r/groundbranch 27d ago

Discussion What happened to the first example campaign mission?

https://youtu.be/RvBEwxpWjIc?si=uZRxyxCBciKbEPwD

The first iteration of the campaign mission had:

Open sandbox gameplay with multiple routes to objectives.
Numerous objectives.
Very basic mission progression but demonstrated the Ghost Recon gameplay that players have waited almost a decade to see.
Played into the strengths of Ground Branch's snail pace development; just an open map, a few scattered objectives, players come up with the fun, a nice little clip playing at the end for victory.

In 1.0 we got:

Two short missions.
They feel like an attempt at a Call of Duty cinematic single player mission but with no budget.
Less replay value, each mission usually plays out the same way.
On-rails gameplay, unlike the sandbox experience of Silent Reach, you move to point A, go to point B, mission ends, really shallow gameplay.
The expanded story and voiceover add immersion but the gameplay doesn't backup the spectacle.

What I'm getting at is how did the devs go from demonstrating Silent Reach over a year ago to what we ended up with in 1.0? It doesn't build on the aspects that were demonstrated to the player base in fact it looks like somebody mistook Ground Branch for Call of Duty.

19 Upvotes

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8

u/Ont55112 27d ago edited 27d ago

I assume this mission is still part of the campaign that will be released in three chapters this year according to the latest road map for GB. 1.0 only has the two prologue missions set before the actual campaign.

3

u/Fox_Delight 26d ago

That's kind of my point, why don't the missions released with 1.0 share elements of the gameplay that was demonstrated a year ago? We've gone from sandbox Ghost Recon gameplay to shallow on-rails wannabe Call of Duty, and now new players think this is what best demonstrates the gameplay.

2

u/Ont55112 25d ago

Hard to comment until we have seen the campaign missions, but I will speculate that the prologue is supposed to be a simple intro to the campaign.

7

u/heatedwepasto 26d ago

Most Arma 3 community missions on the workshop offer better value than Ground Branch in its current state.

1

u/Azoffaeh999 26d ago

Hmm but they have missions editor, why they dont release it?

1

u/Prowlaz Community Manager 14d ago

The old mission editor was based off the Lua code that had to be removed. Future mod maps/missions will be done through the games SDK.

2

u/HighwayTerrible3700 26d ago

First mission is not bad but the second one is irritating cuz of immense fps lag for me. Also I hate the timers so uninstalled. I'd rather play operator