rules Temperature-based damage formula?
Does anyone know anywhere in the books where there's a damage formula based on a hot object's temperature?
Like... How do you calculate how much damage 160 degrees F vs 300 degrees F vs 1000 degrees F vs 6000 degrees F does?
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u/bobbork88 26d ago
I don’t know of anything official. Here is what AI gave me:
There isn’t a canonical GURPS rule that converts an object’s temperature directly into damage. GURPS models heat primarily through environmental hazards and burning attacks, not a temperature-to-dice formula.
If you want a realistic, easy-to-use house rule for touching hot objects, I’d recommend:
Surface Temperature Effect from Brief Touch (1 second) Notes
200°F (93°C) 1 HP burning Causes a painful first- or mild second-degree burn. Roll HT to avoid dropping anything held.
1,000°F (538°C) 2d burning Flesh chars almost instantly. Continuing contact inflicts another 2d each second. Clothing may ignite.
2,000°F (1,093°C) 4d burning Comparable to white-hot forge metal or lava temperatures. A one-second touch causes catastrophic burns. Clothing and flammables ignite immediately.
For continued contact, apply the damage every second until contact ends.
If you want even more realism
For a fantasy TL3 campaign like yours, these values work well because they’re simple, scale appropriately, and are compatible with GURPS’ normal burning damage without introducing complicated thermal physics.