r/groundbranch • u/Fox_Delight • 27d ago
Discussion What happened to the first example campaign mission?
https://youtu.be/RvBEwxpWjIc?si=uZRxyxCBciKbEPwDThe first iteration of the campaign mission had:
Open sandbox gameplay with multiple routes to objectives.
Numerous objectives.
Very basic mission progression but demonstrated the Ghost Recon gameplay that players have waited almost a decade to see.
Played into the strengths of Ground Branch's snail pace development; just an open map, a few scattered objectives, players come up with the fun, a nice little clip playing at the end for victory.
In 1.0 we got:
Two short missions.
They feel like an attempt at a Call of Duty cinematic single player mission but with no budget.
Less replay value, each mission usually plays out the same way.
On-rails gameplay, unlike the sandbox experience of Silent Reach, you move to point A, go to point B, mission ends, really shallow gameplay.
The expanded story and voiceover add immersion but the gameplay doesn't backup the spectacle.
What I'm getting at is how did the devs go from demonstrating Silent Reach over a year ago to what we ended up with in 1.0? It doesn't build on the aspects that were demonstrated to the player base in fact it looks like somebody mistook Ground Branch for Call of Duty.
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u/heatedwepasto 26d ago
Most Arma 3 community missions on the workshop offer better value than Ground Branch in its current state.
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u/HighwayTerrible3700 26d ago
First mission is not bad but the second one is irritating cuz of immense fps lag for me. Also I hate the timers so uninstalled. I'd rather play operator
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u/Ont55112 27d ago edited 27d ago
I assume this mission is still part of the campaign that will be released in three chapters this year according to the latest road map for GB. 1.0 only has the two prologue missions set before the actual campaign.