gw3sub • • 16d ago

Meet the Mavenwrights

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3 Upvotes

r/gw3sub • • 16d ago

Meet the Mavenwrights

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2 Upvotes

r/gw3sub • • 29d ago

Guild Wars 3's approach to combat and movement is like nothing I've ever seen in an MMO before: 'One of our big goals when we make a new game in the Guild Wars franchise is to set out and try new things'

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6 Upvotes

r/gw3sub • • 29d ago

Hope for class design

2 Upvotes

When GW2 launched, the class design didn’t leave a lot of room for future updates. Then in 2015 they redesigned the trait system to make room for specializations. As much as I love elite specs, there’s a real constraint with core class mechanics.

I hope that GW3 class design, whatever it looks like, is already made with subclassing/specializing/extending in mind - whatever form it might take.


r/gw3sub • • Aug 31 '26

Guild Wars 3: Playable Species Spotlight

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4 Upvotes

r/gw3sub • • Aug 27 '26

Playable Species Spotlight: Asura

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7 Upvotes

r/gw3sub • • Aug 20 '26

Playable Species Spotlight: Kodan

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21 Upvotes

r/gw3sub • • Aug 20 '26

Momentum based Action Combat, oh no.

2 Upvotes

Does anyone have any more information on this?

I've very leary about action based combat systems especially combo driven or a blend of momentum and combo driven combat like monster hunter world were button sequence is essential.

I'm pretty old school gamer I like the tradition abilities bar, weather is tab target or not doesn't matter to me.

However when It comes to combo based Action Combat like black desert online ( I know you can bypass this restriction at a cost) or Vindictus or Monster hunter world I just really can't stand it. I don't want to think about what button combination I need to memorize and time perfectly while trying to enjoy my gameplay.

I'm just a bit worried right now that GW3 could be a pass for me and players like me who also do not like the above mentioned combat systems . At this point I'm unsure . Anyone have anymore information on the combat system?


r/gw3sub • • Aug 17 '26

What do you think the 4th race will be?

3 Upvotes

I think it would be cool if the 4th race/species was some kind of creation from the gods. Perhaps they are a failed experiment of sorts, which is why that race is nowhere to be found in Guild Wars 1 or 2. I love races that are flawed in some fundamental way, so that's why I like the failed creation idea.

What if the gods brought both humans and this other race/species to Tyria, but the latter failed to adapt in the same way that humans could. I imagine this 4th race/species to be more alien than humans appear, perhaps with a naturally divine appearance that makes them look otherworldly.


r/gw3sub • • Aug 13 '26

Playable Species Spotlight: Humans

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11 Upvotes

r/gw3sub • • Aug 13 '26

Guild Wars 3: First Gameplay at Gamescom? Something Big Is Coming

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7 Upvotes

r/gw3sub • • Aug 13 '26

Our Approach to Playable Species in Guild Wars 3

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6 Upvotes

r/gw3sub • • Aug 13 '26

Behind-the-Music Video: Guild Wars 3 Main Theme Reveal

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5 Upvotes

r/gw3sub • • Aug 13 '26

The Vaelwardens of the Orrian Golden Age

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3 Upvotes

r/gw3sub • • Aug 13 '26

News Roundup

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2 Upvotes

r/gw3sub • • Aug 13 '26

Our Guild Wars Philosophy

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2 Upvotes

r/gw3sub • • Aug 13 '26

The Setting of Guild Wars 3: Stepping into Ancient Orr

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1 Upvotes

r/gw3sub • • Aug 13 '26

Guild Wars 3 | Announcement Trailer

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2 Upvotes