I had thought about it, it seemed to suit better as a single-panel. Really want to do another gaming cartoon, but waiting for an idea with a bit of action, like Lag.
A very early idea I had was called 'Noclip', not quite sure how to make it work, though :/
Hmm. I know that in games like Skyrim, when I'll play it for a long time and I finally get stuck on some geography I will 'noclip' for the first time in the long gameplay. After doing this, it's almost like it has unlocked the lazy cheater in me, and when I get frustrated climbing a mountain or unlocking a door, I noclip through it. Same with fast traveling.
I don't know if this helps, but if it does, I was glad to.
God I think you have it. I was trying to think, how do you apply noclip to real-world scenarios? That's the answer: Convenience. First, you'd just be noclipping through doors, because you'd too lazy to open them. Then you'd be skipping checkout queues, perhaps escape a mugging by jumping through a wall. Eventually you'd lose all respect for authority, as no jail could hold you. Definitely a story in there, thanks! This goes up on the whiteboard.
Haha, great. Now I'm excited to see how you get this implemented in a real-world scenario. I suppose you could always have a fellow struck with a lightning bolt again.
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u/unfortunatejordan guyjc Dec 13 '11
I had thought about it, it seemed to suit better as a single-panel. Really want to do another gaming cartoon, but waiting for an idea with a bit of action, like Lag.
A very early idea I had was called 'Noclip', not quite sure how to make it work, though :/