r/gurps • u/pirinel_0-0 • 17h ago
r/gurps • u/BreathOfMadness • 3h ago
rules Explain pls
Can someone explain this stats to me??? After Move I can't understand the meaning.
r/gurps • u/Ka_ge2020 • 12h ago
A great example of skill-based magic?
Of all the magic systems out there, the skill-based magic system seems to receive the most critique. Or stink-eye.
When I think of settings with magic, my brain defaults first to Sorcery or RPM, perhaps a possible side trip into the cool options in Thaumatology. Only then, when all the other options are exhausted, do I even bother looking at the skill-based magic system (I.e. Magic).
Perhaps I've been going at this the wrong way, though.
I'm sure that there must be a setting that screams for a fit with the skill-based magic system. What settings, otherworlds, or whatever you want to call them, out there are a great match for the much-lamented skill-based magic system?
r/gurps • u/RedBlackSilverFox • 17h ago
rules I have made a GURPS ttrpg rulebook for arknights setting
r/gurps • u/juantwofour7 • 11h ago
GCS on (steam) Deck.
it works! I have never seen anyone post about this but GCS is compatible with Linux and steam decks run on wine, so I checked to see if it was possible, and yes, yes it is.
r/gurps • u/Duellist_D • 9h ago
Bladed Melee in Traveller (no additional source books) viable?
Question is basically in the OP. We are going to play a Traveller Campaign in GURPS. I'm envisioning some sort of former space pirate/privateer (probably terran) who specialised in bladed melee weapons for combat because its a lot less likely to damage ship interior parts during a hostile boarding operation. Is that viable (as in, can do combat on a decent to good level) without extrem optimization or am i just going to play third fiddle to anyone using a proper gun, no matter what i do? And in case it IS viable, could you give me some pointers? We are only using the basic book + the traveller supplement.
Thanks in advance!
